

The Proposed Seismic Change (No Detection While Moving) Is A Huge Assault+Heavy Buff, And Massive Medium+Light Nerf, Please Reconsider.
#121
Posted 06 October 2013 - 11:28 AM
So I'd say I am for this nerf but I also acknowledge your point that it will effect lights and mediums a little more than the other classes. I should also note that I do pilot Lights and Mediums more than any other class too.
#122
Posted 07 October 2013 - 02:20 AM
So, pls PGI, just remove this module from the game and refund the CB spent for it.
#123
Posted 07 October 2013 - 06:52 PM
Hopefully it gets nerfed more and more until they finally remove this stupid module that single handedly destroyed the 'sneaking around' tactics in this game.
Well at least for light pilots.. It is going to force us to use line of sight more and, in all. I think that is a good thing too.
As for the light mech vs assault mech meta... At least they will no longer know where you 100% of the time when it is a 1v1.
Once it become a close range fight hopefully with no wall to backup into, the constant movement will render seismic useless for both mechs.
Meanwhile who here has already thought of having fun with their spare AC2 ammo ? LOL...
Lastly: Get rid or seismic PGI and refund everyone their cbills. Less trouble than trying to balance it !

Edited by ShinVector, 07 October 2013 - 06:54 PM.
#124
Posted 07 October 2013 - 07:35 PM
#125
Posted 07 October 2013 - 07:45 PM
#127
Posted 08 October 2013 - 11:14 AM
One example would be DHS. There is no equally valid alternative to adding DHS's--I've seen them described as 2M tax on mechs and I thought that was a pretty good assessment.
Some of the modules are troublesome in the same way DHS's are. When you can afford them, you really need to buy them to stay competitive. There isn't a matchmaking mechanic that factors in equipment value so two equally skilled teams can be unbalanced by the presence or absence of modules. I guess the line for me is when a module does something for free that other players can't do to some degree--in the case of seismic the ability to detect mechs though walls. Couple that with a lack of other equally valid competing choices and you have a bad design element.
Best, I think, to take it out and refund the GXP and C-bills.
#128
Posted 09 October 2013 - 06:02 AM
Can the OP please explain to me, logically how a seismic sensor would be able to give accurate seismic readings when its being repeatedly pounded against the ground?
I'm sure geologists every were would love to see the answer.
Edited by Dirus Nigh, 09 October 2013 - 06:03 AM.
#129
Posted 09 October 2013 - 06:08 AM
#130
Posted 09 October 2013 - 06:39 AM
Dirus Nigh, on 09 October 2013 - 06:02 AM, said:
Can the OP please explain to me, logically how a seismic sensor would be able to give accurate seismic readings when its being repeatedly pounded against the ground?
I'm sure geologists every were would love to see the answer.
If you would some kind of realism in game maybe can you explain why now if you Jump and you use JJ in the middle of air for correct your direction your mech going straight? Try to do this in 3° PV, there's something hilarious in that but there's not realism so why Siesmic have to be "realistic" insthead?
Can you give me a reason why i have to spend 6.000.000 mc and 12.500 gpx for something that reveal at 250 m an enemy coming IF and only IF i'm standing like a tree?
Don't say for an ambush, i wanna tell you a secret... you can hear enemy arrive, "Tump Tump Tump" whit no ally signal in radar, that's mean enemy approaching, can you not establish direction? well... if you hear JJ an enemy coming from an obstacle, otherwise he coming from some way that you can see, and there's more, you can establish number of enemy and their dimension with a little practice "Tu-Tump Tu-Tump" or Tu-Tu-Tump" or "Tump (2secs) Tump (2secs)" oh well you can detect T-rex too.
Why i have to spend resource for something i can hear from myself until Stomp noises are not considered OP? with no risk of be mistaken from a salvo shoot in the ground...
In my opinion with these changes siesmic is useless, so you can remove it directly without pass from the recycle bin...
Sorry for my very bad english, hope you understand my thought... bad english teacher, and very bad student too.
#131
Posted 09 October 2013 - 12:36 PM
Pepito Sbazzeguti, on 09 October 2013 - 06:39 AM, said:
If you would some kind of realism in game maybe can you explain why now if you Jump and you use JJ in the middle of air for correct your direction your mech going straight? Try to do this in 3° PV, there's something hilarious in that but there's not realism so why Siesmic have to be "realistic" insthead?
This is a great point. Almost everything in the game is not "Real" world. A lot of it comes down to game play, and how a certain mechanic effects it. Sometimes real world mechanics make a game crappy. So they change them (for good or bad, can anyone say "Ghost Heat"?). But you also like to have some sort of real world feel for a game that is based in real world physics and etc. Sometime, for me its about gut feel. Some things I'm ok with going outside of "reality". PPCs: Really, how could they look and feel? They are not something we can base off of reality so the developers take a shot at how its works. All of the different incarnations have taken different approaches to how PPCS work.
With Seismic, my gut feeling is that, it should have some basis in reality. Maybe fudge it a LITTLE bit to make it more effective, but really, the mechanic is one thing in this game that is based in reality, so it should be more real then not.
Like I said, maybethe solution is that it will work when stopped OR at slow speeds, but not when sprinting. Maybe when moving it will decrease the range it can sense. Maybe when moving it could give false positives? Not that would make it interesting.
#132
Posted 10 October 2013 - 08:17 AM
#133
Posted 10 October 2013 - 08:23 AM
PEEFsmash, on 30 September 2013 - 01:59 PM, said:
stuff
To buff "standing still" which is a heavy and assault only maneuver...it makes me think that this whole thing is happening on purpose.
Tin Foil Hat alert! Tin Foil Hat alert!
Standing still, out in the open, is bad for ALL weight classes. Why do you presume that a Scout/Light would have to stop out in the open to use Seismic? If that is not your presumption, then standing still under cover is not a nerf. You still get to see what is moving around you.
Edited by Almond Brown, 10 October 2013 - 08:27 AM.
#134
Posted 10 October 2013 - 08:59 AM
"Realistically" (as much as the term can be applied to this game), the Seismic software would be tuned to ignore the stomping of the 'Mech it's installed in. There should be a penalty to Seismic when moving (subtract 25% range or something), but it should still be usable.
#135
Posted 10 October 2013 - 09:08 AM

