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One-Shot By Erll, Ll, Gr - Srsly, Wtf?!


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#21 Rorvik

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Posted 22 September 2013 - 06:53 PM

View PostDeathlike, on 22 September 2013 - 06:48 PM, said:

Lots of misquoting.. I didn't say the stuff you're claiming to have quoted...


Sorry, fixed it. :P

View PostDeathlike, on 22 September 2013 - 06:48 PM, said:

That's not the point, just move like 10 pts of each of the back torso armor to the front, and your survivability increases quite a bit.

Also, you should syphon off some armor from the left arm to the side torsos or CT.


Thanks for the advice, guys, but I'm going to start another thread on this so as to stay on topic, since armor doesn't make any sense to me in this game...

Amor thread here.

Edited by Rorvik, 22 September 2013 - 06:59 PM.


#22 Deathlike

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Posted 22 September 2013 - 07:00 PM

View PostRorvik, on 22 September 2013 - 06:44 PM, said:

Yeah, I know. I JUST bought the ******* thing and had a GRAND TOTAL of 125,000 c-bills in the game. Basically, no money to upgrade outside of a few modifications.

Nevertheless...


It's hard to tell your experience (I didn't bother checking your profile), although, when I read further, I have a much better idea.


Quote

What does ANY of that have to do with the question I asked? Am I missing something here? Does having Endo-Steel and Double-Heat Sinks make it MORE difficult to get killed with "one" shot? :wacko:


I put my suggestions with respect to armor tweakage. Your armor is too high for the back, thus lowering your survivability. The left arm technically has too much armor, so putting that much armor for just 1 medium laser is silly.

Quote

Not really. At least, it's nowhere near as fast as I would like. Along with the ES and DHS, I'm trying to save up money to get a 340, but constantly being put into matches where we lose 12:0, 12:1, 12:2 along with getting one-shot within the first shot of the match is really putting a crimp on the number of c-bills I earn.

And this is WITH Premium Time active. ;)


Although I don't like the suggestion I'm giving you, you probably want to use other players as meat shields for a bit.. let them die instead of you (assuming they are being overaggressive). It also helps to "tap" all your opponents a little bit, in the hopes you collect an assist. It's a terrible thing to do, but that's the only way to make any money in the current state of the MWO economy.

I'm surprised at the lopsidedness at the levels are you playing in.

Quote

HAHA Very funny! :P

I spent nearly 2 hours playing today. All but 2 were loses, and EVERY match had LRM boats galore. In one match, in fact, my AMS ammo went from 2000 to 600 rounds in about 30 seconds, while hiding behind rocks.

Saying "AMS ammo may not get use at all" is like saying, "running into the middle of highway traffic while blindfolded may not get you hit by a car".


Maybe it's just my level of play, but LRM boats are minimal and AMS usage is minimal. It has a lot to do at knowing how to avoid/mitigate LRM damage, since they are really not that useful in the grand scheme of things. It's good to use if your targets "don't know any better".

Quote

I understand most systems in MWO, but this concept of a magical ammo explosion alludes me. I thought ammo only explodes if the armor is stripped off the component.

Also, since playng this game since January, I've been killed by an ammo explosion once and only once: this past week when I overrode the overheat THE FIRST TIME on my CTF-2X.


Ammo explosions happen when your armor is exposed and weapon fire "destroys" the ammo in that part of the mech. Ammo explosions have a 10% chance of happening (per ammo that gets destroyed). So, your legs are the most volatile thing in the mech.

#23 Hexenhammer

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Posted 22 September 2013 - 07:10 PM

Lets all take a breather. It's just a game.

Rule #1. Doesn't matter has an XL Engine.

Shot In a fully armored side torso by an AC/2 at 2,000? Doesn't matter, has an XL. Regardless of the how and why, it's there and it will be blamed.

Past that. 8+8+15 is 31 of 32pts of damage
8+15+15 is 38 and something is getting crited. Add another 8pts from another large laser and it's game over.


Things to do.

