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Machine Guns Too Powerful?


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#1 Darramouss

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Posted 01 October 2013 - 04:42 PM

I've read a few older forums that talk about machine guns mainly being used to eat away at sections with no armour. That's obviously not the case now as I'm finding spiders armed only with MGs are chewing through full armour and ripping up the internals in seconds. Backing up to a wall to protect your back and try to gain some tactical position is rendered useless by their jump jets.

Surely I'm not the only person who's finding the Spider/MG to be a little OP? I can understand them doing mass damage to sections with no armour but surely the damage they do to healthy armour is too high/

Thoughts?

#2 FupDup

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Posted 01 October 2013 - 04:43 PM



But really, they're not. It just seems annoying because the Spider in general is annoying.

#3 Bhael Fire

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Posted 01 October 2013 - 04:45 PM

NO.

/thread

#4 AC

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Posted 01 October 2013 - 04:47 PM

Its the spider. The Cicada 3C can carry the same loadout, and you don't ever hear anyone bitching about how awesome the Cicada 3C is.

Edited by AC, 01 October 2013 - 07:16 PM.


#5 shintakie

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Posted 01 October 2013 - 04:49 PM

View PostAC, on 01 October 2013 - 04:47 PM, said:

Its the spider. The Cicada 3C can carry the same loadout, and you don't ever hear anyone bitching about how aweful the Cicada 3C is.


I complain a ton about how awful the 3C is. Granted I complain a bunch about the Cicada because its stupid hit box makes it strictly worse than a Jenner in every department except troll builds (I love the hell out of my 2 AC/2 Cicada).

#6 Racklesnack

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Posted 01 October 2013 - 04:51 PM

Not this again....

#7 Darramouss

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Posted 01 October 2013 - 05:53 PM

I take it most people who responded are Spider pilots?

#8 FupDup

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Posted 01 October 2013 - 05:56 PM

View PostDarramouss, on 01 October 2013 - 05:53 PM, said:

I take it most people who responded are Spider pilots?

Actually I'm grinding Streaktaros right now.

#9 Xyroc

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Posted 01 October 2013 - 05:58 PM

it took like 8 months of complaining to PGI to fix the MG please dont ruin our progress.

#10 Darramouss

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Posted 01 October 2013 - 06:43 PM

View PostBeliall, on 01 October 2013 - 05:58 PM, said:

it took like 8 months of complaining to PGI to fix the MG please dont ruin our progress.


I understand that getting a game changed can be hard but if the change is not for the best then the game suffers. How can Spiders doing more damage than any other mech on the map be good for the game?

#11 Bishop Steiner

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Posted 01 October 2013 - 06:48 PM

lolz.

No. Just no. Nerf them any further there is no reason to put em on my Hunchy and Jager.

#12 Wolfways

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Posted 01 October 2013 - 06:49 PM

1) Most spiders carry another weapon to help strip the armour.

2) Most Spiders boat MG's. Boating any weapon increases the rate of damage.

Disclaimer:
I don't have a Spider and do think they are broken. I only have two MG's on my K2, which i rarely use. MG's are fine.

#13 Bishop Steiner

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Posted 01 October 2013 - 06:53 PM

View PostWolfways, on 01 October 2013 - 06:49 PM, said:

1) Most spiders carry another weapon to help strip the armour.

2) Most Spiders boat MG's. Boating any weapon increases the rate of damage.

Disclaimer:
I don't have a Spider and do think they are broken. I only have two MG's on my K2, which i rarely use. MG's are fine.

Yes, but it should be noted it's their hit registration / hit boxes that are broken not the MGs. They are just more noticeable now with every wannabe light pilot using the Trial Spider with it's 4 MG. Means you are more likely to die to their MG than normal. Usually AFTER they have had help opening your armor up from a teammate.

#14 Bhael Fire

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Posted 01 October 2013 - 06:56 PM

View PostDarramouss, on 01 October 2013 - 05:53 PM, said:

I take it most people who responded are Spider pilots?