P.S. Even a Pug group could share info, given a large enough scanned area.
Edited by Almond Brown, 10 October 2013 - 09:09 AM.
#136
Posted 05 November 2013 - 11:59 PM
I DUG the seismic and I want my cbills & GXP back.
#137
Posted 06 November 2013 - 12:10 AM
Dirus Nigh, on 09 October 2013 - 06:02 AM, said:
I'm sure geologists every were would love to see the answer.
It's called Echolocation...probably. Your stomping feet find other stomping feet by bouncing tremors back at each other. The sensor is the gadget that deciphers this and adds it to your radar screen. Its rather technical and I understand it about as well as the alien tracker Ellen Ripley uses.
#138
Posted 06 November 2013 - 12:26 AM
Almond Brown, on 10 October 2013 - 08:23 AM, said:
Tin Foil Hat alert! Tin Foil Hat alert!
Standing still, out in the open, is bad for ALL weight classes. Why do you presume that a Scout/Light would have to stop out in the open to use Seismic? If that is not your presumption, then standing still under cover is not a nerf. You still get to see what is moving around you.
This is until you get smashed by an AC40 Jager at a choke point around a corner.
He see you because of Seismic and he only need to stand still to use it.
It is a valid concern but let's see how it plays out over time.
#139
Posted 06 November 2013 - 02:22 PM
The requirement to stand still is not game braking, does not ruin lights, and does not make the module useless.
It is a much needed, and logical change.
I always stop behind hills and small buildings to type out messages in chat, or observe avenues of approach in my light mech. You do not need to be constantly moving in order to scout. Get a visual, hide behind a hill, communicate the contact, then move on. Simple.
Light mechs have a great advantage of getting to places quickly. Such as common avenues of approach, that can be turned into ambush sights. Get the scout mech to the location, hide in cover. Watch for seismic activity. Communicate the contact, then help set up the ambush. Move if needed.
People are flaming others that they needt o L2P, and that PGI fixed the module because of low skill noobs.
Please explain how the use of a module that constantly shows all enemy positions in relation to you, essentially a wall hack, proves that you are a skilled player?
Would not a truly skilled player be able to predict enemy movements based on their observed behavior? Would not a skilled player be able to maintain situational awareness with out the need for a wall hack?
Honestly if it were up to me not only would the module require you you to stand still, it would also pick up the movement of both friendly and enemy mechs, drilling platforms, ground tremors from the environment (caustic valley, terra therma), and weapon impacts on near by terrain.
#140
Posted 06 November 2013 - 04:01 PM
however, one of the lights greatest ability is its ambush attack. sure they cannot ambush stationary enemies who are defending hillcrests, corners, etc. but they can more effectively ambush and disrupt enemies who are already actively, or semi-actively engaged with the lights' teammates.
so imho it is a direct nerf to scouting and blitzkrieg ambushes but its an indirect buff to disruption and a 'coordinated', combined arms style ambush. all in all, i think thats not such a bad deal for a lance of lights as it is for a lance of mediums.
Edited by travelbug, 06 November 2013 - 04:02 PM.
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