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Why Is It Wrong To Kill An Afk?


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#21 mailin

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Posted 26 September 2013 - 06:44 AM

View PostDONTOR, on 26 September 2013 - 06:36 AM, said:

KILL THEM ALL!


Yes, but in what order? If you spend time to kill the DC or AFK while you could be, or should be actually, capping or helping your friendlies kill the guys that are trying to kill them, you're hurting your team.

#22 Ghengis Cohen

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Posted 26 September 2013 - 06:47 AM

My first ever kill was an AFK. I had no idea what was going on, but it was at the end of the session with only 2 enemy left and I more or less stumbled upon him.

Kill 'em! But don't leave your mates behind to do it.

#23 Sadistic Savior

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Posted 26 September 2013 - 07:45 AM

View PostKochab, on 25 September 2013 - 10:37 PM, said:

I am completely new to the game. I was playing one of my first few rounds and I saw an AFK mech and so I killed it. The other players gave me a hard time about it but I dont understand why - They would say things like "You just had to kill the AFK". Is not a kill a kill?

It's not. Whoever told you that are themselves wrong.

I have never once heard anyone complain in-game about killing AFK players. If players had dared say that to me in-game I would have mocked them ruthlessly and gloated while I killed the AFK. AFK has no place in this game. If you are AFK, you are target practice.

I have been AFK a few times myself, so I totally understand that it happens sometimes. But I would never ever blame an enemy for killing me AFK. That is just such a d0uche thing to do.

Next time, kill the AFK and then type in public chat "He died like a pig"

Edited by Sadistic Savior, 26 September 2013 - 07:48 AM.


#24 DEMAX51

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Posted 26 September 2013 - 07:53 AM

Again, as others have said, the only time this is "bad form" is when there are other very-much-still-alive enemies to deal with. Leaving your team to kill an AFK just puts your squadmates at a disadvantage. But if your team is winning handily, or you're too far from your team to be much help anyway, go nuts :huh:

As Koniving said earlier - you should always attempt to shoot the AFK's cockpit! Not only does it take substantially less time, but your whole team will get WAY MORE c-bills for salvage if you leave the rest of his 'Mech (specifically the engine) unharmed.

#25 Blalok

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Posted 26 September 2013 - 08:05 AM

View PostKoniving, on 25 September 2013 - 11:05 PM, said:

Usually, you'll get chastised for killing the AFK enemy, while the very non-AFK enemies are ripping your teammates apart.

*translation: save your buddies' rears before padding your stats

View PostKoniving, on 25 September 2013 - 11:05 PM, said:

Make killing the AFK enemy quick. Go for the cockpit, kill it fast and move on.

Killing them quickly (and without inflicting more damage than necessary) will also benefit everyone on your team - bigger salvage CB reward.

*EDIT* Awww, demax51 beat me to it...

*EDIT 2* btw, don't waste ammo on the AFK / DC, unless you don't have anything else. Nothing like emptying the ammo can to find a live enemy around the corner...

Edited by Blalok, 26 September 2013 - 08:13 AM.


#26 jper4

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Posted 26 September 2013 - 08:18 AM

View PostscJazz, on 26 September 2013 - 03:01 AM, said:

The only thing that bugs me about killing AFK/DCs is when the shooter is standing literally meters from the Cap point in Conquest and could be using the time to both start the Capture and kill the AFK. That makes me insane!


i was going to comment about how with the slower capping times killing the afk is a good way to pass the time in conquest (more often than assault beause people in theory should actually care about a cap there and overheating yourself on the afk when live enemies show up is a bad idea) while standing in the red square. but at least STAND IN THE SQUARE while you're doing it...

#27 Kaijin

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Posted 26 September 2013 - 08:20 AM

Trivia:
There was a time when it was considered good form to cockpit your own team's disconnects. That was when we had repair and rearm costs. There was still a CB TK penalty attached, but friends would do it for you if you'd suffered a disconnect because the opposing team couldn't be depended on to cockpit your lifeless mech, and more often than not would destroy every component they possibly could out of spite before killing it, leaving you with a huge R&R bill.

#28 Koniving

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Posted 26 September 2013 - 08:26 AM

View PostKaijin, on 26 September 2013 - 08:20 AM, said:

Trivia:
There was a time when it was considered good form to cockpit your own team's disconnects. That was when we had repair and rearm costs. There was still a CB TK penalty attached, but friends would do it for you if you'd suffered a disconnect because the opposing team couldn't be depended on to cockpit your lifeless mech, and more often than not would destroy every component they possibly could out of spite before killing it, leaving you with a huge R&R bill.


