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Looking For Video Evidence Of Missed Registration On Light Mechs For The Sake Of Discussing Gameplay Balance.


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#21 SgtKinCaiD

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Posted 23 September 2013 - 12:37 AM

I agree that it's not a problem of hits not registered but rather mech hitboxes. I have no problem killing a jenner or a commando but a ******** spider ... It's like the centurion ... Last week, i had a match where we were 3 against a lone spider, it was horrible : the spider finally overheat, full alpha in his leg with my stalker 5M (3LL + 2 ER LL), my hit registered, he wakes up, his leg is still yellow armor, he fires and overheat again, again full alpha in his leg, ah finally he gets real damaged.

#22 Imperius

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Posted 23 September 2013 - 12:48 AM

It's a combination of both. That and collisions will help separate the good light pilots from the bads that exploit the broken parts of the game at the moment.

#23 Lord Perversor

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Posted 23 September 2013 - 12:54 AM

View PostRushin Roulette, on 22 September 2013 - 11:05 PM, said:


Mabe you will want to press that magic "R" button to actually show the paperdoll of that spider and to see if your hits are registering, where they are hitting and if the spider is taking damage or not. Looking at the crosshair, it does seem as if the shots which are hitting him are also registering as dealing damage (Crosshair turning red).

EDIT: Sorry, looked at the video on Youtube (stupid MWO Forum software not allowing full screen) and the first shot in the air is a clear miss, the second and third shots are hits but not registering and the fourth shot is a hit and registered as a hit. Yup. the video evidence with 2+ unregistered hits is conclusive.


Just notice the Spiders seems to get hit 4x times with the UAC 5 (that's 40 points of dmg) but at the end his left arm it's still in the mech, where the dmg should be enough to rip it off.

#24 Rushin Roulette

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Posted 23 September 2013 - 01:04 AM

View PostLord Perversor, on 23 September 2013 - 12:54 AM, said:


Just notice the Spiders seems to get hit 4x times with the UAC 5 (that's 40 points of dmg) but at the end his left arm it's still in the mech, where the dmg should be enough to rip it off.


The Spider is not being targeted. The Video shows some other mech being targeted with potschots being taken at the spider. The video shows 1 shot completely missing (the first shot shows the shells clearly flying past and infront of the Spider). The second and third shot show a hit in the graphics, but no red reticule (hitreg problems). The 4th shot shows a hit and a red registration.

With only one shot actually registered as having hit, the arm could easily still be attached. Even if all 3 graphical hits attached, this is still no guarantee that the arm should come off (one hit Left torso, 1 hit right torso and 1 hit Center torso can still keep the arm on without a problem). But after all this, we can only guess where that one shot actually did connect. The Screen shows somehere on the torso, but your guess is as good as mine which of the 5 hitboxes at that height (left arm, left torso, center torso, right torso or right arm) received the actual damage.

Edited by Rushin Roulette, 23 September 2013 - 01:04 AM.


#25 Kitane

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Posted 23 September 2013 - 01:08 AM

Maybe I was lucky, but AC20 worked nearly flawlessly for me last two days, with 130-180 ping. A lot better than even a month ago.

I could have build a decently sized pyramid out of light mech heads I've killed this weekend.

#26 Satan n stuff

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Posted 23 September 2013 - 01:18 AM

View PostKitane, on 23 September 2013 - 01:08 AM, said:

Maybe I was lucky, but AC20 worked nearly flawlessly for me last two days, with 130-180 ping. A lot better than even a month ago.

I could have build a decently sized pyramid out of light mech heads I've killed this weekend.

AC/20, PPCs, Gauss, no problems for me, and lots of dead light mechs.

#27 Mehlan

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Posted 23 September 2013 - 02:16 AM

Quote

Hmmm looks like Peefy ain't got nothing to say now or his alt account/cheerleader. GG


Looks like you suffer from a terminal case of cranial-****** inversion. Peef created the thread to collect those vids, and I posted one of them. That would be two vids I've posted on the issue, as well as trying to test hit boxes, examine the aspect of network impacts (ie: Ping, jitter etc).
What have you done, well that is besides running your mouth?




P.S.
Exo, Warz (and others thay may have missed), Peef's commentary in part is due to a few people that have continued to scream and whine, but have refused to attempt provide any information/data in regards to the issue and in cases refuse to even pay attention to information such as the HSR/hit issue that Odin quoted. In short it's not a belief that everything is 'fine', just using their own...if you will 'style' as a retort.

Couple HSR issue with latency issues, and I could easily see where players outside the US could see this thing happen more often...and as you can see there are those that want to see the mech itself mauled and/or removed regardless of the actual cause... and then refuse to do anything to try to identify, much less prove it needs to be done.

Edited by Mehlan, 23 September 2013 - 02:31 AM.


#28 Cybermech

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Posted 23 September 2013 - 02:40 AM

There are plenty of times when PLENTY of mechs soak up damage.

