Economic balancing can die in a fire.
As can hiding substantial advantages behind GXP.
Modules only work because you can only have 3 and you can play without pretty easily.
Do not lock anything behind a wall that takes new players longer than a month.
GXP would do that.
Do not punish new players any more.
They could consider internal DHS being 1.4 heat, that would be pretty significant.
Suddenly 15 DHS = 21 heat dissipation for 15 crits extra.
15 extra crits will get you 25 SHS, 25 dissipation.
That said, the fact of the matter is SHS have no natural role.
I would be happy seeing SHS buffed to 1.2 or something too. Or internal HS always being 2.0, DHS or SHS.
Balance around DHS is fine.
But it sounds like they recognize all that. So eh.
The key thing for me was hearing them recognize that the match maker can't handle advanced tech.
And probably won't be likely to. Having to balance weight, ELO, and tech level is too much.
And there's no workable BV :-p. Because how you build the mech matters too much. I can easily make a really really crappy mech with a high BV just by mixing weapons that are crazy incompatible with bad heat sink levels :-p.
Edited by DanNashe, 22 September 2013 - 08:53 PM.