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Looking For Video Evidence Of Missed Registration On Light Mechs For The Sake Of Discussing Gameplay Balance.


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#201 Mehlan

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Posted 24 September 2013 - 10:44 AM

Quote

I'm suprised if it's manifesting with a jitter of 20ms though, that's not really a huge amount in the grand scheme of things
Could be spikes, it's not that uncommon to see a small jitter or steady connection, then get his with a spike of higher jitter with/without packet loss, then it comes back down... or take his, then say something happens on PGI's end on top of it... <shrug>

#202 aniviron

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Posted 24 September 2013 - 12:26 PM

If anyone is willing to drop in a match with me so we can record footage, I would be happy to help gather video evidence of light hit reg problems.

With my average of 80 ping, my subjective experience is:
-Ballistics have some issues, but on the whole tend to register decently (75%+)
-Lasers hit, but often deal little to no damage. Hard to really say how much they are missing, since you don't get a counter based on how long you kept the beam on target. Reliable hits for almost no damage, even using llas/lplas.
-SRMs are completely wasted ammo against lights. I cannot count the number of times I have used my AWS-8R honey badger to put a volley of 24 SRMs into a stationary light only for it to take off less than 1% health and maybe make a few panels flash yellow. If I am running an SRM-heavy mech, I just run away from lights.

#203 Mehlan

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Posted 24 September 2013 - 12:28 PM

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With my average of 80 ping,
If I may, how are you averaging your ping?

#204 Clit Beastwood

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Posted 24 September 2013 - 01:00 PM

One thing I've noticed - hits from my own team seem to register just fine. I've been shot several times by people I killed a match or two before that wind up on my team. When I run in front of teammates firing, I take damage just fine. When I'm messing with a friend, they seem to hit me just fine. Just thought this was interesting - I wish FF had hit registration issues ;)

#205 Dago Red

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Posted 24 September 2013 - 01:36 PM

Hmm I was running my Hunchback 4SP today with my ping way spiked from my brother using netflix and I managed to live for better than am minute weaving through half the enemy team after an ill advised charge. Normally I'd expect to have been ripped to shreds in 20 second or less in that particular instance but my ping was 5 times what it normally is and that particular mech goes 98kph.

I'm wondering if it isn't a high speed plus latency thing. Because I sure as **** wasn't a small target and in my experience when Hunchbacks get hit they generally take the damage.

Not scientific but there you go. And not discounting that all 6 of them could have been just absolutely awful shots.

For that matter I've seen clear misses with my AC20 take people down so it seems to go both ways to a certain degree.

Edited by Dago Red, 24 September 2013 - 01:43 PM.


#206 Gallowglas

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Posted 24 September 2013 - 02:37 PM

View Poststjobe, on 24 September 2013 - 06:19 AM, said:

That's... A whole lot of missed shots and laser grazing. Was there anything in particular you wanted to point to?


There are several segments where multiple medium lasers hit internal yellow CT and we see a flash, but no change in color.

Look at about :50. With as little armor as the Spider has, that should have at least changed the color of the paper doll. All we see is a flash though. It sure looks like most of the hits aren't applying damage.

Now compare that with about 1:10 where he finally registers a significant hit, but the lasers are largely trained ahead of his target. I think it's clear that this indicates a hitbox offset.

Edited by Gallowglas, 24 September 2013 - 02:40 PM.


#207 stjobe

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Posted 24 September 2013 - 03:10 PM

View PostGallowglas, on 24 September 2013 - 02:37 PM, said:


There are several segments where multiple medium lasers hit internal yellow CT and we see a flash, but no change in color.

Look at about :50. With as little armor as the Spider has, that should have at least changed the color of the paper doll. All we see is a flash though. It sure looks like most of the hits aren't applying damage.

Now compare that with about 1:10 where he finally registers a significant hit, but the lasers are largely trained ahead of his target. I think it's clear that this indicates a hitbox offset.

Thank you.

I see two things happening; one is that there is significant lag (about a second) between hits on the Spider and both the paperdoll flashing and the reticule turning red, the other is that just looking at the reticule, it turns red when firing well ahead of the target (at 1:10-1:12).

This suggests to me that
1. The HUD information is misleading, and it's misleading in such a way that it's actively hindering the pilot from making his shots hit (this is akin to trying to hit with MGs - you just have to ignore the in-game graphics and point straight at the target).
2. The way he seems to hit when he's aiming well ahead of the target seems eerily reminiscent of the old hit-box desynching bug, which at least I believed to be fixed. If that bug (or a relative) has re-surfaced, all bets are off as to whether a shot hits or not.

#208 Funkadelic Mayhem

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Posted 24 September 2013 - 03:15 PM

View PostMehlan, on 24 September 2013 - 12:28 PM, said:

If I may, how are you averaging your ping?

he just saw it a few times and is guessing.

#209 Homeless Bill

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Posted 24 September 2013 - 03:52 PM

So, without me having to read 11 pages of childish, anecdotal bickering, what's the word on hit registration? Is it safe to show up to the party with SRMs or should my glorious return be postpwned until Phoenix drops?

