Kunae, on 21 September 2013 - 10:27 AM, said:
It's an accepted fact that this exists, and I'm not going to rehash the whole thing for your uninquisitive (sic) edification. Tons of threads about it, find em and read em.
yes, yes, yes, yes...tons of threads about people who can't hit things or who have a 200ms ping, not hitting a light moving fast and whose operator has a 40ms ping. It's the internet -- consistency is something you can't achieve. None the less here are some statistics: (all
PUG matches btw and represent the
BEST light mech statistics I have so you can see that i am an average pilot.)
Mech' Matches Wins Losses Ratio Kills Deaths Ratio Damage DXP EarneTime Pla
JENNER J 407 218 189 1.15 248 232 1.07 99,025 322,3461 day 17
RAVEN RV 96 56 40 1.4 57 54 1.06 22,404 88,382 9:36:37
SPIDER S 58 32 25 1.28 19 18 1.06 9,306 35,958 6:49:10
SPIDER S 112 57 55 1.04 48 43 1.12 20,786 81,10311:56:59
SPIDER S 106 50 54 0.93 46 55 0.84 14,955 53,68610:22:15
KINTARO 247 126 120 1.05 215 160 1.34 93,789 155,28323:43:54
As you will see a lot of kills and being killed on those light mechs. Looks like the light mechs are getting hit and killed, for me, as often (best case) as I am being killed. One way I try to avoid damage is by moving randomly to try to spread out damage all over my mech. That means I am not going to let your UAC15 hit my chest over and over, rather hit a leg here, torso here, arm here..etc etc. So yes, I am soaking up a lot of damage (all over my mech). It means I have 200 armor to work with in spreading out damage so no, unless you are a lucky {republican} you aren't going to 1-shot me no matter how much you want it.
Second, the OP claims he can't get an SSRM lock cause they are so fast... well the last item in the list is the KTO-18 which is equiped with 5 SSRMs and a couple of lasers. Almost all of it's kills are against light mechs and I don't have a problem locking onto them at all.
So to sum up:
1. Light mechs can be killed easilly.
2. Light mechs can more easily spread out damage all over their body
3. Light mechs
can be locked onto with SRMs by the right mech and/or a skilled pilot
4. Hitting something that is moving fast and chaotically is hard.
5. It takes pilot skill (and sometimes luck) to kill a light in a big, slow, clompy-clompy mech. Unlike other heavy mechs, lights wont stand there and let you shoot at them.
6. Its the internet, bad connections happen and are not the mech, other player or PGI's fault. If you have ISP issues you need to deal with it. If you want perfect connectivity -- host a LAN party.
7. Anecdotal 'evidence' does not make things the truth.
8. If you don't like lights, suit up a light-killer medium and make them pay.
Frankly, I am tired of the QQing atlas' saying (stand still! stop shooting me in the back!) <-- probably unnecessary.
So, if there is no way that a light should be able to kill an assault then it falls to reason:
There is no way a submarine should be able to kill an aircraft carrier.
There is no way a PT boat should be able to kill a battleship
There is no way a fighter should be able to kill a bomber.
There is no way an infantry should be able to kill a tank.
Edited by nehebkau, 21 September 2013 - 11:44 AM.