Almond Brown, on 09 October 2013 - 09:11 AM, said:
The most heat-effective energy build never deals with ammo explosions and never takes 20+ point of damage internally from what it is carrying as a payload, unlike the Mech that can while just carrying some auto-cannons.
Well, personally I feel I have a lot less to worry about running my balistic builds than energy builds. Yes, what you say is somewhat true, but at that point you are as good as dead anyways. The actual negative effects on balistics are much less of a problem.
I usually have no problems dealing with energy builds while running balistics on mid or short range, because I can just plunge inn with my AC's. The dakka dakka will make him back and miss, and shortly he will strugle with heat issues, either waiting a long time before fireing, or just shutting down. Yeah, fun. Well, not when you're sitting in the energy build.
Yes you could go for long range pops, or hide behind your friends kinda fights, and you can some times do good damage if you're carefull or lucky. But all over, balistic builds are so much more effective.
Barantor, on 08 October 2013 - 03:49 AM, said:
My 8Q has 2 ppcs (distance shots) and 2 large lasers (mid range) and 3 medium lasers (for lights). I don't use all at once because that is pants on head ******** and I will overheat all the time. If you want to fire tons of lasers at once then you are just going to overheat.
I personally feel this has made for more balanced loadouts and for as much as you don't like taking LRMs on a stalker, they keep peoples heads down and even sometimes get kills. I love folks saying LRMs are useless......
Dont get me wrong, I like LRM's, and have LRM focused builds. I often deal 1000-1200 DMG in a round and all that, and LRM's are a valuable asset for the team. Even so, I would like to choose.
Edited by Serpentbane, 15 October 2013 - 12:54 PM.