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"horrendously Bad" Weight Balancing Still Way Too High


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#41 D04S02B04

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Posted 10 October 2013 - 09:47 PM

Look at this screenshot and tell me how the fk do you call this balancing?

The weight difference between teams are
Atlas Team: 990 Tons
My Team: 780 Tons

Difference: 210 Tons

4 Atlas lances (if they are pre-made) should never be allowed at all unless you drop them in with pure mediums, heavies and lights only.


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#42 Asakara

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Posted 10 October 2013 - 10:02 PM

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#43 BlackJesus1001

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Posted 21 October 2013 - 10:30 PM

http://s799.photobuc...html?sort=3&o=0

#44 Treye Snow

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Posted 21 October 2013 - 11:43 PM

View PostMadCat02, on 30 September 2013 - 02:18 PM, said:


I get 1000+ every third game .Sometimes close to 2000 with SRM builds. At this point it means i cripled or killed 5 mechs by myself so 1 player can make a huge difference in a game .

Unfortunetly elo only takes win/loss ratio which is why its impossible to determine individual skills and therefor balance the game .

For lights 1.5 KDA is good for Assaults 2.5 or higher and this should be taken in cosideration


This gave me one hell of a good laugh. I've seen you play a good dozen times against my Corps and I and I've never seen you pull those numbers. Even every 3rd game, nowhere close.

I've got a couple folks here I consider a challenge. Alex and Vassagio (I hate your Jagers, btw) Bishop and his Victors, and some truly talented light pilots who make it look all too easy and I've never seen any of them pull close to 2,000.

1000? Sure. I believe it and will defend that. 1200? They must've ignored your energy build all game long. 1500+? Put it away and stop waving it at traffic.

Edit: Also, Niko, if you read this. I miss you and the guys in your Light squad. I want more games like Tourmaline! <3

Edited by Mr Terribad, 21 October 2013 - 11:45 PM.


#45 KharnZor

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Posted 21 October 2013 - 11:49 PM

View PostMadCat02, on 30 September 2013 - 02:18 PM, said:


I get 1000+ every third game .Sometimes close to 2000 with SRM builds. At this point it means i cripled or killed 5 mechs by myself so 1 player can make a huge difference in a game .

Unfortunetly elo only takes win/loss ratio which is why its impossible to determine individual skills and therefor balance the game .

For lights 1.5 KDA is good for Assaults 2.5 or higher and this should be taken in cosideration

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#46 Voidcrafter

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Posted 22 October 2013 - 01:31 AM

MadCat02 (shoulder pat) - someday you'll grow up and you'll have a big gun and stuff, no worries!
I like players like you btw - always talking too much, always overconfident - I never fear to facehug them, no matter the mech class, and blast their surprised faces to oblivion. You're cute though - I give you that :D
Me - I'm just an ***** and I know it, but I'm not a bad pilot myself and I got a really good aim. I would be happy to demonstrate you that - the next time we meet on the field :)

On the topic - almost any game I play there's a weight imbalance.
And by "weight imbalance" I mean about 60<-->100+ tons of difference. Maybe it's the ELO, maybe are the premades(most of the time I'm in a 4 man too), all the other matchmaking calculations and stuff...
Or maybe it's all of them huh?
I mean... how many criteria are out there already that are adjusting the matchmaker so we can drop in a game?
I'm not sure even about those I'm aware off... the things about that were always quite shady?
And as time is passing it seems to me that the formulae only gets more and more complicated.
Well guess what? When sh*t gets complicated often sh*t happens. And a lot of it.
I'm just regreting that I'm on my work and using my other computer, so I can't paste some stuff that happened me durring the last two days...
Or yesterday for example?
There were like two lances of assaults, where we had 5 of them + some lights...
I don't like it.
I prefer either matching the individual weight, or the overal one +-60 TONS !
NOT 100+!
NOT 200!
AND NEVER EVER EVER EVER(insert 0<-->X "EVER" here) MORE THAN THAT!
I don't care if I'll have to wait another minute or two, or 3 for this to happen - when I drop in a game otherwise I waste about 10 mins the least anyways....
I like challenge - that's why I'm still playing this game and I'm good at killing assaults too but the line between challenge and stupidity is quite thin, don't you think?

#47 Laniarty

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Posted 22 October 2013 - 02:32 AM

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920t v 700t

Again with the entire Atlas lance. Without Bravo lance in the winning team it's actually a decent balance. But 220t is pretty hard to overcome.

Edited by Laniarty, 22 October 2013 - 02:35 AM.


#48 Voidcrafter

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Posted 22 October 2013 - 02:40 AM

View PostLaniarty, on 22 October 2013 - 02:32 AM, said:

Spoiler

920t v 700t

Again with the entire Atlas lance. Without Bravo lance in the winning team it's actually a decent balance. But 220t is pretty hard to overcome.


Funny stuff... I've droped few times against EXACT same lance - 3 DDCs and one D - I officially blame those guys for all the wrongs in the world :)
Though that game they were on our side on Forest Colony(lower side drop) and they rushed for base cap - we've lost - me and my fellow lance mates defended the base as long as we could - quite heroic too.
Not only they're somehow stupid lance drop, but oh boy... do they got the temper too :D

Anyways - it's good to recall that the weight was once in our "favour" - if you could call it that way...
And if you can call it "good" at all...

#49 Zolaz

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Posted 22 October 2013 - 03:47 AM

Here, let me explain it to you. PGI is bad at programming and implementation. They are a year behind schedule with Community Warfare. PGI thinks that things like ghost heat are good ideas. You just need to manage your expectations. Learn to like a poorly designed game with little to none of the features promised and you will be much happier.