Endo-steel
DHS.
Up front armor, lower the back

#24 operator0

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Posted 22 September 2013 - 08:09 PM

I've told this story a couple of times here, and I'll tell it again because it's a very appropriate thread.

Me and another friendly mech on Alpine. We are very far from the group because a lone enemy stalker has decieded to break from his group and attack our base. Again, he was alone and no where near his group. I estimate that the three of us were more than 1500 meters away from any other mech. I'm in a Dragon which has 40 points of armor on it's arms. The enemy Stalker has 4 ERPPCs and no other weapons. I know this because I confirmed it with my teammate who I was with. The stalker fires at me from about 400M away and hits my arm. Keep in mind that my mech had not taken ANY damage to this point. So, the Stalker hits me with 40 points of damage on an arm that has 40 points of armor and blows it clean off. One shot. So, I'm concerned at this point, but I still have 2 LL in the other arm. The stalker fires a second time and hits my CT and ST. Armor goes yellow. He fires a third time and hits my other arm. Guess what happens? Yes, blows it clean off with one shot.

I checked my mech in the mech lab after the game and I did, indeed, have 40 points of armor allocated to both arms. No other mech hit me...I can assure you. I did not have an ammo explosion as this was a 4LL build without AMS. No ammo was loaded on my mech.

My theory is that HSR is more buggy then we think. I don't believe it happens very often, but I do believe that occasionally HSR allocates more damage to a weapon than it should. Maybe it hiccups and thinks that the weapon hit twice and deals twice the damage, I don't know. We don't notice it unless it happens when we are in that perfect situation where no other mechs are around and we are completely fresh. I was in that perfect situation when HSR decided to take a {Scrap} and I paid dearly for it.

It does exist and I sent a ticket in.

#25 Rorvik

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Posted 22 September 2013 - 08:29 PM

View PostDeathlike, on 22 September 2013 - 07:00 PM, said:

I put my suggestions with respect to armor tweakage. Your armor is too high for the back, thus lowering your survivability. The left arm technically has too much armor, so putting that much armor for just 1 medium laser is silly.


Yeah, you are correct. Looking back now, knowing what I know about armor, I'll be much better tweaking the armor values. Thank you for the helpful tips. :P


View PostDeathlike, on 22 September 2013 - 07:00 PM, said:

Although I don't like the suggestion I'm giving you, you probably want to use other players as meat shields for a bit.. let them die instead of you (assuming they are being overaggressive). It also helps to "tap" all your opponents a little bit, in the hopes you collect an assist. It's a terrible thing to do, but that's the only way to make any money in the current state of the MWO economy.


Well, sometimes the mech you're shooting goes out of range and another one comes into range... ;)


View PostDeathlike, on 22 September 2013 - 07:00 PM, said:

I'm surprised at the lopsidedness at the levels are you playing in.


As am I. The matchmaker seems to be very random. I actually stopped playing this game back in February because I kept getting into matches where we'd get steamrolled. I suspected it was premades, but it was very difficult to tell.

Earlier this week, when I decided to come back to the game, I, once again, started experiencing the lopsided games, but then towards the end of the week it evened out and I started to get fairly good match ups.

But then, today, finally I was able to buy the CTF-3D, my third Cataphract with which I could finally start to unlock the Elite Skills on the others, and game after game after game after game, it was one steamroll after another. I'm starting to wonder if the matchmaker is per player-mech and not global to the player.


View PostDeathlike, on 22 September 2013 - 07:00 PM, said:

Maybe it's just my level of play, but LRM boats are minimal and AMS usage is minimal. It has a lot to do at knowing how to avoid/mitigate LRM damage, since they are really not that useful in the grand scheme of things. It's good to use if your targets "don't know any better".


