MustrumRidcully, on 19 September 2013 - 12:09 PM, said:
I don't think it would serve any purpose for me to create a specific heat affects table, however, I would envision a heat affects table that at specific heat percentages, BETWEEN say, 20% and 99% have the following kinds of affects occur:
- Reduction in maximum speed
- jittery targeting reticule (as what happens in jumping)
- Weapon misfires (meaning you pull the trigger, nothing happens, but you have to go through refresh timer)
- HUD display fades (mini map, targeting reticule become invisible)
- Red/grey/black outs
- Random arm movements
- countdown timer for ammo explosion (ammo will explode in 10 seconds unless the pilot allows his 'mech to cool below the trigger point)
There are probably other kinds of affects that wouldn't be overly difficult to add, however, the point is, all we get are 0-99%, fine. 100% shutdown that you can over ride, 100%+??% internal damage, possibly ammo/engine explosion, and that's it.
It's that huge gap between 0 and 99 where pilots can ride the edge for 15 minutes that causes so much of the imbalance we've seen and has resulted in so many of the weird kludges and tweaking to weapons we've seen through beta.
Fix the "no risk" gap, and you'll get much closer to balancing MWO and adding to its immersiveness, while also getting us closer to that "thinking man's shooter" we were promised.