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Why Use An Lb 10-X Ac?


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#21 Bhael Fire

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Posted 27 September 2013 - 04:29 PM

LB 10-X needs a higher crit chance per pellet.

#22 Lostdragon

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Posted 27 September 2013 - 06:32 PM

View PostMcchuggernaut, on 27 September 2013 - 03:12 PM, said:

Some day, there will be Diashi....A man can dream, right?


Yeah, looking forward to the Daishi, but not holding my breath.

#23 Captain Stiffy

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Posted 27 September 2013 - 07:18 PM

View PostKhobai, on 27 September 2013 - 01:05 PM, said:

There are no advantages to it really. Its worse than an AC/10. And much worse than two AC/5s.

Even the the one thing LB10Xs are supposed to be good at, which is getting critical hits, its considerably worse at doing than an AC/10.


Tonnage and critical space is different between the two as well as the convergence mechanics.

I can put all 10 pellets on a mech all day and have problems with the AC/10 because of the projectile speed and weird convergence.

Do I need to start posting screenshots of 120 score matches in my Muro/DDC again?

There isn't ANYTHING wrong with the LB10 right now. Absolutely nothing.

In fact here's a match I just finished 2 minutes ago in my 3x LB10x muro.

Posted Image

Granted that was a somewhat lucky one to get 7 kills but really that's all good positioning choices. The damage numbers speak for the capability of the weapon.

Edited by Captain Stiffy, 27 September 2013 - 07:49 PM.


#24 Zvanya

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Posted 27 September 2013 - 08:22 PM

LB10x seems OK to me. I've had good results with 2 on a JAG and one on a Blackjack. I've been tempted to buy a Muro just becuase it's the only mech that can pack 3 of them.

#25 Jman5

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Posted 27 September 2013 - 08:26 PM

LB10x is a pretty under-rated weapon. It always has been and it has gotten nothing but solid buff after buff for the past 6 months. Until the game does a better job of showing crit damage, and the internal items you kill, people will take it for granted. The crit system is rather complex so most players simply don't know how it works. The difference in slot size is also crucial difference for variants with double ballistic hardpoints in their side torso. Several Atlas and Orion variants come to mind. The LB10x is 1 ton lighter, which is nothing to scoff at.

The more you know about hardpoint locations and popular builds, the better you will do with the LB10X. Knowing which arm has all the weapons can let you quickly neuter a mech without wasting time whittling it down. For example, many players build their mechs asymetrically so all their weapons are on one half, while the other half is empty. Knowing this can help you get an edge in a fight.

On a different note, I like the LB10x simply because it offers a change of pace from your traditional ballistic.

#26 RandomLurker

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Posted 27 September 2013 - 08:37 PM

Remember that the crit damage applies a bonus to internal structure damage as well. That means you can potentially do 20ish damage to exposed sections.

This means that LBX are great as supplemental weapons to brawlers. Pair them up with something that strips armor away, and an LBX will tear through even an Atlas CT in one or two shots. Mechs with XL engines will cry when they see you. They are also extremely handy for legging light mechs. If you use them properly, instead of mindlessly boating DPS/range weapons, they can be very deadly.

As such, they have a niche where they are good and are mediocre (but not terrible) in other roles. That seems like fair balance to me.

#27 Sug

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Posted 27 September 2013 - 08:39 PM

They're a late game weapon.

#28 RecklessFable

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Posted 27 September 2013 - 08:44 PM

View PostSug, on 27 September 2013 - 08:39 PM, said:

They're a late game weapon.


This is my experience as well.

#29 Khobai

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Posted 27 September 2013 - 09:57 PM

Quote

There isn't ANYTHING wrong with the LB10 right now. Absolutely nothing.


If you use LB10Xs already, then you have absolutely nothing to lose by the LB10X being buffed. So why argue against buffing them?

Its win-win. Players who already like them now, will like them even more after theyre buffed, and players who dont use them now might give them a little more consideration.

Personally I think the LB10X needs its critical damage multiplier increased from x2 to x4.

Edited by Khobai, 27 September 2013 - 10:11 PM.


#30 Kaeb Odellas

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Posted 27 September 2013 - 10:02 PM

I use them because they are cool, and have the best weapon effects. They are giant shotguns, and are rad.

Are they particularly effective? Eh.

#31 Cimarb

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Posted 27 September 2013 - 10:11 PM

They are also great at suppressive fire. They have really good range (1650?) and the spread allows you to cover a good area. Does it do a lot of damage from that distance? Not at all, but it allows your teammates to advance and engage the enemy while you get easy assists. Then you cruise in behind them for some heavy damage brawling. Quite fun in a jaeger, actually.