List of mechs, atlas, highlander, victor, cent. jag, treb, jenner, raven.
Can at time take way more damage then they are meant to.
There are plenty of times when I know I should have died but was able to continue way longer then I should have been able to in different mechs.

However the Spider is in its own class of no hit registration.

As for the servers, I get a 93-94 ping from Ireland.
That is amazing thing, since for a long time the ping would be around 200-250 for lots of other games to connect to NA

#29 Imperius

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Posted 23 September 2013 - 02:55 AM

View PostMehlan, on 23 September 2013 - 02:16 AM, said:


Looks like you suffer from a terminal case of cranial-****** inversion. Peef created the thread to collect those vids, and I posted one of them. That would be two vids I've posted on the issue, as well as trying to test hit boxes, examine the aspect of network impacts (ie: Ping, jitter etc).
What have you done, well that is besides running your mouth?



P.S.
Exo, Warz (and others thay may have missed), Peef's commentary in part is due to a few people that have continued to scream and whine, but have refused to attempt provide any information/data in regards to the issue and in cases refuse to even pay attention to information such as the HSR/hit issue that Odin quoted. In short it's not a belief that everything is 'fine', just using their own...if you will 'style' as a retort.

Couple HSR issue with latency issues, and I could easily see where players outside the US could see this thing happen more often...and as you can see there are those that want to see the mech itself mauled and/or removed regardless of the actual cause... and then refuse to do anything to try to identify, much less prove it needs to be done.


First of all your {Scrap} vid shows you noob rushing a bunch of mechs in a strait line and them pummeling you. It doesn't show them shooting you accept what appears on your screen. We don't know how many shots actually did and didn't hit because we needed thier perspective not the lights. Because the lights seem to be oblivious to what us assault pilots see all the time. Then you guys claim we are bad shots. Seriously dude who cares if I posted a video or not I don't! I never had **** to prove to you my word is my word I don't do petty things like lieing about a video games problems. If it wasn't a problem then I wouldn't have had to make so many posts hoping just one PGI employee actually reads it and looks into the issue.

TL;DR Your video was worthless. The video by Exo showed everything we needed to prove and I thanked him. Now add that issue to a person using Guass or PPC's with a long reload/cooldown time with added nerfs to both it's GAME BREAKING!

I run my mouth cause I'm right.

Edited by Imperius, 23 September 2013 - 02:56 AM.


#30 stjobe

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Posted 23 September 2013 - 03:12 AM

View PostSgtKinCaiD, on 23 September 2013 - 12:37 AM, said:

spider ... It's like the centurion

I actually think this is the real issue with why Spiders seem to take less damage than other lights; hit registration, while affecting the Spider, affects all other 'mechs as well - I see it firing at heavier 'mechs just as often as I see it firing at light 'mechs (which is to say, not all that often).

But people seem to forget that damage transfer rules apply to light 'mechs just as much as to heavier 'mechs, and the Spider really is built like the Centurion, and more than likely benefits as much from the damage transfer rules as the Cent does.

An AC/20 to a destroyed Spider arm only transfers 10 damage to the ST, and if that's destroyed only 5 damage transfers to the CT.

#31 Ghogiel

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Posted 23 September 2013 - 03:32 AM

View Poststjobe, on 23 September 2013 - 03:12 AM, said:

I actually think this is the real issue with why Spiders seem to take less damage than other lights; hit registration, while affecting the Spider, affects all other 'mechs as well - I see it firing at heavier 'mechs just as often as I see it firing at light 'mechs (which is to say, not all that often).

But people seem to forget that damage transfer rules apply to light 'mechs just as much as to heavier 'mechs, and the Spider really is built like the Centurion, and more than likely benefits as much from the damage transfer rules as the Cent does.

An AC/20 to a destroyed Spider arm only transfers 10 damage to the ST, and if that's destroyed only 5 damage transfers to the CT.

I don't think you can't hit arms once they are destroyed.

#32 stjobe

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Posted 23 September 2013 - 03:40 AM

View PostGhogiel, on 23 September 2013 - 03:32 AM, said:

I don't think you can't hit arms once they are destroyed.

You can hit the debris left over from the destroyed arm.

#33 Mehlan

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Posted 23 September 2013 - 03:43 AM

Hmm lets see, I stated...

Quote

Really need to get a two-three viewpoint (seperate videos) of each encounter.
To whit you state

Quote

First of all your {Scrap} vid shows you noob rushing a bunch of mechs in a strait line and them pummeling you. It doesn't show them shooting you accept what appears on your screen. We don't know how many shots actually did and didn't hit because we needed thier perspective not the lights.
Thanks for the redundancy genius...

Quote

Then you guys claim we are bad shots. Seriously dude who cares if I posted a video or not I don't! I never had **** to prove to you my word is my word I don't do petty things like lieing about a video games problems. If it wasn't a problem then I wouldn't have had to make so many posts hoping just one PGI employee actually reads it and looks into the issue.
No you just whine and *****, but don't actually do anything.,...maybe if more people like you got off their arse, pgi might actually be more responsive.

