When the game is loading up, on the first screen is displayed "conditions"
followed by:
Capture the enemy base
Destroy all enemy players
it does not say:
Win Options:
Capture the enemy base, or
Destroy all enemy players
again, the "to win" requirements are stated as
conditions:
Capture the enemy Base,
Destroy all enemy players
the next load screen (before the drop) is similar, but uses "rules" instead of "conditions"
Knowing what I do of English Grammar, this leads me to read the requirements as both conditions are needed to win. All of us know that currently, one or the other is a win condition for Assault.
Soooo, to be in line with the way the Assault mode is currently implemented, should these requirements instead be written as "either of two options are necessary in order to win" and not, as indicated, currently and grammatically, both options needing to be met in order to win?
the win requirements do not state (which would be correct if the King's English is being used)
win options:
Either capture the enemy base,
Or, destroy all enemy players.
Frankly, I think both conditions should be met, as they are currently stated in the loading screens, for a win on any Assault map. That would make that mode more palpable to those that also want a team Death match. Frankly, I'm getting tired of trudging around a map only to have our base get capped. Sure, valid tactic you say, but not as the conditions/rules are currently written.
What do you do about that lone mech that hides and shuts down you say?
At 10 secs after shutdown (longer than it takes to come back online after an overheat shutdown), the game ends in a loss for that pilot's team. No tie, the other team wins by default and gets all the points. That or the "losing team" forfeits points, say 25-30 %
Edited by Gremlich Johns, 22 September 2013 - 04:24 PM.