Lightfoot, on 22 September 2013 - 04:25 AM, said:
You can't use it with a joystick. You need a drag and click interface now.
Also, my meaning was that working Gauss Rifles would counter what I am doing now as well as other tactics so the gameplay is diminished. And why is a weapon that is used alot broken? That seems like reverse logic.
On the surface it might have seemed like the Gauss was an all-purpose weapon, but it never was. It never had the ability to out DPS AC20's or AC5's. It was the favored weapon because MWO does not allow players to Mechlab after they are told what the Map will be. The Gauss can adapt best, but it's certainly not the weapon you want for every map, which is what the Gauss-nerfers wanted us to believe.
So I guess you could say the Gauss Rifle could adapt best to MWO's lack of interfacing mission parameters, but it is and was MWO's interface that needs the fixing, never the Gauss Rifle.
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Why would I say a weapon that gets overused is broken?
Simple, that implies that it is significantly better than the other weapons available. It's a simple fact, that in gaming, especially competitive gaming, people follow the path of least resistance, not highest skill. And once the "Comp" crowd identifies what is the best risk/reward scenario, it trickles down into all play arenas.
The Gaussapult did not get huge in Closed Beta due to the inherent skill needed to master it, but becaus with SHS, the Gauss was a HUGE advantage. Why was the sky full of LRMs during LRMaggedon? Again, because it was easy mode, and if you didn't conform to it, you probably died. Ditto the SplatCat Crisis. And then we had the 6 months of the PPC/Gauss Poptart then Peektart snipe meta. Why? Because being able to do 35-60 pts of pinpoint damage across the screen, even if one shutdown from it, had a higher overall reward than higher "DPS" weapons because by the time those AC40 JAgers, and such got into range, they were toasted from PPC/Gauss. Heck the Triple UAC was inplace with it's 15% Jam rate BEFORE The PPC/Gauss Meta was culled. But as devastating as the build COULD be, it didn't get used becaus those mechs dies to PPC/Gauss fire before having a chance to unleash the kraken.
When a weapons advantages are so glaring they become the go to weapon for all scenarios, they are broken. Yes, they could be out-DPS'd. Are you really naive enough to try to argue that DPS means almost ANYTHING in this game? IT's about highest alpha output. Because the mech that can pop up, fire, and score 35 pts instant damage to one area and then be in cover .5 seconds later is ALWAYS better than a Mech that can lay out 100 damage but needs to stay exposed 5 full seconds to do it.
And the Gauss? Yeah, it did 5 pts less damage than the AC20. and it also did 6 pts less heat, and had no ghost heat penalty. And more ammo per ton 2.5 times the range, while still being totally usable at PBR. In any FPS, there needs to be balance in the weapons. Not perfect balance, as that is boring, but "perfect" imbalance, actually. If something is clearly the best, it breaks the game balance, and as such, is broken.
Also, the Gauss is NOT Joystick unplayable now. It's rigid thinking unplayable. I simply switched it out from my main trigger, which is now assigned to twitch fire weapons, and reassigned it the thumb trigger next to the hat on my Sidewinder. Which is easy to simply maintain thumb pressure on until the shot is lined up, then release, even while staying clinched on my primary trigger for my other weapons. Yes, I would prefer the "double tap" method for use, where a single tap charges, and the second fires. IT's more intuitive. But it's not unusable.