I don't even own a spider (or any lights armed with mgs for that matter). I'm mainly in heavies and mediums armed with ACs and lasers.

MGs are nowhere near being over-powered. In fact, this thread stinks of troll dung. If you're gonna whine about wimpy weapons at least pick something that actually does damage like the small laser.

#15 Wolfways

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Posted 01 October 2013 - 06:57 PM

View PostBishop Steiner, on 01 October 2013 - 06:53 PM, said:

Yes, but it should be noted it's their hit registration / hit boxes that are broken not the MGs.

Yes i should have stated that clearly. My bad :(

Quote

They are just more noticeable now with every wannabe light pilot using the Trial Spider with it's 4 MG. Means you are more likely to die to their MG than normal. Usually AFTER they have had help opening your armor up from a teammate.

Any other game i've played when something is broken and being exploited the devs temporarily remove it or put in a hotfix. I expect no less from PGI than to add to the problem instead :lol:

#16 Darramouss

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Posted 01 October 2013 - 07:01 PM

View PostBhael Fire, on 01 October 2013 - 06:56 PM, said:

In fact, this thread stinks of troll dung.


I'm so terribly sorry for having an opinion. It must be so grand to be as magnificent as you.

Next time, when someone shares what they believe to be a legitimate thought, how about you not be an arrogant so-and-so? Or would that hurt too much?

#17 Wolfways

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Posted 01 October 2013 - 07:07 PM

View PostDarramouss, on 01 October 2013 - 07:01 PM, said:


I'm so terribly sorry for having an opinion. It must be so grand to be as magnificent as you.

Next time, when someone shares what they believe to be a legitimate thought, how about you not be an arrogant so-and-so? Or would that hurt too much?

Don't worry, you'll get used to it. The MWO forums aren't the most cordial place on the planet :D

#18 Bhael Fire

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Posted 01 October 2013 - 07:08 PM

View PostDarramouss, on 01 October 2013 - 07:01 PM, said:


I'm so terribly sorry for having an opinion. It must be so grand to be as magnificent as you.

Next time, when someone shares what they believe to be a legitimate thought, how about you not be an arrogant so-and-so? Or would that hurt too much?



Settle down there, chief.

I just find it hard to believe you are being serious about this issue. Sorry.

#19 aniviron

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Posted 01 October 2013 - 07:08 PM

I will reiterate someone else's point: it's not the machine guns, it's the spider. First ever game in a Spider 5k was today, 432 damage (it was a champion, to be fair). The machine gun finally has a reasonable DPS, and while one is a waste of time and two aren't great, at least they're useful enough that it's worth 2-3 tons to put them on, and nobody will mock you for taking them. They're still not really good, but at least they have a realistic, viable role, and more importantly they let light mechs with ballistic hardpoints not suck completely.

The thing is, the MG is only good as long as you can stay alive for a long time and keep the guns on target. The Cicada 3C can take 4mgs, but it's fragile and easy to hit, so you never see 4x MG cicadas. The Spider 5k's quad MG loadout is only good because the spider is unhittable, and thus able to survive for long enough periods of time that it can realistically stay within 90m of the enemy assaults all game, dumping out thousands of rounds of ammo.

For more information on what is wrong with the spider, please see the following: http://mwomercs.com/...ith-the-spider/

#20 Darramouss

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Posted 01 October 2013 - 07:15 PM

View PostBhael Fire, on 01 October 2013 - 07:08 PM, said:



Settle down there, chief.

I just find it hard to believe you are being serious about this issue. Sorry.


I'm sorry for that response. I came off strong.

I'm not trying to troll, I just find it hard to believe that Spiders are topping the damage tables. If you guys, who have more experience, say that it is the Spider, then what do you suggest? If it's the speed that's the issue then surely ballistic splash damage would fix it? If a heavy enough shell strikes the ground then the legs of nearby mechs take a small hit? It would have to be AC/10s or AC/20s. AC/5s aren't heavy enough, I would think.





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