Why Use An Lb 10-X Ac?
#21
Posted 27 September 2013 - 04:29 PM
#23
Posted 27 September 2013 - 07:18 PM
Khobai, on 27 September 2013 - 01:05 PM, said:
Even the the one thing LB10Xs are supposed to be good at, which is getting critical hits, its considerably worse at doing than an AC/10.
Tonnage and critical space is different between the two as well as the convergence mechanics.
I can put all 10 pellets on a mech all day and have problems with the AC/10 because of the projectile speed and weird convergence.
Do I need to start posting screenshots of 120 score matches in my Muro/DDC again?
There isn't ANYTHING wrong with the LB10 right now. Absolutely nothing.
In fact here's a match I just finished 2 minutes ago in my 3x LB10x muro.
Granted that was a somewhat lucky one to get 7 kills but really that's all good positioning choices. The damage numbers speak for the capability of the weapon.
Edited by Captain Stiffy, 27 September 2013 - 07:49 PM.
#24
Posted 27 September 2013 - 08:22 PM
#25
Posted 27 September 2013 - 08:26 PM
The more you know about hardpoint locations and popular builds, the better you will do with the LB10X. Knowing which arm has all the weapons can let you quickly neuter a mech without wasting time whittling it down. For example, many players build their mechs asymetrically so all their weapons are on one half, while the other half is empty. Knowing this can help you get an edge in a fight.
On a different note, I like the LB10x simply because it offers a change of pace from your traditional ballistic.
#26
Posted 27 September 2013 - 08:37 PM
This means that LBX are great as supplemental weapons to brawlers. Pair them up with something that strips armor away, and an LBX will tear through even an Atlas CT in one or two shots. Mechs with XL engines will cry when they see you. They are also extremely handy for legging light mechs. If you use them properly, instead of mindlessly boating DPS/range weapons, they can be very deadly.
As such, they have a niche where they are good and are mediocre (but not terrible) in other roles. That seems like fair balance to me.
#27
Posted 27 September 2013 - 08:39 PM
#29
Posted 27 September 2013 - 09:57 PM
Quote
If you use LB10Xs already, then you have absolutely nothing to lose by the LB10X being buffed. So why argue against buffing them?
Its win-win. Players who already like them now, will like them even more after theyre buffed, and players who dont use them now might give them a little more consideration.
Personally I think the LB10X needs its critical damage multiplier increased from x2 to x4.
Edited by Khobai, 27 September 2013 - 10:11 PM.
#30
Posted 27 September 2013 - 10:02 PM
Are they particularly effective? Eh.
#31
Posted 27 September 2013 - 10:11 PM
#32
Posted 27 September 2013 - 11:18 PM
Bhael Fire, on 27 September 2013 - 04:29 PM, said:
No, it needs more damage per pellet, so we can stop with this silly crit-seeking and dice rolling for everything. If each pellet did at least 1.3 damage, it'd be a pretty useful weapon.
#33
Posted 27 September 2013 - 11:35 PM
#34
Posted 28 September 2013 - 02:34 AM
As it is now it only helps to kill steal if you could stack it like in a CTF, JM, CPLT. A single LB-10X is no real harm. If it would be a "counter" to scouts/ fast medium mechs i think there would be a real use for it.
Also it makes sense in a logical way - You can argue the shrapnel would block the mobility in the pivots until they are comminute. It has the same effect like "sand in the gear" for a short duration.
Edited by Kuritaclan, 28 September 2013 - 02:36 AM.
#35
Posted 28 September 2013 - 03:55 AM
Quote
Yes, why indeed ... when you can use three.
Then some say the real secret, is to couple those three, with two large lasers.
This will fill your games with much glee indeed.
#36
Posted 28 September 2013 - 06:13 AM
Kuritaclan, on 28 September 2013 - 02:34 AM, said:
As it is now it only helps to kill steal if you could stack it like in a CTF, JM, CPLT. A single LB-10X is no real harm. If it would be a "counter" to scouts/ fast medium mechs i think there would be a real use for it.
Also it makes sense in a logical way - You can argue the shrapnel would block the mobility in the pivots until they are comminute. It has the same effect like "sand in the gear" for a short duration.
I don't want fancy mechanics thrown in like this. I like the LB10 and don't think it needs anything like that - tweak the crit chance, maybe, but otherwise it is a fun weapon when used correctly.
#37
Posted 28 September 2013 - 06:22 AM
#38
Posted 28 September 2013 - 06:45 AM
#39
Posted 28 September 2013 - 10:22 AM
#40
Posted 28 September 2013 - 11:51 AM
Edited by Purlana, 28 September 2013 - 11:58 AM.
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