Again, I'm thinking this may be due to the matchmaker being per player-mech, because when I was getting games earlier this weekend on my CTF-2X and YLW, I barely saw LRM spam. Then again, I was getting good match-ups using the trial Dragon and Centurion, so... :wacko:


View PostDeathlike, on 22 September 2013 - 07:00 PM, said:

Ammo explosions happen when your armor is exposed and weapon fire "destroys" the ammo in that part of the mech. Ammo explosions have a 10% chance of happening (per ammo that gets destroyed). So, your legs are the most volatile thing in the mech.


Oh, I forgot I asked this question here. Thanks for the answer, and any you may have left on that other thread. :wacko:

View Postoperator0, on 22 September 2013 - 08:09 PM, said:

I've told this story a couple of times here, and I'll tell it again because it's a very appropriate thread.
...
My theory is that HSR is more buggy then we think. I don't believe it happens very often, but I do believe that occasionally HSR allocates more damage to a weapon than it should. Maybe it hiccups and thinks that the weapon hit twice and deals twice the damage, I don't know. We don't notice it unless it happens when we are in that perfect situation where no other mechs are around and we are completely fresh. I was in that perfect situation when HSR decided to take a {Scrap} and I paid dearly for it.

It does exist and I sent a ticket in.


I seem to remember patches notes that said something about bug where damage was applied twice. Apparently, it hasn't gone away.

But your story reminded me of a similar indicident I had with my Hunchback 4SP back in February. I basically got killed after only a couple of hits, and they weren't headshots as most of my armor was still in tact, save for the CT that mysteriously blew up...

Edited by Rorvik, 22 September 2013 - 08:30 PM.


#26 Aleric

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Posted 22 September 2013 - 10:00 PM

Let me help you with this one. You are in a Cataphract which has the largest torso in the game that seems to draw all fire to it no matter which way you turn. I cant tell you how many games I have been cored through the CT in the space of 3 seconds with full armor maxed out, FFA and Endo, and no XL engine. I got tired of it and switch to being a sniper and I still occassionally get this same effect at max range with cover. No matter what you say or the screen shots and video you show its always your fault and never a problem with the game as you can see from the above responses.

#27 Inkarnus

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Posted 22 September 2013 - 10:13 PM

well tbh with some dudes i feel some strange things going on
an 2xac10 shoots 4 bullets (2 vollys)
and my orions side torso (44) is open
and the center is red wtf ????
did they feed that cataphract some old nuks?

Edited by Inkarnus, 22 September 2013 - 10:14 PM.


#28 Wispsy

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Posted 22 September 2013 - 11:10 PM

Even at 900m you will not have a red triangle over your head but you are easily visible and specific components can still be aimed at. I would suggest not standing still and almost bear in mind that if you will most likely be facing the enemy and have an xl engine that will explode if somebody shoots a side torso, you probable wish to put as much armour as you possibly can onto your front torsos.
If you had just popped up and a line of snipers were watching your position then many times I have seen it happen that a couple fire at the same time and sometimes they both hit too, especially if they are any good. Looking at the way the weapons hit I would assume it was more then one who tagged you at least, as a number of large lasers (likely between 1 and 4) hit you, then between one and two gauss hit you then somebodies er large laser (which does almost full damage at 900m?) build, which could again be between 1 and 4 of them.

Just do not stand still and always assume the enemy can aim! :P


Edit: Have been playing my Spider this morning, noticed that I have been oneshot a couple of times from things that really should not be able to do so...maybe you are on to something ;)

Edited by Wispsy, 23 September 2013 - 02:03 AM.


#29 Joseph Mallan

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Posted 23 September 2013 - 05:26 AM

View PostDeathlike, on 22 September 2013 - 06:20 PM, said:


Your build is simply just bad.

It doesn't use DHS, you didn't even use Endo Steel (14 slots required), your front side torso armor is worse than the max possible arm armor (too much back side torso armor) and XL compounds that poor setup.

In short, noone should be surprised that the setup got you killed for being a primarily short range build vs long ranged weapons.

The lack of dubs and 10 points weapons has no bearing on Armor on the side Arm/Torso. However I have always had an easy time head capping Phracts, it's the perfectly placed Head hit box that is that Chassis downfall.





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