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Ten Ton Hammer: Mechwarrior Online Review


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#21 Demos

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Posted 20 September 2013 - 08:36 AM

Good review, as well as a fair one.

#22 N44B4LIFE

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Posted 20 September 2013 - 08:36 AM

For the most part i think its a pretty good looking game but i dont agree with the 90 for graphics. Some textures look terrible. Also cf/sli support is missing.

#23 Claive

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Posted 20 September 2013 - 08:38 AM

Good Review. I hope as time goes on, the issues he addresses are resolved and the score is revisited and increased in the future... maybe Sept 2014.

#24 HDMan

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Posted 20 September 2013 - 08:43 AM

I LOVE this game, but it desperately needs CW, new maps and new game types. All of this is slated for "down the road". Probably not a good idea to release the game without those critical features... Hope folks will come back to the game when they are released.

#25 General Taskeen

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Posted 20 September 2013 - 08:48 AM

What is that centurion and jenner picture, in-game spiced up with graphic artist work? The lasers are hitting two different spot from that Jenner. Basically something people have suggested as far as 'convergence' goes.

#26 armyof1

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Posted 20 September 2013 - 08:52 AM

I agree with this review if it was written before 12v12 ruining small maps, CBill nerf, movement change that'll stub your mech's toes all the time and last but not least peek-around-corner view for everyone. In its' current state I'd give it a 45/100.

#27 Chaotee

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Posted 20 September 2013 - 09:04 AM

A well written if slightly opinionated review-- but then that's what a review is, an opinion. I'm not one to side with the younger "everything must be rated over 90 to be worthwhile" crowd, but I'd say your score was about ten points low. As someone who's only been playing for a little over two months I wasn't here for much of the drama over the past year so maybe I'm accordingly less jaded. I came in during the PPC boating era, and you know what? They fixed that, as well as reading these forums indicates they fixed other balance issues prior. Game balance seems very good right now, at lest from a new players perspective. I have to say to the OP that you only gave it a 50 for lasting appeal' but your review indicates you've been playing it since launch. I think that the 'I don't have an axe to grind' would seem a lot more genuine if the case was 'game was nice but I found it wasn't great so I stopped playing for a few months then came back to see how things were and write a review for launch'. Another big point drop was the lack of faction role-play. I go back to the table top games of the 80s myself in being a fan, so while it comes to game play I think factions would be very cool, its not a game breaker in terms of enjoyment. In fact if PGI turned around tomorrow and said 'sorry guys we're just not going to be able to get factions in the game at all' how many would stop playing? Show of hands? Uh huh, just like the guy who plays for a year solid and takes points off for 'lasting appeal'. Bunch of liars, lol. If that ever happened the community would make up for PGI's shortcoming-- most players here have been a part of or witnessed "Marik Monday Madness'. Its hella fun having 20 trial jenners attempt a synch drop into your match. If factions are late in coming, I'm not worried that the devs and the people who play this game won't find ways to have their own fun in the meantime. In my opinion (review) factions would be a perk, one that would be cool but is separate from the gameplay. Its nice to have a reason behind blowing up giant robots from a lore standpoint, I'm with you-- but really-- blowing up giant freakin' robots for free man ! That alone is worth a match or two per night. Oh and 65/100 because there's no soundtrack? Really? If the game balance sucked but they played your personal Ipod list would that make it better? As you note the sound affects for combat are pretty darn good- you couple that with things moving and 'feeling' right which you do credit PGI with and its really all you need. I've played games with epically good background music, but the 30th time you hear that epic song you know what happens? You go into options and turn off the music because youre sick of it. Me I run with Spotify in the background (Front Line Assembly's Airmech ftw!) To each their own. As one of the few games that requires actual strategy, due to the 'die once and you're out' playstyle-- a style for which you can count all the MMO/FPS games that have it as their main mode on one hand and still have fingers left over, I'd give this game a much better rating. Then again, when I play a strategy game, I'm big on things like, gameplay and uh, strategy-- you know the things the game is doing well now. (Edited, because I'm a bad, bad typist).

