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Spiders Need To Be Balanced.


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#261 Captain Stiffy

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Posted 03 October 2013 - 05:38 PM

So the spider problem... lolz...

I've been paying close attention and I think the problem is that when a shot hits two sections at once on smaller mechs with the very tiny sections that they have a high chance of doing no damage.

I can pretty often hit a spider in the leg with convergence with 3xLB10's and it won't bust it which makes no sense at all.

Edited by Captain Stiffy, 03 October 2013 - 05:45 PM.


#262 ShinVector

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Posted 03 October 2013 - 06:29 PM

View PostCaptain Stiffy, on 03 October 2013 - 05:38 PM, said:

So the spider problem... lolz...

I've been paying close attention and I think the problem is that when a shot hits two sections at once on smaller mechs with the very tiny sections that they have a high chance of doing no damage.

I can pretty often hit a spider in the leg with convergence with 3xLB10's and it won't bust it which makes no sense at all.


Hmmmm... LAG ? We keep repeat the same story over and over... LAG make the game unpredictable dudes... Just think about it.
Eg. Competitive console and arcade gamers often laugh at the online matches and take it as a joke. Why because they play a game that requires precision timing up to 17ms. So when it comes to online play, what they normally do consistently becomes a gamble. I guess only people who SF would understand what I a referring too. 1 frame links !

#263 Mehlan

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Posted 04 October 2013 - 04:40 AM

Quote

I've seen spider pilots brag of 700-1200 points of damage, and watched one kill 4 assault mechs... alone. How many other pilots rack up that consistantly?
Please.... I believe it's thread, but could be one of the others we asked for people with a 2+ kdr in spiders to post up....


1 spider is not going to take on/beat 4 assaults at the same time unless it's a good spider pilot and 4 crummy assault jocks, and then I'd bet the assaults are doing more damage to each other. Knowing the MM it's not impossible that your getting some good spider pilots going against fresh scrubs either.
a Spider taking out 4 assaults, solo... 1v1, why not... again we get back to pilot skill... and the question of what kind of match was made were 4 assaults went solo.

However YOU claimed 'consistently', so lets see it...

Edited by Mehlan, 04 October 2013 - 07:30 AM.


#264 Kjudoon

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Posted 04 October 2013 - 04:51 AM

View PostMehlan, on 04 October 2013 - 04:40 AM, said:

Please.... I believe it's thread, but could be one of the others we asked for people with a 2+ kdr in spiders to post up....


Possibly true,

#265 Gaan Cathal

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Posted 04 October 2013 - 05:47 AM

View PostTriordinant, on 03 October 2013 - 12:54 PM, said:

Where are the videos of the other alleged "holes" on other mechs?


View PostAdiuvo, on 03 October 2013 - 12:58 PM, said:

The Jenner has a few around where the arm and side torso meet, as well as some spots when firing from above. The Centurion has the well known destroyed arm/side torso overlap thing, and there are others.


That. The holes are present on most/all mechs, the one in the Spider is more apparent however because:

a: It's in the centre of mass, where people shoot
b: It takes up a greater proportion of the mech
c: People have a massive propensity to notice 'issues' with the Spider thanks to confirmation bias.

#266 MeiSooHaityu

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Posted 04 October 2013 - 07:55 AM

If you guys think the SPider is bad, that Locust is going to be a nightmare to hit (especially doing 170 kph) :( .

#267 John Wolf

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Posted 04 October 2013 - 08:04 AM

Hey Everyone,

Just checking in here, make sure to keep your discussions on topic, and not targeting a player. Be constructive.

Thanks!

#268 Butane9000

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Posted 04 October 2013 - 08:04 AM

I don't understand all this Spider rage. They can be annoying but that's all. Unless you choose to ignore them and let them have a field day with your back.

#269 Clit Beastwood

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Posted 04 October 2013 - 08:26 AM

Thats where the majority of my kills come from. I do a high speed flyby of various mechs trying to draw them away from the pack. If I can, well, I leg them and leave them for my team (or to eat later) - if they totally ignore me, well, I circle back and go to town. Probing is something a 5d is really good for. Can't tell you how often I've used myself to draw fire, strategically fall out of sight, look up and see a hellstorm of fire thru my prior position.

#270 Kjudoon

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Posted 04 October 2013 - 09:26 AM

nevermind.

Edited by Kjudoon, 04 October 2013 - 09:28 AM.


