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The color of lasers


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#41 Lori Black Widow Carlyle

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Posted 02 November 2011 - 07:33 AM

View Poststeelwraith, on 01 November 2011 - 02:15 PM, said:

Laser strength depends on the wavelength, the shorter the wavelength the stronger it is... so follow the color spectrum:

Small: Red
ER Small: Orange
Medium: Green
ER Medium: Aqua
Large: Blue
ER Large: Violet

I wouldn't want customizable laser colors, it would make it much harder to tell what I'm being shot with. :)


That sounds reasonable.
For PPC: That will do the job.

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#42 Madurai

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Posted 02 November 2011 - 07:38 AM

View Postpbiggz, on 31 October 2011 - 04:15 PM, said:


when it comes to the sounds of lasers, realistically there shouldnt be one, light doesnt make a sound, but i would be happy with the sound of a 1 or 2 tonne capacitor discharging (which should be pretty loud), and the crackle and hiss as the laser melts through enemy armor.



Point of order: you know the sound lightning makes? When megawatts of energy explosively heats the air it's going through? That's the sound a laser makes.

edit: Ah, beaten.

Edited by Madurai, 02 November 2011 - 07:39 AM.


#43 Lori Black Widow Carlyle

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Posted 02 November 2011 - 07:52 AM

View PostMadurai, on 02 November 2011 - 07:38 AM, said:



Point of order: you know the sound lightning makes? When megawatts of energy explosively heats the air it's going through? That's the sound a laser makes.

edit: Ah, beaten.


No! A laser beam itself does not make any sounds. Maybe the energy generator or a capacitor discharge providing energy to that laser could do.

But more important is the fact that a lightning is NOT a laser.

Laser = Light Amplification by Stimulated Emission of Radiation (i.e. concentrated/focused light),
Lightning = atmospheric electrostatic discharge (i.e. spark)

#44 crabmeister

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Posted 02 November 2011 - 07:56 AM

Anybody who thinks the colour schemes of the laser should be anything but what was used in Mechwarrior 2 is wrong. Dead wrong. As long as the lasers don't Star Wars it up like in Mechwarrior 2, it'll be ok. The MWLL implementation of beam lasers seems to work well, although they goofed pulse lasers up. Pulse lasers should discharge faster than beam lasers, allowing them to place their shots to one location quickly (-2 bth).


Blake's will be done.

#45 Andrimner

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Posted 02 November 2011 - 08:05 AM

As long as there arn't any pink lasers I'm good.

Edited by Andrimner, 02 November 2011 - 08:06 AM.


#46 UncleKulikov

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Posted 02 November 2011 - 08:07 AM

Still voting for customizable colors.

#47 SwordofLight

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Posted 02 November 2011 - 08:08 AM

Ok, if we're going for realism here - and for the life of me, I dont know why (woooo, I've got a machinegun with an effective range...thats less than a football field...woo...) - there wouldnt be a color unless the laser passed through a medium which would scatter the beam. It would be instantanous, but would not behave like a bullet - bang, all the energy in one punch - more like the cutting beams of Babylon 5.

http://www.onr.navy....r-MLD-Test.aspx

Particle weapons would likely be the same unless they created a plasma or had some weird scifi energy containment field - near to instantanous, no explosion, no cool effect. If they made a sound, it would be thunder. If it were a real weapon, you'd never bother to shoot it at a mech - you'd just cook off the pilot. (Well, yes, sir, we did retreat. But we were unobserved, head-shotted all of them for at least 5 minutes per, and in two weeks the entire battalion will be dead from radiation poisoning.

So, I think in the interest of wicked cool battles - just as there has to be wooshes in space battles, there has to be lasers zapping. The RGB color scheme seems logical, or as logical as BT physics ever gets - though a neat effect would be a red/blue shift depending on the viewers perspective. Again - nothing to do with science (which is less cool and more brutal) - but if we gave a **** about realism, we'd all be tabletopping this game on a map the size of a parkinglot.

-Don

#48 Madurai

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Posted 02 November 2011 - 08:22 AM

View PostLori Black Widow Carlyle, on 02 November 2011 - 07:52 AM, said:


No! A laser beam itself does not make any sounds. Maybe the energy generator or a capacitor discharge providing energy to that laser could do.

But more important is the fact that a lightning is NOT a laser.

