GalaxyBluestar, on 10 October 2013 - 11:10 PM, said:
likes front pages etc, it doesn't really matter. what matteres is that the devs consider it and give feedback as to why it does/ doesnot work for their schedual/abilities to implement etc.
popularity as has been proven plenty of times does not suddenly make devs "see the light" what matters is that they can work with something they can do on the cheap at the last minute etc. otherwise they won't consider it at all. Homeless Bill's ideas was simply taking up too many peoples time for too long to implement such a thing without stiring up more problems. the gauss recharge made people runaway how'd you think people would react to more charge bars and their reticle playing up if they used one loadout in group fire, alpha strike etc compared to another loadout? people would just give up because PGI would HAVE to dedicate time and resorces on all fronts to make it happen, graphic designers, coders QC etc. that's why we got GH only took a mathmatician and some coders to implement it and vola! heavy damage in one area curbed... so they thought. as people have proven heat alone can't stop this heavy dmg in one area exclusive to a few builds giving them more lethality overtime than anything else makes a meta. when they heat or charge nerf AC, missles boats and dual gauss will return. heat and even cooldown times can not stop one weapon killing stuff quicker than others because the target is always too easy to kill.
the hitbox idea is entirely different as it would take less resources to test and implement. so likes don't matter this is a far more viable plan to tackle the speedy deaths with ct only core out kills happening often regardless of the weapon meta. many people are convinced {and i don't blame them cause it is a problem} that convergence and all over armour BT values are used in a real time FPS. the hitboxes solution is another bandaid but it's better than increasing armour again, because it reduces the chance to hit the CT. at the moment BT armour values aren't as relevent as they should be because the best torso twister could turn away from one attack and line him/herself up perfectly for another. what we need is a limiter on the SKILL of the SHOOTER, cone of fire denighs it all together so that doesn't work but if CT hitboxes were simillar to HEAD hit boxes then skill shoots are properly rewarded and most people can enjoy more dmg dealing and soaking and dakka dakka play that we all want for a MW game.
TL;DR likes and ATD doesn't make good ideas stick, heads incharge of skill and resource managment make good ideas stick and this solution has the biggest positive impact for the least amount of time and effort to implement so i'm positive that the dev's will take notice of this one regardless.
I totally get what you are saying.
And as much time and resources I continue to invest in this thread and spreading the word, at this point is really to insure the developers "SEE" and "Read" this thread.
As novel as my idea is they may choose not to use it. That's ok. That's their call.
I've thrown as much common sense, explanation and discussion on why i believe this idea is a must and has merit all towards the singular purpose of getting the developers to Read it, Understand it and Consider it.
After that, it's in their hands.
But I can at least rest assured that "I" did everything I could on my end to make "MWO" a better game.
Leave it all on the field so to speak and I can go home happy knowing I did all I could.
=)