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Oct. 1St Patch - Servers Should Return Between 10:45AM PDT to 1:30PM PDT


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#81 627

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Posted 01 October 2013 - 08:22 AM

Actually, the only way to get rid of heat in space is through radiation - in fact, ISS has no problems with heating the station up but cooling it down because of the sun.

Afaik in fluff there's an explanation that our Heatsinks are capable to drop heat in vacuum and atmosphere.

However a space map would be really cool and sun/shade areas would be nice to fight over.

#82 Strum Wealh

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Posted 01 October 2013 - 08:39 AM

View Post627, on 01 October 2013 - 08:22 AM, said:

Actually, the only way to get rid of heat in space is through radiation - in fact, ISS has no problems with heating the station up but cooling it down because of the sun.

Afaik in fluff there's an explanation that our Heatsinks are capable to drop heat in vacuum and atmosphere.

However a space map would be really cool and sun/shade areas would be nice to fight over.

It's more that "Heat Sinks" in BattleTech are not so much "true heat sinks" ("a passive heat exchanger that cools a device by dissipating heat into the surrounding medium") as they are "heat pumps" ("a device that transfers heat energy from a heat source to a heat sink against a temperature gradient... designed to move thermal energy opposite the direction of spontaneous heat flow... uses some amount of external high-grade energy to accomplish the desired transfer of thermal energy from heat source to heat sink"), of which a "true heat sink" is merely one component.

In other words, they're less like the small finned assemblies inside our computers, and more like a refrigerator or air-conditioner.

#83 Sug

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Posted 01 October 2013 - 08:41 AM

View Post627, on 01 October 2013 - 08:22 AM, said:

Actually, the only way to get rid of heat in space is through radiation - in fact, ISS has no problems with heating the station up but cooling it down because of the sun.


Just need to add http://www.sarna.net...Laser_Heat_Sink into the game

#84 Rexipher Evergrey

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Posted 01 October 2013 - 08:45 AM

Forgive me if I ask a stupid question.
But when is the Downtime comming up?
(If possible do tell in GMT, if not I can look up what it is in GMT) ^^
Been looking but could not find a time for the downtime, so I might've missed it somehow...

Thx in advance.

#85 Bilbo

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Posted 01 October 2013 - 08:46 AM

View PostPrince Damien, on 01 October 2013 - 08:45 AM, said:

Forgive me if I ask a stupid question.
But when is the Downtime comming up?
(If possible do tell in GMT, if not I can look up what it is in GMT) ^^
Been looking but could not find a time for the downtime, so I might've missed it somehow...

Thx in advance.


Usually happens at 1PM EST, which is 15 minutes from now.

#86 Rhialto

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Posted 01 October 2013 - 08:48 AM

View PostHarkonis, on 01 October 2013 - 08:06 AM, said:

JJ's will be getting forward thrust instead of just popping you straight up. Also getting hit while airborne will cause shake

Whatever were you place those? I mean in the back with at 45° / they should push both up and forward only, but under feet facing down a Spider should have the possibility to move forward/backward placing legs accordingly.

It would be cool if they could take so many details in consideration, would add more build diversity. Many would then want JJ in feets for better manoeuvrability so this mean many would move ammos in upper parts where explosions are more critical, so maybe C.A.S.E. will now get used?

Edited by Rhialto, 01 October 2013 - 08:58 AM.


#87 Tweaks

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Posted 01 October 2013 - 08:51 AM

View PostHugh Fairgrove, on 01 October 2013 - 08:03 AM, said:


First I heard of this.

Posted Image


http://mwomercs.com/...-jetting-mechs/

Check the posts from Thomas in that thread.

#88 Rexipher Evergrey

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Posted 01 October 2013 - 08:52 AM

View PostBilbo, on 01 October 2013 - 08:46 AM, said:


Usually happens at 1PM EST, which is 15 minutes from now.


thanks.
I will try keep that in mind.

#89 RogueDK

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Posted 01 October 2013 - 08:55 AM

View PostInnerSphereNews, on 30 September 2013 - 01:07 PM, said:

...Love em or Hate 'em, a Spiders presence in the battle can really turn the tide....


Yeah no shizzle! Thats because their hitboxes are broken to heck. So naturally everyone uses them. -.-
Less maps, more fixes, please.

#90 Rhialto

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Posted 01 October 2013 - 08:56 AM

1st post was edited with patch details.

#91 Vassago Rain

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Posted 01 October 2013 - 08:57 AM

>400 engine atlas.

GRAB DEAL'ing this so hard.

#92 ConnVerse

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Posted 01 October 2013 - 08:58 AM

Looks like a pretty cool patch to me ;)

#93 Snowcrow

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Posted 01 October 2013 - 08:58 AM

Definitely looking forward to trying the new map.

#94 stinkypuppy

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Posted 01 October 2013 - 09:00 AM

i hope the new map is good so if they put it really high on the chances of getting it you are at least having a good time unlike having a boring time with terra therma.

#95 UPnADAM

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Posted 01 October 2013 - 09:00 AM

hahaha champion mech of the most difficult mech in game to kill TROLOLOLOL

#96 ArmageddonKnight

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Posted 01 October 2013 - 09:00 AM

Is it really to much to ask for you to fix the AC2 heat issue when stagger firing. It isnt exactly a hard fix, would likely take all of 10 minutes at the most to fix -.-

#97 Tom Sawyer

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Posted 01 October 2013 - 09:02 AM

http://boarshead.com/

Publix is pleased to present new LASER SLICED HAM! You can run, you can try to hide, but when 100 tons of baked ham is coming at you just go ahead and go get the spicy honey mustard.

For those of that know the supermarket chain Publix (as was pointed out earlier in this thread) I can not help myself but think of a giant mech made out of 100 tons of baked ham. Or Maybe bacon lol

#98 Destructicus

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Posted 01 October 2013 - 11:02 AM

any minute now

#99 627

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Posted 01 October 2013 - 11:04 AM

yay, seems paul kicked the server again ;)

#100 xCico

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Posted 01 October 2013 - 11:04 AM

DAAAMN this took so long...





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