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Despwn: Review | World Of Wanzers


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#1 warp103

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Posted 27 September 2013 - 07:31 AM

http://www.dealspwn....e-review-155434

lol do you sense a pattern PGI. 3pv, ghost heat, tutorial, endless grind. Stop me if you heard this before.

Basically if it was not a F2p model. I think the rating would be lower.

Edited by warp103, 27 September 2013 - 07:35 AM.


#2 AlmightyAeng

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Posted 27 September 2013 - 07:56 AM

Fair review.

#3 MischiefSC

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Posted 27 September 2013 - 08:58 AM

I don't find the 'it's F2P so don't expect much' vibe to justify saying 'for a F2P, it's not terrible' thread in various reviews.

I do wonder; when a company goes to make a game do they really think 'well, this should pull about a 5, maybe a 6. Yeah, I'm going to shoot for a 6 quality game, that's what I want!'

If MW:O wasn't based on the Battletech franchise and had all that goodwill/content/established depth and had to just make some new environment would it even be a 5 or 6 game? How much of the review quality is carried by the license of the IP itself? The positive emotional attachment people carry to blowing up a Hunchback in their Atlas?

It's unfortunate.

#4 CaveMan

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Posted 27 September 2013 - 09:11 AM

Aw man.... when I saw "World of Wanzers" for a minute there I thought it was going to be about a Front Mission MMO. Square at least tends to deliver on content.

#5 Heffay

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Posted 27 September 2013 - 09:14 AM

"massive fan backlash"

lol...

Edited by Heffay, 27 September 2013 - 09:14 AM.


#6 Sandpit

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Posted 27 September 2013 - 09:21 AM

Pretty good review

#7 Heffay

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Posted 27 September 2013 - 09:36 AM

View PostSandpit, on 27 September 2013 - 09:21 AM, said:

Pretty good review


I agree.

#8 Joseph Mallan

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Posted 27 September 2013 - 10:04 AM

Me too.

#9 Tsen Shang

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Posted 27 September 2013 - 10:52 AM

Aye. An excellent, well balanced, on point review.

#10 Crazyeyes244

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Posted 27 September 2013 - 11:02 AM

"An advertising agency appears to have vomited all over your client. Please clean it up"

Lol

#11 Bishop Steiner

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Posted 27 September 2013 - 11:42 AM

View Postwarp103, on 27 September 2013 - 07:31 AM, said:

http://www.dealspwn....e-review-155434

lol do you sense a pattern PGI. 3pv, ghost heat, tutorial, endless grind. Stop me if you heard this before.

Basically if it was not a F2p model. I think the rating would be lower.

Not a bad review.

He got the Mech Scale thing wrong, as actually the size difference between Assaults and Lights should be a LOT smaller (ranging from 8-14 meters, according to CGL, not 8 to 18 meters), but oh well, not everyone is a scalenazi like me.

#12 Benden

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Posted 27 September 2013 - 11:53 AM

View PostSam Donelly, on 27 September 2013 - 11:02 AM, said:

"An advertising agency appears to have vomited all over your client. Please clean it up"

Lol


It also keeps disturbing me, even still today and I'm playing since closed beta.

About the review itself : accurate, smart and fair.

#13 DeadlyNerd

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Posted 27 September 2013 - 12:36 PM

I think the reviewer just became the vocal minority

#14 mekabuser

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Posted 27 September 2013 - 12:41 PM

good review.

Its funny, there are many things that grind my gears about the game, BUT..
to me..

the combat is fun

Ill never get tired of combat, for combats sake.. Its like playing endless games of hoops..
you could do that your whole life and never be bored... Thats where im coming from.

Ive taken to spectating, and you do see some very nice stuff .. all the time in game. Lazers ripping across someone, watching little flames shoot out the hole you made with your ac10 to kill someone,, or what you look like when you die.

The ragdoll has gotten decent.

The immersiveness of the audio has gotten so bad as of late tho for me.. THe whole sound scape of footsteps is just so bad imo.

It would be nice if Pgi realizes that the top tiers of its playerbase ARE in groups and teams etc and will celebrate who is what in game instead of keeping that fact quiet.
I mean hell, if we were riding into battle, wouldnt you have your flag flying? to strike fear into the enemy??

Ya know, get the competitive juices flowing, and provide and example, something for the new user to strive for.. To be a part of some bad arse clan or group.

#15 Sandpit

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Posted 27 September 2013 - 12:56 PM

View Postmekabuser, on 27 September 2013 - 12:41 PM, said:

good review.

Its funny, there are many things that grind my gears about the game, BUT..
to me..

the combat is fun

Ill never get tired of combat, for combats sake.. Its like playing endless games of hoops..
you could do that your whole life and never be bored... Thats where im coming from.

