Syllogy, on 27 September 2013 - 09:05 AM, said:
Lack of knowledge about the budget, staff, and intricate details wouldn't stop a ballpark timeframe.
Even if I provided all of those details, I'm sure I'd hear something along the lines of "But what about everybody's qualifcations? I need to know exactly how good they are at their job."
If I provided that, I'd probably hear something like "Well, how much vacation time do they have? How often do they go to the bathroom? How many times do they watch YouTube at the office? All of this is relevant to establish a timeline because I need to know how fast they complete their work."
Assume optimal variables and optimal conditions with a dedicated, adequatly trained operational staff of 30 people.
Ballpark it.
I will give an example of why a budget is important.
If you say that this project has a budget of $300K, then that is one important limiting factor as to the timeline to go from concept to implementation.
If you say the budget is $5,000,000 would it not be logically different than the previous estimate?
For the sake of this discussion, I will make up some numbers to satisfy you. I will start with the assumption that the goal is to implement CW from paper to final code within 6 months (as Bryan announced). As I see it, CW will have many different modules to be developed. In broad terms, these could be split into the back-end (database and rules for CW) and front-end portions (interface).
The database portion of CW is going to be the killer. I would guess that it would take about 2/3 of the overall budget at the very least. At its core, the database encompasses all aspects of CW.
The front-end part is going to be split between required artwork (UI Map being the biggest element probably) and UI functions (unit/social interactions, map interactions, new economy interfaces [black market, etc].) and so on.
So at the very least we are looking at two big teams to develop this expeditiously. On the database side, I would guess:
1) One Senior DB Engineer/DB Lead: $89,000 (see:
http://www.indeed.co...-Developer.html)
2) A staff of at least between 6-8 programmers (perhaps $60K each -- see
http://www.glassdoor...SRCH_KO0,19.htm)
On the UI side:
Artists to draw the required images in the interface, the map, icons, and so on. Not sure how many exactly here, but PGI already has a very nice art department.
Probably two UI/UX programmers.
One Lead Integrator to oversee the QA of the whole process.
QA staff to identify and stomp out the bugs.
Doable in about 6 months.