Laser = Light Amplification by Stimulated Emission of Radiation (i.e. concentrated/focused light),
Lightning = atmospheric electrostatic discharge (i.e. spark)


Yet, they're both energy discharges through atmosphere. Again, the millions of joules discharged by a weapon powerful enough to punch through armor will deliver the kind of waste heat along its path that will make some noise.

#49 Valerian Mengsk

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Posted 02 November 2011 - 08:22 AM

View Poststeelwraith, on 01 November 2011 - 02:15 PM, said:

Laser strength depends on the wavelength, the shorter the wavelength the stronger it is... so follow the color spectrum:

Small: Red
ER Small: Orange
Medium: Green
ER Medium: Aqua
Large: Blue
ER Large: Violet

I wouldn't want customizable laser colors, it would make it much harder to tell what I'm being shot with. :)

The thing is laser strength is not based of the wavelength of light. In real life different colors originate solely from the materials used to generate the laser. Some of the other post mention color temperature but that is a completely different phenomena that doesnt really relate to lasers.The amount of power that the laser delivers is measured in watts so the only difference between a small laser and a large laser is the amount of energy that the capacitors can store.

I think it would be best to have different sized lasers being different colors so we can tell what type is being shot at us but I think Clan and IS lasers of the same type should be the same color.

#50 Hallstatt

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Posted 02 November 2011 - 09:15 AM

I think lasers will have set colors (red for small, green for medium, blue for heavy) to free players. You can buy a pallete to each (variations of red for small lasers, variations of green for medium, and so on...) and membership players could use any color to any type of laser (bang, taste my red heavy laser).

It may look only a cosmetic feature, but if you see a red beam being fired at you, you know it is a weak one, so it isn't only cosmetic. That's why only memberships can truly change the color.

#51 jparbiter

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Posted 02 November 2011 - 10:09 AM

I always felt that laser color was provided by a mechs computer to act as a "tracer" for the warrior to guide thier own weapons and try to minimize damage from someone elses (kinda hard to dodge at the speed of light)

#52 Captain Fabulous

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Posted 02 November 2011 - 05:41 PM

View PostUncleKulikov, on 01 November 2011 - 06:31 PM, said:

Yes, except with a huge explosion at the impact point.

Exactly.

As for the standard small, med, large lasers, I'm okay with MW2's scheme.

ER variations should take deeper hues, say a dark green, indigo, then a deep magenta.

#53 Firekraker

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Posted 02 November 2011 - 05:54 PM

View Poststeelwraith, on 01 November 2011 - 02:15 PM, said:

Laser strength depends on the wavelength, the shorter the wavelength the stronger it is... so follow the color spectrum:

Small: Red
ER Small: Orange
Medium: Green
ER Medium: Aqua
Large: Blue
ER Large: Violet

I wouldn't want customizable laser colors, it would make it much harder to tell what I'm being shot with. :)


I think this is the best option. Following physics would be great. I myslef also beleive that colors and damage should be according to wavelength. My question is doesnt it ***** up ranges with the stronger shorter wavelengths?

#54 Asmudius Heng

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Posted 02 November 2011 - 05:58 PM

I don't care about the colours.

We all know the real question is is they go PEW PEW PEW!

:)

#55 Prokul

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Posted 02 November 2011 - 06:07 PM

I'd say make it random or different for each mech.
In the lore, we have standardized weapons made by different manufacturers all over the universe, and the color of each particular laser depends on by whom it was made. It explains why in different sourced we read about lasers with different colors.

#56 Havoc2

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Posted 02 November 2011 - 06:30 PM

I want to fire rainbows. And my PPC could cause a Leprechaun to appear at the other end and take a dump on the cockpit.

Edited by }{avoc, 02 November 2011 - 06:30 PM.


#57 theginganinja

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Posted 02 November 2011 - 06:49 PM

The lasers being fired by 'Mechs would really not have any color, from what I understand - it's not in the visible spectrum, because visible light isn't going to burn through anything. The impression I got is that the color seen by the pilots is like a present-day tracer round - it lets you see where your shot is going, and how to correct if you're missing. Going with that theory, I almost wonder if the Devs could go with House colors for your lasers, to make it easier to differentiate friend from foe in combat - if you're Kurita and you see someone firing red lasers, you'd know they were on your side. Same with gold for Davion, blue for Steiner, purple for Marik, and green for Liao. Not sure how that idea would work with the Free Rasalhague Republic, though, since they share blue with Steiner...