Ive taken to spectating, and you do see some very nice stuff .. all the time in game. Lazers ripping across someone, watching little flames shoot out the hole you made with your ac10 to kill someone,, or what you look like when you die.

The ragdoll has gotten decent.

The immersiveness of the audio has gotten so bad as of late tho for me.. THe whole sound scape of footsteps is just so bad imo.

It would be nice if Pgi realizes that the top tiers of its playerbase ARE in groups and teams etc and will celebrate who is what in game instead of keeping that fact quiet.
I mean hell, if we were riding into battle, wouldnt you have your flag flying? to strike fear into the enemy??

Ya know, get the competitive juices flowing, and provide and example, something for the new user to strive for.. To be a part of some bad arse clan or group.

They've got the warfare part down pat, now we just need the community part

#16 Heffay

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Posted 27 September 2013 - 01:05 PM

View PostSandpit, on 27 September 2013 - 12:56 PM, said:

They've got the warfare part down pat, now we just need the community part


The nice thing about the community warfare part is that programatically, it is FAR simpler than the actual 3D combat portion of the game. It's just some minor art assets, database accesses and a few (relatively) simple procedures to drive it. They just need an interface that can support it easily.

#17 Sandpit

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Posted 27 September 2013 - 01:19 PM

View PostHeffay, on 27 September 2013 - 01:05 PM, said:


The nice thing about the community warfare part is that programatically, it is FAR simpler than the actual 3D combat portion of the game. It's just some minor art assets, database accesses and a few (relatively) simple procedures to drive it. They just need an interface that can support it easily.

All "faith in their deadline" issues aside they have not discussed how they will balance CW.
What is to stop a faction from getting flooded by new players who run out and get stomped by veteran units and quickly lose valuable resources that cripple that entire faction's ability to be a competitive force? Then watching as a mass exodus occurs from that faction to other factions leaving it depleted of active players because noone wants to play on the "crappy" team?
Also, how will the balance and prevent "spies" from other factions switching to an opposing faction to sabotage games and purposefully lose matches which in turn loses planets for that faction before they return to their "home" faction?

#18 Heffay

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Posted 27 September 2013 - 01:40 PM

View PostSandpit, on 27 September 2013 - 01:19 PM, said:

All "faith in their deadline" issues aside they have not discussed how they will balance CW.
What is to stop a faction from getting flooded by new players who run out and get stomped by veteran units and quickly lose valuable resources that cripple that entire faction's ability to be a competitive force? Then watching as a mass exodus occurs from that faction to other factions leaving it depleted of active players because noone wants to play on the "crappy" team?
Also, how will the balance and prevent "spies" from other factions switching to an opposing faction to sabotage games and purposefully lose matches which in turn loses planets for that faction before they return to their "home" faction?


Those are all very good questions.

#19 Flying Blind

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Posted 27 September 2013 - 03:07 PM

View PostSandpit, on 27 September 2013 - 01:19 PM, said:

All "faith in their deadline" issues aside they have not discussed how they will balance CW.
What is to stop a faction from getting flooded by new players who run out and get stomped by veteran units and quickly lose valuable resources that cripple that entire faction's ability to be a competitive force? Then watching as a mass exodus occurs from that faction to other factions leaving it depleted of active players because noone wants to play on the "crappy" team?
Also, how will the balance and prevent "spies" from other factions switching to an opposing faction to sabotage games and purposefully lose matches which in turn loses planets for that faction before they return to their "home" faction?


Why should they even try to prevent espionage and sabotage? Sounds like a good time to me and spot on with the lore. Player run groups will just have to be on their guard.
I don't think mass exoduses will be a problem either since the only groups that matter from a keeping the game alive point of view are the great houses, clans and a few lore specific mercenary units. All of these have their hard-core fans that won't leave them for anything and being developer run should be easy to regulate to keep things even-ish.

#20 Sandpit

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Posted 27 September 2013 - 03:17 PM

View PostFlying Blind, on 27 September 2013 - 03:07 PM, said:

Why should they even try to prevent espionage and sabotage? Sounds like a good time to me and spot on with the lore. Player run groups will just have to be on their guard.
I don't think mass exoduses will be a problem either since the only groups that matter from a keeping the game alive point of view are the great houses, clans and a few lore specific mercenary units. All of these have their hard-core fans that won't leave them for anything and being developer run should be easy to regulate to keep things even-ish.

There's a difference in the two. There has to be a balance and checks in place to prevent exploitation. In tabletop games you have a game master that ensures things stay balanced. In the lore and novels you don't have to worry about things like losing players or players exploiting things like this to gain an unfair advantage especially against new players.





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