DocBach, on 23 September 2013 - 10:07 AM, said:
is this necessarily a problem? Why should anything else want to carry a small weapon as a mainstay?
Should I even reference how people didn't want the MG buffed AT ALL? It didn't even have a role or a niche. It needs to be an option when you have the slots, but meds are automatically a better choice than a small laser under most circumstances. The primary reason why I don't even bother with small lasers is because there's WAY too many better options.
Here's a list of weapons that the SL are competing against
in its range bracket:
Flamers (worth a chuckle)
SPL (same boat as SL)
Medium Lasers (which does a better job overall for its range and tonnage)
MPL (max range is equal to this weapon's optimal range)
MG (not entirely comparable tonnagewise because of the ammo requirements and its required 100% uptime to maximize DPS)
AC20 (unfair, but under the most skilled hands, you are going to lose)
SRM (erratic under HSR/current netcode)
SSRM (mindlessly effective)
The SL arguably has less utility than the MG (which is a far cry from months of no buffs for the MG) when you can fit a med laser. There's just a host of other weapons that are more useful than the SL (despite the requirements), and that's a sad commentary of the state of small lasers.
Alistair Winter, on 23 September 2013 - 10:15 AM, said:
I agree, and I think a question that too many people are ignoring is: "What negative consequences would we see after doubling the range of small lasers?"
I think 80% of heavy and assault mechs would still go with medium lasers, because they have a limited amount of hardpoints. A Victor with only 2 energy hardpoints isn't going to waste space on 2 small lasers, for example. As far as I can tell, this suggestion would only add depth to the gameplay, it wouldn't replace any current standard builds with a new standard build, it would lead to many new and interesting builds and more variety.
I'm really not seeing the downside here. Maybe triple range would be too much, but... meh. The only ones who would take advantage would be light and medium mechs, who are already at a considerable disadvantage when matched with heavy and assault mechs.
I'm not asking for doubling the range... 50% more range is all that it really needs (at a minimum). This is pretty reasonable in the grand scheme of things.
Edited by Deathlike, 23 September 2013 - 11:04 AM.