#58 CobraFive

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Posted 02 November 2011 - 07:03 PM

I don't think the science is important. And has already been stated more then once, if we go by realism then all the lasers would be invisible except the point of impact.

We DO have weaponized lasers in our time, that can cut through armor materials. The reason we don't have them on tanks and planes and things isn't because we can't make working lasers, its because we don't have a power source powerful enough that's small enough or long-lasting enough to strap to a tank or put in a gun. But even the most powerful lasers we can generate are invisible and always will be. That's what lased light is by its nature: A beam so focused it doesn't scatter. No light scatter, no visible beam.

So I don't think we should worry about the science. Invisible lasers would be boring. What's coolest?

#59 Owl Cutter

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Posted 03 November 2011 - 12:56 AM

I hope colour varies by individual model, independent of size, with House militaries favouring models in factional colours- not hard and fast, but a general trend; the Lushann Redbeam should probably be red, for example, despite not being particularly common in Kurita territory. I think it would be a really nice change of pace for colour to be independent so that players can make cosmetic choices regarding laser colour instead of being stuck with the colour that represents the size of laser they need, or better yet have colour reflect the territory from which the weapon originally came- I'm sure lots of Davion boys would love to show off all the red beams they "liberated" from Draconis oppression, for example. :) It seems to be more inline with canon, since it looks like authors just went with whatever colour they like in any scene. Use the duration of the discharge cycle, width of the beam and/or whatever else to differentiate the different sizes, probably like autocannon and such. I'd also be fine with the MW2 scheme simply for nostalgia's sake, and as noted the concept art at least suggests that, so I am probably going to be pleased anyway.

View Postirishwarrior, on 02 November 2011 - 06:49 PM, said:

The lasers being fired by 'Mechs would really not have any color, from what I understand - it's not in the visible spectrum, because visible light isn't going to burn through anything. The impression I got is that the color seen by the pilots is like a present-day tracer round - it lets you see where your shot is going, and how to correct if you're missing. Going with that theory, I almost wonder if the Devs could go with House colors for your lasers, to make it easier to differentiate friend from foe in combat - if you're Kurita and you see someone firing red lasers, you'd know they were on your side. Same with gold for Davion, blue for Steiner, purple for Marik, and green for Liao. Not sure how that idea would work with the Free Rasalhague Republic, though, since they share blue with Steiner...
Visible light will burn through anything if you use enough, the only qualitative barrier is using a wavelength too long to interact with your target. Shorter-wavelength phota carry more energy, which means you need more energy to generate them so it evens out. (in a vacuum, there are more interesting factors but that's not for Mechwarrior) The "strongest" frequency to use is whatever happens to be produced by the material that lets you get the most output from whatever kind of laser design you're using. Visible light is particularly likely to be the most efficient for tearing up armor, or for easy generation of laser light, BUT there's a very good reason that for all the times eyes have evolved on this planet, this narrow range in the EM spectrum is very popular. Visible light penetrates our atmosphere pretty well, without being scattered too much to let us use it for passive sensors. That penetration is useful for a weapon to operate in atmosphere, so it makes sense for a futuristic laser weapon for ground warfare to use wavelengths in this neighborhood; not necessarily visible to our eyes, so using something just out of our sight would be worth the tactical advantage at power levels too low to mess with the atmosphere enough to notice.

As for beam size, I'd like realistic beam geometry for laser weapons rather than cylindrical. The idea is that you want to generate your beam at an intensity that does not melt your optics, which means unless your beam converges some it's not gonna be very productive. Convergence also increases range, since it doesn't start diverging until it reaches optimum range and a perfectly cylindrical beam wouldn't stay that way for long if you tried to push it through air at energy levels that would superheat it. I can most easily interpret the visible effect as a "tracer," (because it's not blindingly bright) so it's not gonna bother me much; with the kind of adaptive optics a serious laser weapon needs, size-coding might even be easier than colour-coding.

#60 Deathjester

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Posted 03 November 2011 - 04:22 AM

Owl Cutter is correct, the shorter the wavelength of a photon, the more energy it carries. So the closer to blue and violet and the further from red, the more energy. At the same time, total energy is also dependant on the time that the laser is firing, so why not have a very short snap for small lasers and have larger weapons firing for a slightly longer time, not seconds either, maybe the difference between a fifth of a second and half a second. By varying colour and time period you could realistically represent the effects of the weapon and allow for a degree of customisation.

For a given ammount of realism that is.

Edited by Deathjester, 03 November 2011 - 04:24 AM.






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