Edited by Chaote, 20 September 2013 - 09:16 AM.


#28 scJazz

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Posted 20 September 2013 - 09:12 AM

Good review...

But for about the 1 billionth time... premades get matched against other premades preferentially! So the whole PUG stomping Premade thing is not entirely true. Of course if your Premade sucks or has done something astonishingly stupid like Hunchback army well... yeah... yer screwed.

#29 MoonfireSpam

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Posted 20 September 2013 - 09:13 AM

Pretty accurate review, right down to the description of forums.

#30 Stinkeye

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Posted 20 September 2013 - 09:21 AM

Well that about sums it up I would say. So much wasted potential and by that I'm talking about the last year when nothing has really changed in game, other then mechs and a couple maps. Having a two mode, well really one, multiplayer game is quite laughable really.

#31 Chaotee

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Posted 20 September 2013 - 09:32 AM

TLDR version of above: Review takes major points off for lack of faction/RPG play and no soundtrack. Acknowledges gameplay is currently good, but gives little credit. Gives major hit for 'no lasting appeal', but notes he's been playing for a year. As a reviewer, he did his job well in starting conversation. As a review, biased.

Edited by Chaote, 20 September 2013 - 09:34 AM.


#32 Soulstorm

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Posted 20 September 2013 - 10:07 AM

View PostChaote, on 20 September 2013 - 09:32 AM, said:

Gives major hit for 'no lasting appeal', but notes he's been playing for a year.


I never stated in the review that it was a year solid. I've played off and on for the course of the year. I came back and played a lot in the last month because it was part of my job, nothing more.

Everyone is more than entitled to their thoughts and opinions, I just wanted to clear that point up. Carry on all!

Edited by Soulstorm, 20 September 2013 - 10:07 AM.


#33 Corvus Antaka

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Posted 20 September 2013 - 10:09 AM

Best review I have read so far. Long term appeal is one of those things anyhow, Tribes had all kinds of ranks & advancements and in the end it didn't help it's own long-term appeal, nor did all the high scores Tribes got.

But it was nice to finally read an almost completely unbiased review that was well-thought out and balanced.

Should be about what PGI was expecting given their lack of inclusion of ui 2.0 and CW in release.

#34 C E Dwyer

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Posted 20 September 2013 - 10:20 AM

This of all the reviews I've read by far the fairest and most acurate

#35 Protection

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Posted 20 September 2013 - 11:31 AM

90/100 Graphics Indeed

They are almost as good as a 10 year old Xbox game and a fan-mod for Crysis.

Posted Image

#36 LaserAngel

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Posted 20 September 2013 - 11:41 AM

The graphics score is a tad bit too high for my tastes but it's a great review otherwise.

#37 Sean von Steinike

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Posted 20 September 2013 - 11:48 AM

A decent review. I gave the game a 5 on Metactitic because the promised Community warfare and UI 2 where not there for launch. I would have bumped it up a point or two had they been in and at least roughly functional.

#38 Franchi

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Posted 20 September 2013 - 11:52 AM

Graphics 90/100

Set gold vision to maximum and MAYBE it deserves an 80 for graphics.

Otherwise reasonably fair review.

#39 Alois Hammer

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Posted 20 September 2013 - 12:02 PM

View PostClaive, on 20 September 2013 - 08:38 AM, said:

Good Review. I hope as time goes on, the issues he addresses are resolved and the score is revisited and increased in the future... maybe Sept 2014.


...and then again when Community Warfare is released? :)

#40 shintakie

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Posted 20 September 2013 - 12:05 PM

View PostN44B4LIFE, on 20 September 2013 - 08:36 AM, said:

For the most part i think its a pretty good looking game but i dont agree with the 90 for graphics. Some textures look terrible. Also cf/sli support is missing.


Mechs look alright, but terrain is awful. Every time I zone into Tourmaline or Canyon Network I just look at the god awful ground/wall textures and just sigh.

Trees still look they got copy pastaed from MW4 as well.





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