Homeless Bill, on 19 September 2013 - 10:18 AM, said:
I'm actually kind of curious as to what the bell curve of win-loss ratios look like. It'd be even better if they could separate it out by 4-man wins and solo wins (I'd really be curious to see the difference between those two ratios).
Elo distribution from the Last matchmaking Command Chair, darker portions indicate Elo score for more than 50 games played.
OriginalTibs, on 19 September 2013 - 10:02 AM, said:
When you have played in excess of 8600 matches and your wins are more than 400 greater than your losses you can bet it will be a while before your ELO changes much.
It actually doesn't take much to move your Elo score. Remember you're betting your Elo points against a lower ranked player. So if your team craps the bed and you lose to a mediocre team you'll lose a lot of your Elo points. If your elo matchmaking doesn't put you against enough players with similar or higher Elo scores it can be difficult to raise your scores. If however, you get locked into a bracket of players with similar Elo scores, then your score won't change much win or lose.
My guess is your win rate is 52% 4500 wins, 4100 losses, at 8600 games, or you win 13/25, or 2.6/5. So to raise your win rate 1% to 53% by playing at a win rate of 53%. You need to win 27 out every 50 games, or 2.7 out of every 5 games you play for the next 1700+ games. You're right moving you win rate might be difficult but your Elo score, though based on win rate, is independent from it in a non linear relation, and therefore can fluctuate much more rapidly.
Homeless Bill, on 19 September 2013 - 11:08 AM, said:
If you're sitting below a 1.0 WLR after a considerable amount of matches (probably upwards of 500), you're less helpful to your team than the average player; if it's above 1.0, you're more helpful.
Or maybe you like light mechs, which while important don't play a crucial role in the outcome of the match. The impact a player can make on the outcome of the match is also varied with mech selection. While it's true if you pick bad mechs you are hurting your team. It does indicated that contribtion to outcome is not uniform and therefore subject to statistical variation. I would say if your win to lose ratio is less than 45% you're a detriment to your team. If it's between 49-and 45% you could probably use a hand with mech selection and fitting.
Edited by Grits N Gravy, 19 September 2013 - 03:45 PM.