Adiuvo, on 04 October 2013 - 01:25 PM, said:
Hint hint they're making it up. They don't do that consistently.
Agreed, the 700+ damage games aren't consistent. What's consistent is 3-4 kills and 300-400 damage. At least for me - the 700+ damage games occur once every other day or so, and generally occur on a cold map and require a coolshot (for me at least - rare to get that much damage on an SDR on caustic or tourmaline!) Highest ever spider damage game (1065 I think) required 2 coolshots (9by9 and the other one.. 6 I think) on alpine. Lots of drivebys, lots of shots at the *max* range of my weapons, but always shooting. Never stop shooting ever. With lasers, even if I can't guarantee full beam duration or optimal range, I shoot. Some damage is better than no damage. And, if you're in a spider, fighting other lights is a waste of your speed. Go after Jagers that are definitely running XL's, anything slow that is alone (atlas rambo!), and anything that's already very hurt. When the enemy team is all clumped up, I can't pick out one thing to kill so I tend to bounce around the group racking up assists until I either see an opening or someone wanders off. Like a predator on the african plains waiting for prey to split off from the group. Pick on the weak, the sick, the inattentive. Unfortunately, people killed by a spider aren't going to go on the forums and say "I was wandering all by myself with an open core and no weapons in my XL atlas and got myself killed". Just buck up and play the game
play battleshots (take a shot each time you die) - it's amazingly fun.
Edited by Fierostetz, 04 October 2013 - 02:15 PM.