I remember those days. I also remember when it didn't cost you money to do so. But then people started doing it for mechs that were connected but not moving, and doing it to those pretending to be disconnected (an awesome tactic btw -- I love the full reverse terror that began then as you powered up and bulldozed the poor light mech.)

#29 Royalewithcheese

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Posted 26 September 2013 - 09:24 AM

The only time you don't kill AFK is when there's something significantly more useful to do with your next 15 seconds. Free c-bills are best c-bills.

#30 Hexenhammer

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Posted 26 September 2013 - 09:41 AM

WHY IS IT WRONG TO KILL AN AFK?
I reject the premise of the question. It should read "When should an AFK mech be left alone?"

Edited by Hexenhammer, 26 September 2013 - 09:54 AM.


#31 Zphyr

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Posted 26 September 2013 - 09:57 AM

I depends.

- Wasting time
- Wasting ammo (for some people)
- Extra heat.
- While you're busy shooting, you may not notice enemy mechs arriving.
- Most people would stand 5 meters away from cap to shoot. And sometimes it will cost your team a win.
- It may alert the enemy that someone is behind them.

In other words:
- If it's a DC, it's harmess. Shoot only if it won't compromise yourself and your team.
- If it's AFK, kill them. You never know when they will be back.

#32 Mao of DC

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Posted 26 September 2013 - 11:26 AM

Damn man you said what I was. Yeah cockpiting a AFK mech is the way to do it. For two reasons 1: All mech head components have the same max armor and internals. So it is a fast kill. 2: Only damaging the cockpit gives the maximum amount of salvage so more C-Bills for your team. Who can get mad at that.

#33 xMEPHISTOx

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Posted 26 September 2013 - 11:33 AM

All must die...lesson learned for the AFKer is don't leave your mech while in battle.

#34 WVAnonymous

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Posted 26 September 2013 - 11:42 AM

Joining the consensus. If it makes sense, pop it quick and clean.

(On the other hand, if I have two-three minutes to stand on the base next to the AFK, I will laser all of its armor off that I can reach before doing the headshot to buff my damage score ;) )

#35 Koniving

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Posted 26 September 2013 - 11:54 AM

Assorted and random... During this match, some of the players focused on the disconnects rather than the active enemies, leading to a few unnecessary and meaningless deaths of active players being slaughtered, while nearby active allies focused on legging disconnects.

Posted Image

(Edit: Wrong screenshot.)

Edited by Koniving, 26 September 2013 - 03:26 PM.


#36 Sadistic Savior

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Posted 26 September 2013 - 12:15 PM

You mean there are people who do not always aim for the cockpit anyway?

I do that whether or not the mech is AFK. I thought everyone did that.

#37 Void Angel

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Posted 26 September 2013 - 12:23 PM

View PostLord Ikka, on 26 September 2013 - 02:37 AM, said:

AFK is different from a DC, at least to me. If I see a DC- one that clearly shows up as Disconnected on the scoreboard, I'll leave it alone and focus on enemies that may actually hurt me. I'll only kill a DC if I'm already doing something like capping and it won't interfere with it. An AFK however, is always a threat- take them out.

Not so, actually. Some disconnects do not show up as such on the scoreboard, and while people do indeed go AFK, most people who never move at the start of the match are indeed disconnected.

#38 WVAnonymous

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Posted 26 September 2013 - 01:33 PM

I have to admit I have never been in a match with more than three disconnects, much less nine!

#39 Koniving

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Posted 26 September 2013 - 03:21 PM

View PostWVAnonymous, on 26 September 2013 - 01:33 PM, said:

I have to admit I have never been in a match with more than three disconnects, much less nine!


They are usually related to server crashes.

#40 GMAK

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Posted 26 September 2013 - 05:55 PM

View PostKochab, on 25 September 2013 - 10:37 PM, said:

I am completely new to the game. I was playing one of my first few rounds and I saw an AFK mech and so I killed it. The other players gave me a hard time about it but I dont understand why - They would say things like "You just had to kill the AFK". Is not a kill a kill?


He is making fun of you. There is no problem to kill the afk in this game. This is not quake.





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