Catapult K2 Post Nerf Builds
#41
Posted 30 April 2014 - 05:17 PM
#43
Posted 08 May 2014 - 07:59 AM
My first and only match so far went pretty well. 2 kills, 3 assists and 450 damage. The alpha isn't huge but it cycles pretty quick and as soon the armor is gone those MGs go to work and its pretty devastating.
The 4xLLas builds look pretty interesting too.
#45
Posted 14 June 2014 - 11:22 AM
CPLT-K2
CPLT-K2 - Pulse variation
move some armor to the back, of course.
I thought it would suck but I've been getting a minimum of 600 damage a match. And best of all it's fun
Edited by waterfowl, 14 June 2014 - 11:27 AM.
#46
Posted 22 June 2014 - 11:58 AM
#47
Posted 25 June 2014 - 03:49 AM
waterfowl, on 14 June 2014 - 11:22 AM, said:
CPLT-K2
CPLT-K2 - Pulse variation
move some armor to the back, of course.
I thought it would suck but I've been getting a minimum of 600 damage a match. And best of all it's fun
put some footage together to showcase this terrible build lol. Ended up sticking an AMS on too
Edited by waterfowl, 25 June 2014 - 04:07 AM.
#48
Posted 11 September 2014 - 06:41 PM
I love the power of the dual gauss but it strips all of my armor off.
I have been using the 2 LL and 2 UAC/5 but it doesn't have the punch really.
I have done the 2 LL and 2 ERPPC but it ran too hot.
I have seen 2 LBX 10 and 4 ML
I have seen 2 AC/10 and 4 ML
I may try the bottom 2 builds to see which is the most effective.
#49
Posted 11 September 2014 - 07:08 PM
#50
Posted 11 September 2014 - 08:22 PM
Cellinor, on 11 September 2014 - 06:41 PM, said:
I love the power of the dual gauss but it strips all of my armor off.
I have been using the 2 LL and 2 UAC/5 but it doesn't have the punch really.
I have done the 2 LL and 2 ERPPC but it ran too hot.
I have seen 2 LBX 10 and 4 ML
I have seen 2 AC/10 and 4 ML
I may try the bottom 2 builds to see which is the most effective.
2x uAC/5, 4x MLs, 7 tons of ammo, XL300.
#51
Posted 14 September 2014 - 09:36 AM
Ill have to try the Gausskitty, may be fun.
#52
Posted 24 September 2014 - 08:29 AM
http://mwo.smurfy-ne...346d4a83018b74f
Those four Large Lasers put out a lot of damage, and with the range module you can tickle people up to a kilometer away. You'll usually want to fire them two by two, but even a full four beam alpha doesn't strain your heat sinks as much as you might expect. This is definitely more of a support build, and the speed makes it an excellent flanker, allowing you to hit hard from unexpected places. It's a little fragile in a full-on brawl, so if you find yourself in one try to step back a bit and help bring down whatever the actual brawlers are shooting at. That said, if someone does sneak up on you the machine guns make duelling a lot more feasible, and they are great for finishing off wounded opponents.
#53
Posted 25 September 2014 - 04:17 AM
I think with the skill and moduel I am slinging shells 17% faster and the range moduel is also a nice bonus.
Edited by Exodus001, 25 September 2014 - 04:22 AM.
#54
Posted 29 September 2014 - 01:20 PM
I had some small lasers on it but I took them off for an AMS since they were a joke anyway.
Edited by terrycloth, 29 September 2014 - 01:22 PM.
#55
Posted 21 November 2014 - 01:13 PM
#56
Posted 24 November 2014 - 03:14 AM
#57
Posted 24 November 2014 - 06:00 AM
#59
Posted 01 December 2014 - 08:41 AM
Otherwise I use 2xERPPC 2x MPL 2x MG. Bit hot, but it lets me fend off overzealous lights and mediums as long as I have some backup.
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