

What Is More Valuable - High Positioned Arms, Or Articulated Arms?
#41
Posted 30 September 2013 - 05:15 AM
#42
Posted 30 September 2013 - 08:24 AM
The Atlas has a rather wide ability to sweep its arms horizontally, and that is pretty useful since you can slap faster mechs with the arm lasers, keep the arm weapons on target while torso twisting, etc.
On the flip side, mechs with low arms and limited sweep angle really don't benefit from the horizontal movement of the arm weapons that much. Cataphracts are all around lousy with arm weapons because they are so low.
Jagers and Stalkers gain a lot from high mounted weapons that can peek over cover... but watch what happens when one of them gets circle strafed to death by a light mech. In those cases, I bet they wish they could move their arms side to side to hit the little pest.
#43
Posted 30 September 2013 - 09:48 AM
High slung arms are better for shooting because they are at the level of your cockpit beaning that if you can see you can shoot. But the provide low to no protection of your side or center torso the way a centurion does. A trebuchet would die even faster with jager mech arms.
Low slung arms have the disadvantage of being difficult to fire in hilly terrain and when peaking but they provide protection to your torso spreading that damage to multiple areas and protecting your core from unnecessary side damage.
#44
Posted 30 September 2013 - 10:22 AM
#45
Posted 01 October 2013 - 05:48 AM
The Boz, on 29 September 2013 - 10:29 AM, said:
And the the low and wide position of the arms makes it hard to fight in any sort of non-flat environment.
Yeah...the game need a "kick the leghumper" button
#46
Posted 01 October 2013 - 07:33 AM

If you gave me 2E+1M symetrically on each arm....with 120 degrees torso and 40 degree arm sway...ballistic hardpoint in a Torso...on a squat assault (no more billboards)...than you would have a pretty darn good reason to choose a low mount chassis over the equivalent high mounts.
This game does not have a "Brawler's Chassis" imho. Arm sway is for brawling, and there's no newer mechs that have the hardpoints to support that. Heck, pretty much the only two chassis that qualify imo are the RS and 4SP, both 1st generation mechs....and just barely at that. The RS exposes at least half his mech to fire before he can return fire...and the 4SP only has the armor for hit-and-run skirmishing. Without the good brawling chassis, it's no wonder it's load up and alpha with what we got
Edited by Mr 144, 01 October 2013 - 08:59 AM.
#47
Posted 01 October 2013 - 08:17 AM
#48
Posted 01 October 2013 - 08:19 AM
#49
Posted 01 October 2013 - 08:34 AM
With that being said, articulated arms should be a lot better, because it allows the Mech to do all sorts of things, like punching enemy mechs in close combat, shooting 90 degrees to the side of your torso or inviting enemy mechs to sit down at a bar and then shooting them under the table because they're starting to make serious threats because you dumped all the cargo you were supposed to smuggle.
I just wish the mechs would elevate their arms when you zoomed, like a real person shooting a gun, instead of always shooting from the hips like some kind of zombie cowboy.
#50
Posted 01 October 2013 - 08:39 AM
#51
Posted 01 October 2013 - 08:59 AM

#52
Posted 01 October 2013 - 11:48 AM

#53
Posted 01 October 2013 - 11:52 AM
I would never choose high arms over articulated arms on my hunchback; they are too useful for pegging lights with 4x medium lasers or pinpointing other brawlers.
Alternatively, jagers make better cover snipers than cataphracts (maybe besides the JJ variant) simply because of the high arms with more free critical slots.
#54
Posted 01 October 2013 - 10:26 PM
I would hope that the 3rd group is correct, but then I would expect the votes on high-mounted and articulated to be more evenly distributed.
So I tend to believe that the 1st group is correct. It might still be that 3rd is in theory true, but the roles that benefit from fully actuated arms are either a lot less common, or a lot less effective in general, so few people use them.
What could be done about this?
I like the idea of articulated arms being able to change the position so you can raise the arm. That sounds reasonable game balance wise, since you pay for that actuator, after all. The problem might be that you both need a new control element to switch this around, and all existing mech models would need to be changed to support this.
Edited by MustrumRidcully, 01 October 2013 - 10:27 PM.
#55
Posted 01 October 2013 - 10:56 PM
MustrumRidcully, on 01 October 2013 - 10:26 PM, said:
It's the Fanboi effect. One group gets an idea (or hears it from someone else), tests this idea, sees that it works, and locks out all competing ideas forevermore. The other group is able to see ideas within their context and continually re-evaluate them on a sliding scale.*
What's interesting is which group ended up with which meta. Obviously articulated arms have their uses; every time I see spectate on an Atlas or whatnot and they drag their lasers around the landscape because they have arm lock on, I cringe. Why did the inflexible group fixate on high mounts? Just rolling with the current meta I guess. Conformists all around.
*-this also explains US politics.
#56
Posted 01 October 2013 - 11:29 PM
RandomLurker, on 01 October 2013 - 10:56 PM, said:
What's interesting is which group ended up with which meta. Obviously articulated arms have their uses; every time I see spectate on an Atlas or whatnot and they drag their lasers around the landscape because they have arm lock on, I cringe. Why did the inflexible group fixate on high mounts? Just rolling with the current meta I guess. Conformists all around.
*-this also explains US politics.
Are you sure you're n ot just projecting your preferences here?
You think, like me, that option 3 is how things should be. So you presume that people just jump on a bandwagon without reflection. But maybe they actually adopt this because it honestly works better, and their opinion is born out of experience?
How would you tell the difference?
#57
Posted 01 October 2013 - 11:38 PM
The Boz, on 30 September 2013 - 01:43 AM, said:
Hand actuators in TT are used to fight in close combat with fists, swords, hatchets etc. In MWO they perform the same function as, say, command console.
#58
Posted 02 October 2013 - 12:44 AM
The same people that say high mounts non articulated own and pilot cataphracts... Which was the lowest articulated mounts in game...
And yes, arms are the only advantage commandos have over other lights... Not many have the skill to run commandos though...
#59
Posted 02 October 2013 - 06:29 AM
Do they track to and fro?
Can shoot 'em when you're high?
Can't shoot 'em when you're low?
Can't throw 'em on your shoulder
Like a Jagermech soldier
Do your guns hang low?
Do your guns stand high?
Do they shoot when under cover?
Do they see you when you shoot?
Do they rant when they recover?
Can you target into the clear
with a minimum of fear?
Do your guns stand high?
Forgive my poor lyricist skills. While I like my Cataphracts, I prefer my Jagermechs for the higher weapon mounts.
#60
Posted 02 October 2013 - 06:36 AM
Now it's up/down arms, or Arm lock for me... (unless I'm in a brawler, which is rare because brawling is a death sentence in high Elo brackets..)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users