Kevin Storm, on 25 September 2013 - 04:43 AM, said:
Ranged ballastics add a really nice element to the game. At distance, the ACs need adjustment for veleocity loss, which brings skill and experience into the picture. And anybody willing to stand still and fire a Gauss at 1000m or more has my admiration. Lets keep as much diversity in weapons range capability as possible.
There would still be a diversity in weapon ranges:
90-180m MGs
90-180m SLs
90-180m SPLs
90-180m Flamethrowers
180-360m MPLs
270-540m MLs
270-540m AC20s
270-270m SRMs
270-270m SSRMs
300-600m LPLs
450-900m AC10s
450-900m LLs
(90) 540-1080m PPCs
540-1080m LB10-Xs
600-1200 UAC5s
620-1240 AC5s
660-1980 GRs
675-1350 ERLLs
810-1620 ERPPCs
(180) 1000m LRMs
Alistair Winter, on 25 September 2013 - 04:44 AM, said:
In my opinion, this is not simply because maps are small, but also because they suffer from poor design.
But anyway, while realistic range is problematic, low damage reduction beyond optimal range is not quite as problematic.
And this, in my opinion, is simply a result of poor design in game modes. Ideally, you would have at least one game mode that were long enough for people to get into position on larger maps, and at least one game mode where heavy mechs started closer to the enemy, with peripheral objectives for light mechs to go after. Conquest kind of works like the latter, but not really.
(Firstly: Poor map design is a matter of opinion- start locations could be changed, but I don't see any particularly badly designed maps)
I think the base ranges are fine, since they scale well with mech movement. I do like where PGI went with adding beyond-optimal-range ability with diminishing damage. It was a clever departure from previous titles where standing at 800 meters made you invulnerable to most things. However, I don't understand the arbitrary 3x B-O-R for ballistics. (If anything, lasers (being light) would be more of a candidate than ballistics..) and that BOR invalidates a major weakness of the heavier ballistics.. and makes the AC20 better than the AC10 at the AC10's range...which is just plain silly.
Karl Streiger, on 25 September 2013 - 05:35 AM, said:
I'm pretty sure 250ms would be enough...i often release the trigger just when charge is gone.
Well the additional range for ballistic isn't that bad:
No ballistic weapon can compete with the ER-PPC (only the AC 20 up to270m) - guys that say its to hot should really start to look at the stats... the only moment the AC 5 or the Ultra 5 deal more damage is somewhere at 1580m - and the damage of all weapons is clinical at best.
The PPC is better as the AC10 up to 678m (althoug the 90m) are a problem
Next to that the ballistics are more effective than the smaller counterparts for much wider distances at the effective range.
so the AC 20 deals the same damage as the AC 10 at 578m (~ 7.8)
AC 10 can compete with a AC 5 to 1100m
(Gauss outdoes the ERPPC at every range, despite ERPPC having a longer range.)
(And yes, AC20(270m) deals the same damage as the AC10 (450m) at 578, while doing more damage (13 or so) where the AC10 is doing a max of 10...at 450
That is absurd and is the biggest reason AC20 is taken over AC10 if it can be fit.