#50 Randalf Yorgen

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Posted 22 October 2013 - 04:27 AM

View PostJoseph Mallan, on 01 October 2013 - 04:24 AM, said:

I guess I will be the outsider still. I don't have a problem with terribad Mismatches. I just chalk it up to battling an Elite force. and drop again. I don't expect to have an even battle every time. If I did I'd be really P.O.ed every time I die to a light or was double or triple teamed.



Agreed, but when this poor MM happens even 30% of the time or more it becomes a real issue as it is starting to become mainstream (it's always been like this) and not something that people comment on. If we go quiet on this it will get lost in the shuffle.

The full impact right now isn't obvious but once CW in implemented how will it affect things then? I can see Planetary conquest and control being done through contracts so it will be slow and planned as you will have to make sure you have your team with you when you go do something, but what about when the other guys show up and want to take the planet from you and because they live in Australia they attack you at 10am your time on Tuesday Dec 10th when you and your team is at work/school/sleeping. Will it then come down to a random group of pugs to defend your planet and if so, will that pug group be all assaults and heavies facing an organized team with a swarm of lights/mediums that punch into their back field and a power punch of heavy/ assaults that crest the ridge 15 seconds later and get a lot of free back shots?

I think it's better to try and fix it now while the drops mean nothing in game rather than have House Steiner lose 30% of it's planets because House Marik is using a faster, more mobile more survivable unit structure and try and fix it then. (A little fun at the end but still a seroius point)

#51 G4M3R

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Posted 22 October 2013 - 04:38 AM

No no, wait. I dropped against Garth a few days ago and even though his team out-tonned our 6 Jenners, 4 Shadowhawks, and 2 Battlemasters with something like 4 Highlanders, 4 Stalkers, Cicada, and Jagers... his quote was, "If you can't win with 6 Jenners there's something wrong." .... so clearly it's "Working as intended."

#52 Curccu

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Posted 22 October 2013 - 04:49 AM

View PostMadCat02, on 30 September 2013 - 02:18 PM, said:


I get 1000+ every third game .Sometimes close to 2000 with SRM builds. At this point it means i cripled or killed 5 mechs by myself so 1 player can make a huge difference in a game .

Unfortunetly elo only takes win/loss ratio which is why its impossible to determine individual skills and therefor balance the game .

For lights 1.5 KDA is good for Assaults 2.5 or higher and this should be taken in cosideration

Screenshots or DID NOT HAPPEN! And because you get those so often 1/3 games you can easily produce 5-10 screenshot for todays games? Aye?

#53 G4M3R

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Posted 22 October 2013 - 04:55 AM

LOL ..... "1.5 KDR is good for lights". "1000-2000 damage" and only 5 kills.... buahaha.

#54 Kaspirikay

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Posted 22 October 2013 - 05:08 AM

******** OP that's a long post

#55 Joseph Mallan

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Posted 22 October 2013 - 05:36 AM

View PostLaniarty, on 22 October 2013 - 02:32 AM, said:

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920t v 700t

Again with the entire Atlas lance. Without Bravo lance in the winning team it's actually a decent balance. But 220t is pretty hard to overcome.

An extra 18 tons per Mech? Its a challenge I agree, but not insurmountable.

#56 Curccu

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Posted 22 October 2013 - 07:18 AM

Numbers should be rightish...
but yeah it was fun... not.
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#57 Curccu

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Posted 22 October 2013 - 01:52 PM

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#58 Haakon Magnusson

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Posted 22 October 2013 - 11:08 PM

Well, all this brings up one question:

Why not display grouped up players, similar to WoT
It would take away the whine or at least give you some factual idea what you are facing.

#59 smokefield

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Posted 23 October 2013 - 12:03 AM

life is not fair. sometimes you will be on the favorized team sometime you will not...deal with it. I dont think that anyone is that unlucky to be always on the losing team because of matchmaker. those not acceptable games make games more interesting.

If anything...fighting and winning against all odds its a much more rewarding feeling than having an easy win.

#60 Voidcrafter

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Posted 23 October 2013 - 02:29 AM

View Postsmokefield, on 23 October 2013 - 12:03 AM, said:

life is not fair. sometimes you will be on the favorized team sometime you will not...deal with it. I dont think that anyone is that unlucky to be always on the losing team because of matchmaker. those not acceptable games make games more interesting.

If anything...fighting and winning against all odds its a much more rewarding feeling than having an easy win.


I woudn't say that if for the every single medium in your team you got a DDC on the other - cause that I can hardly call "interesting odds" - and believe it or not that happens.
To add dramatism to the picture - those DDCs ordinary are a premade, where your mediums are ordinary randoms.
Or some other colorful pictures from yesterday - if you wish - 5/6 poptarting flavor-of-the-month Highlanders on the other team, where mine got a bunch of medium/heavies and a Stalker.
Life aint fair - I agree with that.
But the difference between "unfair" and "stupid" should be quite larger, don't you think?
And I, not only once, have turned the odds to favour us in many games by a way or another - I've seen how the tables turn sooo many times, but that doesn't necessary means that in cases like this one is making the game more interesting.
It only means that either someone can't find the right way so both sides can have a way more balanced match, OR it means that someone DON'T see how great the issue currently is.
In both cases - I don't care - I only wish the things to be more equal.
I mean - who's winning from the current matchmaking state?
The team that crushed bunch of mediums with their Highlanders/DDCs?
The team that was crushed?
The new players that got into that game? The experienced players that start to wonder if it's their ELO fault?
I've been on both sides and I like neither.
I doubt that a sane person could see the things otherwise.
Even one that's so into the "challenge" as I am.





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