Quote

An AC/20 to a destroyed Spider arm only transfers 10 damage to the ST, and if that's destroyed only 5 damage transfers to the CT.
there is that... I also had a though this morning, wondering if maybe somehow...some weapons have a 'size' or accuracy component... Was messing around one day and noticed that while a laser would hit the cockpit location on a couple mechs, a guass round would impact the CT... This was with BOTH mechs stationary and not moving the crosshairs. What if, say the guass was represent as a 3x3 cube....and the hitbox is, 4x2...could some of the damage be sloughing off as a partial hit?

Quote

I don't think you can't hit arms once they are destroyed.
Don't bet on that...one of the earlier threads it was discussed and believe it was determined the..'box' is still there, just the graphic changes. Cant' say 100% now though

#34 SgtKinCaiD

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Posted 23 September 2013 - 03:45 AM

View Poststjobe, on 23 September 2013 - 03:12 AM, said:

I actually think this is the real issue with why Spiders seem to take less damage than other lights; hit registration, while affecting the Spider, affects all other 'mechs as well - I see it firing at heavier 'mechs just as often as I see it firing at light 'mechs (which is to say, not all that often).

But people seem to forget that damage transfer rules apply to light 'mechs just as much as to heavier 'mechs, and the Spider really is built like the Centurion, and more than likely benefits as much from the damage transfer rules as the Cent does.

An AC/20 to a destroyed Spider arm only transfers 10 damage to the ST, and if that's destroyed only 5 damage transfers to the CT.


I know this is the same system for all mech but i don't have any trouble killing jenner or commando for example. And i think this explain why Commando are even rarer than Awesome nowadays. While the Jenner brought more firepower, a Commando is just dead meat on the battlefield. And it should be the same for the Spider or you can regularly see spider pilots jumping into the fray even if they are outnumbered ...

#35 Joseph Mallan

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Posted 23 September 2013 - 03:47 AM

View PostKhobai, on 22 September 2013 - 12:19 PM, said:

There are no serious hit registration issues. Only serious hit box issues. Some light mechs dont die because their hitboxes spread the damage around way more effectively than they should. That was the problem with the Raven before it was fixed. And its the problem with the Spider now.

I don't know Kho. When HSR was put in I could kill Spiders with relative ease. Now i takes 2-4 salvos from 3 SRM6 to take one down. PGI is well known for taking the easy fix, so I don't see them mucking with the Hit boxes.

#36 Khobai

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Posted 23 September 2013 - 03:50 AM

Quote

don't know Kho. When HSR was put in I could kill Spiders with relative ease. Now i takes 2-4 salvos from 3 SRM6 to take one down. PGI is well known for taking the easy fix, so I don't see them mucking with the Hit boxes.


Actually yeah youre right, SRMs are the one weapon that still has hit registration issues, and PGI has said as much.

But I havent really had problems hitting light mechs with any other weapon. Its just killing them is a pain because the damage spreads out so much compared to when you shoot an assault/heavy.

#37 Triordinant

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Posted 23 September 2013 - 03:53 AM

Here you go:

http://www.twitch.tv...robot/c/2689848





#38 stjobe

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Posted 23 September 2013 - 03:59 AM

View PostMehlan, on 23 September 2013 - 03:43 AM, said:

Don't bet on that...one of the earlier threads it was discussed and believe it was determined the..'box' is still there, just the graphic changes. Cant' say 100% now though

I've actually tested this in the Training Grounds, it's very easy to replicate if you want to check for yourself. Just go find a 'mech (I used the Centurion on Alpine since it was a Centurion-related thread I was posting in), aim for it's hand, making sure your line of fire points away from the torso, and once you've shot off the arm observe how your shots do not hit anything any more. The hit box does not remain after the arm is shot off.

View PostSgtKinCaiD, on 23 September 2013 - 03:45 AM, said:

a Commando is just dead meat on the battlefield

I take exception to that, I generally walk off the field with a couple of kills :P

#39 Joseph Mallan

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Posted 23 September 2013 - 04:00 AM

View PostKhobai, on 23 September 2013 - 03:50 AM, said:


Actually yeah youre right, SRMs are the one weapon that still has hit registration issues, and PGI has said as much.

But I havent really had problems hitting light mechs with any other weapon. Its just killing them is a pain because the damage spreads out so much compared to when you shoot an assault/heavy.

And the target is moving 3 times as fast in some cases compared to Assaults, sounds as though the hits are working somewhat more realistically to me. TT Mantra for light Mechs, Speed=Armor.

#40 Livewyr

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Posted 23 September 2013 - 04:03 AM

I guess I'll start running Bandicam more.. but I experience hit reg failures on all sorts of mechs, not just lights. (As a matter of fact, lights aren't effected any more than any other mech)





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