Wispsy, on 28 September 2013 - 06:15 AM, said:
I am ok with them hitting me, I think they are fine, I am saying that they do, whereas others seem to argue they do not. I am not against LRMs being as effective as other weapons, currently I think they are. What I am against is really dumb people who cannot use them screaming for buffs until they can break 400 damage every match with them just by sitting in the back pressing r and holding down 1
But my post is about reducing their effectiveness in indirect fire and increasing it in direct fire, the opposite of sitting at the back pressing 1.
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(most matches I see will have no more then 3 people break 400 damage a game and that is usually when they massively over perform compared to the rest of the players. Every time this happens the skilled LRM users literally dominate any pug game. If they work together then it literally comes down to who has the most LRMs and unlike other weaponry, op LRMs means there is no way you can win and both teams spend 14 minutes hiding behind the biggest hill near their base they can find and if you spawn on the wrong side of the map it is instant lose.
This is what i don't understand. Why do you seem to think you need to hide behind a hill from LRM's and not other weapons, even though you use cover to avoid being hit by any weapon?
Why are LRM's such a "scary" weapon?
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Right now I see LRM users doing absolutely fine and from my own experience I know they can be used to great affect, not just in dealing lots of damage but in controlling the field in general. Using LRMs is not a simple "see red square, press mouse = win". I am sorry if that is what you want them to be, but they are much more fun being the more tactical weapon that requires skill yet gets results.
I don't mind it being a weapon that requires more skill. Imo it has always required more skill than aim>fire>hide weapons. But i would like to get similar results with LRM's that i do with...well lasers (I was going to say any other weapon but AC's are just OP atm) but i rarely see anyone do well with LRM's.
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It makes no difference I do not need to see you play, I know how good I am and you are not there. You clearly do not play at the same kind of Elo as I do else you would see people capable of using LRMs effectively.
Well i have no idea how ELO is supposed to work, and tbh i don't think it works as i nearly always have one of the highest match scores and damage done in every match, and it has been that way for a long time.
But if our ELO score is so different why do i see you in my pug matches?
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It annoys me when anything does damage to my mech...what kind of logic is this? why would I not be upset at something damaging my mech? The more I get damaged the more likely I am to die... Any weapon can damage my mech, LRMs and Large Lasers are probably the 2 most annoying weapons to right against in my book. LBX and SRM are pretty much useless in my opinion, but I guess I am biased being a light and a sniper most of the time, those 2 weapons just do not affect me in either position.
You can use them in 12mans, I have run 2spotters+full lrmboat teams before and won repeatedly. I am saying you cannot use them competitively, because people just will not sit around to get hit and every sniper on the map needs less then half a second to shoot.
Well i may not think competitive means the same as you do, but i use mechs and weapons that i like, not just because they are "the best".
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I am not going to go into yet another massive post about how to use LRMs properly, I have done this like 3 times in the past and most people just do not listen and just flame away without ever reading it. Waste of my time especially with the amount of maps, especially large ones with so many different positions, we have now that I would have to go through.
I'd actually be very interested in learning from someone who is better with LRM's than i am. One of the mechs i was looking forward to was the Mad Dog (2xLRM20, 2xLPL, 2xMPL). Unfortunately i consider LRM's and pulse lasers the worst weapons in MWO
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Do not want it nerfed....just it does not need to be buffed.
You're entitled to your opinion of course.
Wispsy, on 28 September 2013 - 06:21 AM, said:
Tag and Artemis have no other use except in conjunction with lrms. If you make LRMs viable without them then adding them on would make them sickeningly overpowered...so they are balanced with tag and artemis in mind. If you are not using a 1ton laser that decreases lockon time, increases tracking and allows you to lock on to targets under ECM cover then you deserve sub 100 dmg a game...
Isn't that like saying if you want to use a LL and you're not using an ERLL you're doing it wrong?