#32 Vassago Rain

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Posted 27 September 2013 - 11:18 PM

View PostBhael Fire, on 27 September 2013 - 04:29 PM, said:

LB 10-X needs a higher crit chance per pellet.


No, it needs more damage per pellet, so we can stop with this silly crit-seeking and dice rolling for everything. If each pellet did at least 1.3 damage, it'd be a pretty useful weapon.

#33 GumbyC2C

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Posted 27 September 2013 - 11:35 PM

I have an Illya build that uses two LBX's and two Large Lasers. It is very effective. But you cannot just rush in. You have to play it smart and do some armor peeling with the lasers first. Two at a time up close is enough to kill most cored mechs in one blast. It's a niche weapon and I believe that is intended. In BT, LB-10X is better in every way to an AC/10 save one, price. That is not viable in a game like this so PGI only allows the cluster round to keep the AC/10 viable.

#34 Kuritaclan

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Posted 28 September 2013 - 02:34 AM

A simple effect would help the LB-10X cannon. If you hit the legs and or the side torsos with the LB-X it would slow down the runspeed of the target by 10%. If you hit the center torso or side torso you get a slow of the torso twist speed by 10% for 5 seconds. (If some Variants of LB-X like a 20 would be implemented the percentage would be 20%) Maybee this random numbers needs some adjustment, "they are shoot from the hip".

As it is now it only helps to kill steal if you could stack it like in a CTF, JM, CPLT. A single LB-10X is no real harm. If it would be a "counter" to scouts/ fast medium mechs i think there would be a real use for it.

Also it makes sense in a logical way - You can argue the shrapnel would block the mobility in the pivots until they are comminute. It has the same effect like "sand in the gear" for a short duration.

Edited by Kuritaclan, 28 September 2013 - 02:36 AM.


#35 nitra

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Posted 28 September 2013 - 03:55 AM

Quote

Why Use An Lb 10-X Ac?



Yes, why indeed ... when you can use three.

Then some say the real secret, is to couple those three, with two large lasers.

This will fill your games with much glee indeed.

#36 Cimarb

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Posted 28 September 2013 - 06:13 AM

View PostKuritaclan, on 28 September 2013 - 02:34 AM, said:

A simple effect would help the LB-10X cannon. If you hit the legs and or the side torsos with the LB-X it would slow down the runspeed of the target by 10%. If you hit the center torso or side torso you get a slow of the torso twist speed by 10% for 5 seconds. (If some Variants of LB-X like a 20 would be implemented the percentage would be 20%) Maybee this random numbers needs some adjustment, "they are shoot from the hip".

As it is now it only helps to kill steal if you could stack it like in a CTF, JM, CPLT. A single LB-10X is no real harm. If it would be a "counter" to scouts/ fast medium mechs i think there would be a real use for it.

Also it makes sense in a logical way - You can argue the shrapnel would block the mobility in the pivots until they are comminute. It has the same effect like "sand in the gear" for a short duration.

I don't want fancy mechanics thrown in like this. I like the LB10 and don't think it needs anything like that - tweak the crit chance, maybe, but otherwise it is a fun weapon when used correctly.

#37 Nikijih

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Posted 28 September 2013 - 06:22 AM

the LB is a very underrated weapon. I personally prefer the **** out of it vs the AC 10 for many reasons, most of which Cpt Stiffy already mentionned. Its an amazing brawling weapon and a good anti-light.

#38 p4g3m4s7r

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Posted 28 September 2013 - 06:45 AM

The devs have stated they're looking at doubling internal health. If they do so, then MGs and LBX's will be much better weapons. As is, the LBX is pretty good. It doesn't really stand on its own, but there are some builds that can really take advantage of its reduced crit space and weight.

#39 Mcchuggernaut

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Posted 28 September 2013 - 10:22 AM

I still think that right now critting is pretty useless in the scheme of things. Balance it like it was balanced in MW3: Incredibly short range, but devastating when you were right up on someone. Right now if you increased it's damage and kept it's current range, it would quickly become OP, and challenge the AC20/10/5/2 at their range, which would lead to people just choosing one or the other, whichever did the best DPS/weight/space. We would then end up with the same problem: one weapon sees almost no use. If you cut the range severely and upped the damage, then you would use either type depending on if you wanted the long range, or close-in punch. Right now, nothing really challenges autocannons for DPS at close OR medium ranges. We need something that dominates in that extremely short range zone as it would add to the diversity of roles and builds and make the game more varied and interesting.

#40 Purlana

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Posted 28 September 2013 - 11:51 AM

Bring back the AC/40 without ghost heat then compare it to the triple LBX-10. You know why 3 LBXs should tear an Atlas apart? Because it's freaking heavy!

Edited by Purlana, 28 September 2013 - 11:58 AM.






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