Charons Little Helper, on 12 October 2013 - 08:02 AM, said:
I don't actually mind the "Incoming Missiles" warning. (or even everyone able to get AMS for that matter - deals with the LRM 5 chainers) For one thing - I love plugging an LRM 5 at somone I know I can't hit and see them run for cover. Often enough to break a coordinated charge.
ECM should be nerfed though. And a small speed increase wouldn't go amiss.
Though if they ever make LRMs scatter about the mech (similar to streaks) the damage would need to go up to 1.6ish. I'd actually prefer them to work this way, though only with a significant speed buff. Without the speed buff to go along with it, far more of the missiles would miss entirely if they weren't aimed for the center of mass.
They do scatter, in a sense - larger volleys have a bigger cross-section that hits several locations. That's one reason you see so many 5-LRM spammers. They get more focus damage out of it.
In my experience, LRMs are only a threat in huge groups against disorganized opposition. Yeah, the tagger + 3 LRM boat combination is EXTEREMELY irritating to fight against, especially when the spotter is tiny and tough to hit. I had one spider just dance right in front of me while tagging because he KNEW there was no way I'd be able to kill a fresh spider before the LRMs tore me in half. In that moment, I hated all LRMers forever.
But that was organized play against an isolated mech, essentially 4-to-1, and the 3 LRMs probably had at least 40 missiles each.
160 missiles on a single target, repeately, should be highly dangerous, just like 15 AC5 shells in a few seconds should be highly dangerous. It's the ability to coordinate without exposing oneself to damage that makes LRM so infuriating. But not nerf worthy.
It takes a group of them to make LRMs effective - which ****** me off, actually, since I can't just support a PUG with 1 LRM mech. 30-40 per salvo isn't enough to fend off even one heavy, unless he's XLed, and on direct fire, I'm far more vulnerable than my victim in this environment. Faster LRMs would help. I don't expect to be able to crush my opponents with a lock on weapon from 600 away, but LRMs are currently the least effective long range weapon per mech. That's goofy.