In the Command Chair post, apparently they want to make Seismic non-functional while the user is moving. Was any consideration paid to the way this would affect weight balance?
Currently, the ONLY mechs who stand still for any significant period of time are Heavy/Assault mechs. This means that Heavy/Assault mechs will be the only mechs that could really consider taking this module anymore.
Lights die instantly when they stop moving, movement is their "armor"; they are more difficult to hit via fast, tricky movement, so standing still to "get a look-see at what's going on" is completely out of the question for them.
Mediums, if they have any sliver of an advantage whatsoever in any cases, have a speed advantage over heavies and assaults, and they use this by moving very quickly, never stopping during brawls. This means that they can't afford to survey the situation while not moving.
Meanwhile, poptart Assaults and ridgehumping assaults actually stop moving for at least short periods of time every time they peek or pop.
Let's add to this fact that you also don't show up on seismic when not moving, which means you actually cloak yourself from seismic when you aren't moving, and not moving gives you the opportunity to see those who are moving....the designers have actually, in the most incredible way, buffed standing still. Yes, that's right. You are now multiply advantaged by standing still. Now, again, what are the only mechs that can get away with standing still, and actually have standing still for at least short periods of time integrated into their modus operandi? Poptarting and ridgehumping Heavies and Assaults are the only ones, which just so happen to already be the best mechs in the game.
In a game already DOMINATED (and I do mean absolutely dominated in the strongest sense) by heavies and assaults, why would we buff "standing still", which results in a buff only to Heavies and Assaults?
Let me put my tinfoil cap on for just a moment, and remind you all of the fact that this game has essentially only built content for heavy and assault mechs for the last 5 months. The developers have been pumping out heavy chassis after heavy chassis and assault chassis after assault chassis, mixing in the occasional medium. However, there has not been a new Light Chassis in 8.5 months, there has not been a light hero mech in 5+ months (there is only one, and it is bad) but there are now 10 Assault and Heavy Hero mechs, and we have gotten Heavy and Assault Chassis almost exclusively during the last 8.5 months...Have the developers actually decided that they WANT this game to be Assaultwarrior online because Assault/heavy mechs are more expensive, have a longer grind time, etc? Are these changes meant not to balance the game, but to push light and medium pilots like myself towards the heavier mechs so we can become more lucrative customers?? *tinfoil cap off*
What are your thoughts? Was "standing still" too weak and in need of a buff?
Edited by PEEFsmash, 30 September 2013 - 02:18 PM.