#210 BookWyrm

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Posted 24 September 2013 - 04:04 PM

View PostHomeless Bill, on 24 September 2013 - 03:52 PM, said:

So, without me having to read 11 pages of childish, anecdotal bickering, what's the word on hit registration? Is it safe to show up to the party with SRMs or should my glorious return be postpwned until Phoenix drops?

Still terrible for some, bearable for others, but overall not perfect.

#211 aniviron

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Posted 24 September 2013 - 06:41 PM

View PostFunkadelic Mayhem, on 24 September 2013 - 03:15 PM, said:

he just saw it a few times and is guessing.


Well, it's nice of you to see my post just once and guess.

Actually, I have a huge log of screenshots dating back to closed beta, many with the scoreboard open. The range, discarding extreme outliers due to networking issues, is 52-131. It is relatively easy to sum and then average.

#212 Gaan Cathal

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Posted 24 September 2013 - 06:48 PM

View PostHomeless Bill, on 24 September 2013 - 03:52 PM, said:

So, without me having to read 11 pages of childish, anecdotal bickering, what's the word on hit registration? Is it safe to show up to the party with SRMs or should my glorious return be postpwned until Phoenix drops?


Unreliable globally as of last weekend (had a two-week stretch of being fine), obviously it shows up more on smaller frames but no real evidence that they're functionally different. At least one HUD element is reporting incorrectly, and we've got a video suggesting the hitreg boxes are desynching again (the last point is St.Jobe's assessment, I'm not familiar with the old bug, although hitbox desynch would be a plausible explanation for the need to laser-lead it shows). Also, appears that ping jitter, although not ping, has a significant impact on hitreg reliability, both from anecdotal evidence and PGI's own statements (and, frankly, that video).

#213 YueFei

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Posted 24 September 2013 - 11:28 PM

Had a fun duel with PEEFSmash tonight, both of us in spiders. I did not notice any hitreg issues. For the most part I was mostly missing my PPC shots anyway. When I saw my PPC shot hit, the shot was registering. I don't know what it was like from his POV. Several hits did register. Did you notice any hits landing that weren't registering? I have a fairly low ping so I figure most hits should register properly on me.

BTW, nice shot from Mackman to end that duel. =/

#214 JimboFBX

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Posted 25 September 2013 - 01:44 AM

I notice that hit detection issues seem more obvious when you fire multiple weapons at once. it's like one laser does 4 damage but 4 lasers do 1

#215 Mehlan

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Posted 25 September 2013 - 02:04 AM

Ani, don't supposed your familiar with the ping command from a dos prompt?

#216 mike29tw

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Posted 25 September 2013 - 02:10 AM

View PostIV Amen, on 23 September 2013 - 09:10 PM, said:



View PostGaan Cathal, on 24 September 2013 - 07:43 AM, said:

The shot you are talking about did damage the Spider. You can clearly see the centre-torso flash on the paperdoll, it's the reticule that fails to flash for some reason.


I just realized I misquote the time on the video lol.

Check out 1:29 when he hits the spider in mid-air.

#217 Mechteric

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Posted 25 September 2013 - 05:38 AM

From what I can tell, the main difficulty with lights is its harder to keep the full duration of a laser beam on them, and therefore the appearance of not doing significant damage appears because you're doing like 1/5th the full damage. Pulse lasers, especially small pulse are really effective as taking out lights however. Projectile/PPC weapons can also be effective since (if you hit) they do full damage.

Edited by CapperDeluxe, 25 September 2013 - 05:39 AM.


#218 Clit Beastwood

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Posted 25 September 2013 - 02:52 PM

View PostCapperDeluxe, on 25 September 2013 - 05:38 AM, said:

From what I can tell, the main difficulty with lights is its harder to keep the full duration of a laser beam on them, and therefore the appearance of not doing significant damage appears because you're doing like 1/5th the full damage. Pulse lasers, especially small pulse are really effective as taking out lights however. Projectile/PPC weapons can also be effective since (if you hit) they do full damage.


A lot of pilots of heavier mechs don't realize that the best thing they can do is add distance. At greater distance, your lack of twist speed is less relevant. I see assaults all the time bearing down at me and all I have to do is walk back and forth to avoid their fire. :facepalm:

Y'all need to watch some ww2 movies where they're shooting AA at incoming aircraft. Easier to hit far out.

#219 PEEFsmash

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Posted 25 September 2013 - 03:26 PM

View PostYueFei, on 24 September 2013 - 11:28 PM, said:

Had a fun duel with PEEFSmash tonight, both of us in spiders. I did not notice any hitreg issues. For the most part I was mostly missing my PPC shots anyway. When I saw my PPC shot hit, the shot was registering. I don't know what it was like from his POV. Several hits did register. Did you notice any hits landing that weren't registering? I have a fairly low ping so I figure most hits should register properly on me.

BTW, nice shot from Mackman to end that duel. =/


I misregistered on you twice. I can try to find the video. But up close with PPCs moving very fast laterally, i see a lot of shots misregister on a bunch of different mechs now that the network is screwing up again.

Edited by PEEFsmash, 25 September 2013 - 03:27 PM.


#220 Funkadelic Mayhem

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Posted 25 September 2013 - 03:30 PM

lead the aim dont lead the aim no wonder you cant hit anything. you people dont know how to aim.





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