Love The Matchmaker Atm :d
#1
Posted 21 September 2013 - 04:41 PM
This now means i have to bring my A game every single time or risk getting knocked out of a match in the earlier stages. Its also been helping me identify faults in my overly aggressive style of play and that's increasing my enjoyment of the game immensely due to actually learning something by the end. Also i know what area my elo is in and I'm strangely satisfied with that.
So now i've got to ask, has anyone else felt their skill has been/is being challenged?
Have your games been more enjoyable?
Are you learning?
#2
Posted 21 September 2013 - 05:00 PM
As a bonus, I'm currently padding my ego with the following logic: tighter Elo grouping resulting in harder games for me implies that I was/am an above average pilot, to the right of the mean on the bell curve. If the games had suddenly gotten easier for me, I'd be worried (but maybe happy for a different reason).
If my bell-curve logic is flawed, please keep it to yourself. Thank you.
#3
Posted 21 September 2013 - 05:18 PM
Sjock, on 21 September 2013 - 05:00 PM, said:
As a bonus, I'm currently padding my ego with the following logic: tighter Elo grouping resulting in harder games for me implies that I was/am an above average pilot, to the right of the mean on the bell curve. If the games had suddenly gotten easier for me, I'd be worried (but maybe happy for a different reason).
If my bell-curve logic is flawed, please keep it to yourself. Thank you.
ok?
#4
Posted 22 September 2013 - 04:11 AM
#5
Posted 22 September 2013 - 05:17 AM
BUT I do notice the chance for much better games, still too many dice involved, I guess we'll see once tonnage limits come in.
Medium Mech Madness!! Can't wait.
#6
Posted 22 September 2013 - 05:27 AM
There is still alot of work that the ELO MM needs to make a reasonable string of games. After all crushing the same 4 man 4-5 games in a row is only fun for so long.
#7
Posted 22 September 2013 - 05:30 AM
#8
Posted 22 September 2013 - 07:37 AM
Even then there is only so much I can kill with a Hunchback with limited ammo and I can't make up for half of my team dying without doing at least 100 damage. Loss streak after loss streak...heh one good soul recommended me to switch SRMs for LRMs on my -4SP to engage from distance and live longer. I was the last one standing with several kills and ~790 damage. He did 30. The second guy in a team 450, rest 50-150.
Seems like the most "reliable" way to keep my teammates alive is to stick to the front line, aggresively push and skirmish and keep their attention on me as much as possible in order to keep my heavy/assault babies alive for a little bit longer. Almost exactly the opposite of what I should be doing as a medium mech, but I simply can't rely on my heavy/assault teammates to act as anvil without being shot to pieces in 30s from the beginning of engagement.
I guess I will be stucked in this miserable tier for quite a while....
edit: or maybe it's just a wrong impression, I've just finished mastering the -4SP and I have 1.3 W/L on the mech. Hmm, weird.
Edited by Kitane, 22 September 2013 - 08:35 AM.
#9
Posted 22 September 2013 - 07:49 AM
Sjock, on 21 September 2013 - 05:00 PM, said:
As a bonus, I'm currently padding my ego with the following logic: tighter Elo grouping resulting in harder games for me implies that I was/am an above average pilot, to the right of the mean on the bell curve. If the games had suddenly gotten easier for me, I'd be worried (but maybe happy for a different reason).
If my bell-curve logic is flawed, please keep it to yourself. Thank you.
I was also thinking the same thing. It makes perfect sense to me
#10
Posted 22 September 2013 - 09:07 AM
Sjock, on 21 September 2013 - 05:00 PM, said:
Veranova, on 22 September 2013 - 07:49 AM, said:
I bet that more then the half of the players thinks the same ...
#11
Posted 22 September 2013 - 11:39 AM
Edited by Veranova, 22 September 2013 - 11:39 AM.
#12
Posted 22 September 2013 - 11:45 AM
You figure out which is worse.
At least the games are more interesting more often...
Edited by Deathlike, 22 September 2013 - 11:46 AM.
#13
Posted 22 September 2013 - 12:36 PM
#14
Posted 22 September 2013 - 12:46 PM
We spend an hour unable to find anyone to play with, and keep readying' up every time the search fails.
When we finally get a drop, an hour later, it proceeds to be against the same 2 or 3 groups all night.
What good is match making at that point?
In the case of 4 mans, I think the Match making is alright. The down side being when I'm leveling up crappy mechs. Do I really want someone as good as me when I'm just running a horrid mech to level it up? Well, I think in the way it was intended, Match making does work sort of. Now we just need more 12 mans.
#15
Posted 22 September 2013 - 12:46 PM
#16
Posted 22 September 2013 - 12:49 PM
#17
Posted 22 September 2013 - 12:52 PM
Flyby215, on 22 September 2013 - 12:46 PM, said:
Well, you have to remember this.
If we go back to the older system where we mix newbies and veterans... more newbies will get shot at by veterans (which will won't really help with newbie retention) or get more veterans whining about how they have to carry the seemingly 1 to 1 newbie to vet ratio.
If people keep saying "we have a healthy enough playerbase", these are not the results you are looking for.
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