#271 Adiuvo

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Posted 04 October 2013 - 01:25 PM

View PostKjudoon, on 03 October 2013 - 05:26 PM, said:

I've seen spider pilots brag of 700-1200 points of damage, and watched one kill 4 assault mechs... alone. How many other pilots rack up that consistantly?

Hint hint they're making it up. They don't do that consistently.

#272 Clit Beastwood

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Posted 04 October 2013 - 01:55 PM

View PostAdiuvo, on 04 October 2013 - 01:25 PM, said:

Hint hint they're making it up. They don't do that consistently.


Agreed, the 700+ damage games aren't consistent. What's consistent is 3-4 kills and 300-400 damage. At least for me - the 700+ damage games occur once every other day or so, and generally occur on a cold map and require a coolshot (for me at least - rare to get that much damage on an SDR on caustic or tourmaline!) Highest ever spider damage game (1065 I think) required 2 coolshots (9by9 and the other one.. 6 I think) on alpine. Lots of drivebys, lots of shots at the *max* range of my weapons, but always shooting. Never stop shooting ever. With lasers, even if I can't guarantee full beam duration or optimal range, I shoot. Some damage is better than no damage. And, if you're in a spider, fighting other lights is a waste of your speed. Go after Jagers that are definitely running XL's, anything slow that is alone (atlas rambo!), and anything that's already very hurt. When the enemy team is all clumped up, I can't pick out one thing to kill so I tend to bounce around the group racking up assists until I either see an opening or someone wanders off. Like a predator on the african plains waiting for prey to split off from the group. Pick on the weak, the sick, the inattentive. Unfortunately, people killed by a spider aren't going to go on the forums and say "I was wandering all by myself with an open core and no weapons in my XL atlas and got myself killed". Just buck up and play the game :D play battleshots (take a shot each time you die) - it's amazingly fun.

Edited by Fierostetz, 04 October 2013 - 02:15 PM.


#273 LawDawg

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Posted 04 October 2013 - 02:43 PM

<YAWN>

#274 Triordinant

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Posted 05 October 2013 - 05:23 AM

View PostGaan Cathal, on 04 October 2013 - 05:47 AM, said:




That. The holes are present on most/all mechs, the one in the Spider is more apparent however because:

a: It's in the centre of mass, where people shoot
b: It takes up a greater proportion of the mech
c: People have a massive propensity to notice 'issues' with the Spider thanks to confirmation bias.


Where are the videos? No videos = anecdotal at best, disinformation at worst.

#275 AssaultPig

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Posted 05 October 2013 - 08:58 AM

has this been linked yet?



#276 Navy Sixes

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Posted 05 October 2013 - 09:15 AM

Driving a Spider?

huehuehuehuehuehuehuehuehue

What ELO do you really belong in? How far can you walk on your own?

You'll never know until you lay down your crutch.

#277 Navy Sixes

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Posted 05 October 2013 - 09:29 AM

View PostAssaultPig, on 05 October 2013 - 08:58 AM, said:

has this been linked yet?




Now the best part is how the crutch-Spider defenders swoop in and tell you there's nothing to see here... then tell you they're acting like d-nozzles because they want to make the game better.

Basically, "Show us proof because you're an *****! [looks at proof] This isn't proof and you're being immature; I'm trying to make the game better, you *****!"

We all know the Spider is a crutch-mech. Used by tryhards who can't win without some broken mechanic to exploit, and by n00bs who saw some tryhard say it was a good mech to use.

#278 Krivvan

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Posted 05 October 2013 - 09:35 AM

It actually looks like that video is showing hit registration issues due to lag/HSR in general. Note that the "ghost" shots generally impact the far side of the Spider, and the server may just not have considered them hits whereas the client did.

And I've never piloted a Spider before, so I'm not saying "Spiders are fine, that video proves nothing."

#279 Kjudoon

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Posted 05 October 2013 - 10:01 AM

My question is in regards to the 700 damage point is this: How often do bigger mechs do this and how consistantly. My best game ever so far with a heavy is just about 400. I'm not the best pilot, I know, but I'm getting better. I never EVER broke 200 with any Jenner I drove, even when I was raining LRMs (yes I had an LRM light mech and it worked well) or getting in there with my MLs.

#280 Krivvan

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Posted 05 October 2013 - 10:17 AM

View PostKjudoon, on 05 October 2013 - 10:01 AM, said:

I never EVER broke 200 with any Jenner I drove, even when I was raining LRMs (yes I had an LRM light mech and it worked well) or getting in there with my MLs.


The fact that you never broke 200 with any Jenner kinda shows that the LRM light mech didn't work well. Jenner damage usually looks closer to this:

Posted Image





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