Catapult K2 Post Nerf Builds
#21
Posted 10 October 2013 - 08:00 AM
#22
Posted 11 October 2013 - 03:14 PM
#23
Posted 11 October 2013 - 05:07 PM
Cyberassassin, on 04 October 2013 - 08:47 AM, said:
Similar to another post but faster. It is my favorite mech and loadout right now.
I should mention the LB-10Xs have crit powers! There is a dev post somewhere that documents this.
Run this build and it kills anything 1-on-1 in very short time, with good piloting. Try to avoid LRMs, lol.
The real fun is using the speed to be where lights did not expect to find you.
You can take 2 lights and be ready for more.
Engage <300M to concentrate fire and conserve ammo. With its speed it makes for an excellent flanking machine or catching the guy who left the base late!
Don't you get cored a lot with only 48 armor in the CT?
#24
Posted 11 October 2013 - 05:13 PM
#25
Posted 11 October 2013 - 08:05 PM
#26
Posted 11 October 2013 - 11:06 PM
Been playing around with this build for a while, having some great games with it.
Gauss Rifle, AC/5, 4x ML
XL 300
Pros: Highly maneuverable, Gauss great for sniping, AC/5 very intimidating to be hit by, 4x ML for close-to-medium combat, and to fend off lights.
Cons: Armor. No jump jets. Gauss-Limited long-range capabilities. Mastering AC/5 with Gauss can be difficult I suppose.
#28
Posted 13 October 2013 - 12:56 PM
When the mech heats up, I fall back on the UAC/5, and also when a section is exposed. Since the weapon plays a more secondary role, I don't mind the jam chance and its nice to have the boost when you need it. When I slap an XL in, I'll probably mount a second UAC/5. Its also worth noting you can carry a good amount of armor with this build as well.
#29
#30
Posted 21 October 2013 - 09:30 PM
ER PPC x2
AC/2 x2
XL 300
http://mwo.smurfy-ne...14ad2091687c3e3
Anyway I can improve on it? I was thinking maybe I can do away with the AC/2s and add 2 medium lasers and 3 extra heat sinks. This will up the heat efficiency but I just love those AC/2s....
This is the version with the AC/2s replaced:
http://mwo.smurfy-ne...1e76094a86dbfa6
Edited by Muzeec, 21 October 2013 - 09:37 PM.
#31
Posted 21 October 2013 - 09:40 PM
You could try 2ERLLas and 2 AC5's
#32
Posted 21 October 2013 - 09:42 PM
Edited by Modo44, 21 October 2013 - 09:44 PM.
#33
Posted 21 October 2013 - 11:02 PM
Eaerie, on 21 October 2013 - 09:40 PM, said:
You could try 2ERLLas and 2 AC5's
Modo44, on 21 October 2013 - 09:42 PM, said:
That ERLL and AC5 combo seems interesting. I might give it a try. I guess the ERPPC's slow rate of fire is not really worth it.
#34
Posted 21 October 2013 - 11:22 PM
#35
Posted 22 October 2013 - 08:36 AM
Modo44, on 21 October 2013 - 11:22 PM, said:
What if I was to use the PPC instead?
#36
Posted 22 October 2013 - 08:43 AM
#37
Posted 22 October 2013 - 08:53 AM
Incidentally, the LB-10 build is a beast. Been trying it out a short while, and my first 1000+ damage games were on that thing.
Edited by f38stingray, 22 October 2013 - 08:55 AM.
#38
Posted 22 October 2013 - 09:30 AM
Twin AC5s, twin Large Lasers and twin Medium Lasers make this build effective at all ranges.
http://mwo.smurfy-ne...54a30004447fa78
Twin AC10s and quad Medium Lasers make this build flexable but a little on the hot side. Try to stay at range with your AC10 and use your lasers sparingly until you're well with in their effective range. Firing discipline is key, here.
http://mwo.smurfy-ne...28607b86f2adf96
#39
Posted 22 April 2014 - 04:58 PM
http://mwo.smurfy-ne...25b61627d327749
The Large Pulse Lasers are good far away and great for killing people with unarmored components. The Ultra AC5 provide some backup firepower and the flamer just blinds people.
After a while I just thought that that build is not interesting/fun enough so I think that I am going to run this build instead:
http://mwo.smurfy-ne...ed43359891fecfc\
Any suggestions?
p.s. I am surprised almost nobody even use the Lrg Pulse Lasers. It's like LBX but doesn't really have crit bonus, but is just fast enough to pump out all the damage before you lose your aim, unlike non-pulse lasers. Med pulsed lasers have the same quality, though with Lrg Pulse Lasers you can feel it more with the extra range and power.
p.p.s. (is that how you say it? p.p.s?) the FF armor really helps me with survival and I've calculated that the FF armor is worth more protection than if you use endo-steel and max the armor, except for in the legs, but then nobody really aims for the legs anyways and it's enough already. So if you do have a suggestion for me to change it to endo-steel, I hope it's worth since if you don't spend the extra tonnage on armor (which i mentioned is a bad choice) you would die fairly quickly.
#40
Posted 24 April 2014 - 06:01 AM
YokiLin, on 22 April 2014 - 04:58 PM, said:
http://mwo.smurfy-ne...25b61627d327749
The Large Pulse Lasers are good far away and great for killing people with unarmored components. The Ultra AC5 provide some backup firepower and the flamer just blinds people.
After a while I just thought that that build is not interesting/fun enough so I think that I am going to run this build instead:
http://mwo.smurfy-ne...ed43359891fecfc\
Any suggestions?
p.s. I am surprised almost nobody even use the Lrg Pulse Lasers. It's like LBX but doesn't really have crit bonus, but is just fast enough to pump out all the damage before you lose your aim, unlike non-pulse lasers. Med pulsed lasers have the same quality, though with Lrg Pulse Lasers you can feel it more with the extra range and power.
p.p.s. (is that how you say it? p.p.s?) the FF armor really helps me with survival and I've calculated that the FF armor is worth more protection than if you use endo-steel and max the armor, except for in the legs, but then nobody really aims for the legs anyways and it's enough already. So if you do have a suggestion for me to change it to endo-steel, I hope it's worth since if you don't spend the extra tonnage on armor (which i mentioned is a bad choice) you would die fairly quickly.
wub-pult
Chainfire until betty starts screaming,should be enough heatsinks for one alpha in normal maps tho.
I used 3 LPL:s in my Quickdraw and Trebuchet 3C with great success,cant see why one more does not work in a catapult if you chainfire them and stay away from the brawls.
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