Return The Atlas Glowing Eyes As A Toggle/able Feature
#81
Posted 09 April 2014 - 12:32 AM
...
...
... for maybe a few weeks. Then it's gloves off, buddy. GIMME MY CW!
#82
Posted 13 April 2014 - 04:23 AM
NeuroMute, on 03 October 2013 - 04:11 AM, said:
#83
Posted 13 April 2014 - 07:01 PM
#84
Posted 14 April 2014 - 04:16 AM
#85
Posted 21 April 2014 - 06:11 PM
#86
Posted 21 April 2014 - 06:12 PM
Aym, on 21 April 2014 - 06:11 PM, said:
No idea man...I've had it in my signature since I created it, trying to farm votes...doing pretty damn well so far. That "I'm just here to troll you" option is invaluable
Edited by Ghost Badger, 21 April 2014 - 06:12 PM.
#87
Posted 22 April 2014 - 10:33 AM
#88
Posted 29 April 2014 - 04:24 PM
xeromynd, on 22 April 2014 - 10:33 AM, said:
I was wondering the same thing! This will not only increase the cool factor of the game in general, but also increase sales of the Atlas! A win-win!
#89
Posted 30 April 2014 - 08:05 AM
I'd love to see this and don't know why thus far it hasn't been put in.
#90
Posted 30 April 2014 - 08:26 AM
#91
Posted 30 April 2014 - 08:53 AM
Ghost Badger, on 27 September 2013 - 08:26 AM, said:
Then people noticed that you could see that terrifying gaze...from across the battlefield, and due to player input, PGI removed this feature.
Personally, I thought it was an EXCELLENT perk of driving an Atlas to have those menacing peepers...
So...since we know PGI has coded the eyes...and they have a code for toggling (see missile bay doors) why not include this feature again and put it on a toggle for player preference?
OMG that's awesome. I came too late to see that. Yes, I think a toggle would be EXCELLENT. Use the open missile bay door key ("/" by default) as a multi-function toggle depending on the mech. as the Atlas doesn't have the doors this could be used for the eyes on this mech...and maybe other creative things would come up for other mechs. Perhaps play a riff on demand with the HeavyMetal with the switch.
I've been loving the response when I drive my Atlas around a corner and do an alpha strike...with glowing eyes it would be even better. Fun Fun!
Screenshots Please...anybody have some with the glowing eyes?
#92
Posted 30 April 2014 - 09:02 AM
MadPanda, on 27 September 2013 - 08:51 AM, said:
I wish! Though it does not.
I have my Boar's Head set up with a 400 XL, 4 ER Large Lasers and a shit ton of Double Heat Synchs.
#93
Posted 30 April 2014 - 09:14 AM
#94
Posted 02 May 2014 - 06:17 AM
and god damnit! I saw the old mech lab UI in the video of post #2... I miss that good old fonctional UI... bring that back too!
#95
Posted 04 May 2014 - 04:48 AM
Tie it into the Atlas Statue, and the Toggle Cockpit Item key.
Atlas Statues Eyes glow > Actual Atlas Eyes glow.
Atlas Statues Eyes dark > Actual Atlas Eyes dark.
I would probably buy the Atlas bundle and an Atlas statue or two more, just for that.
Edited by Ovion, 04 May 2014 - 04:49 AM.
#96
Posted 23 May 2014 - 07:48 AM
I don't even pilot an Atlas, I would have no problem getting gunned down by a 100T Glowing-eyed beast.
Edited by xeromynd, 23 May 2014 - 07:49 AM.
#97
Posted 19 June 2014 - 05:29 AM
#98
Posted 22 June 2014 - 12:16 PM
ehmmm bump
#99
Posted 23 June 2014 - 12:47 AM
#100
Posted 30 June 2014 - 09:30 AM
Edited by Impaulsible, 30 June 2014 - 09:30 AM.
15 user(s) are reading this topic
0 members, 15 guests, 0 anonymous users