

The color of lasers
#61
Posted 03 November 2011 - 04:53 AM
Gauss rifle should be similar to the one from the Navy Railgun test, except with a silver/blue spark (flame).
PPC from the MW3 intro OR the 2009 reboot trailer is perfect.
#62
Posted 03 November 2011 - 05:27 AM
cobrafive, on 31 October 2011 - 04:06 PM, said:

Haha, how would you know?
Well, err.. actually your right about it

But, I don't care about what color they use, I just got one big wish:
Please -Please!, by all the Love of ***, Don't use the freakin' candy-colors we' ve seen in older Mech games.

Weapon effects, colors and such like, should be on par with the outstanding Mech art we've seen so far, made by flyingdebris.
Simple a necessity.
What older Mech games achieved was great for its time - HAIL! to paingod and all the other devs - your not forgotten!, but PC hardware/software moved on, and so must PC art, period.
Odin out
Edited by Odin, 03 November 2011 - 05:30 AM.
#63
Posted 03 November 2011 - 06:25 AM
Patriot, on 01 November 2011 - 01:40 PM, said:
But as Aegis states, light temperature(Your car's headlights for example) dictates the color, and temperature means melting power means more armor goes bye-bye

Wavelength =/= temperature.
Damage isn't a question of temperature, but of energy transfer. The laser itself is not hot, but the transfer of energy when it hits something will heat the thing that it hits.
Wavelength determines color, and is largely arbitrary. amount of energy transmitted determines damage, and is completely unrelated to temperature.
#64
Posted 03 November 2011 - 06:52 PM
Then we can argue about science.
Up until then, I make the motion that we opt for the most awesome colors ever.
#65
Posted 04 November 2011 - 09:53 AM
Creel, on 03 November 2011 - 06:25 AM, said:
Quote
I really, really think having colour vary by brand name or something rather than size would be optimal; that way players can eventually have whatever colours they prefer on whichever laser sizes they need. I'd also like "frankenmechs" patched up with whatever salvage was available to have mismatched lasers to reflect that, and for high-rollers with lots of money to be using "prestige" models. It could add a lot to immersion.
#66
Posted 04 November 2011 - 10:51 AM
Captain Fabulous, on 03 November 2011 - 06:52 PM, said:
Then we can argue about science.
Up until then, I make the motion that we opt for the most awesome colors ever.
If they're hemming to the lore of the universe, lasers act like lasers in real life. Really, really powerful lasers that don't melt what they hit - they make it explode. That's how fast the energy transfer of BT lasers has been described by freelancers. The giant robot component is just a vehicle (rimshot) to deliver scifi weapons that are based on actual concepts and function according to how they would function.
#68
Posted 04 November 2011 - 11:10 AM
Aegis Kleais™, on 04 November 2011 - 10:59 AM, said:
Where do you think most of the game lore comes from? There are some liberties here and there with things that aren't currently explanable (like fusion engines that put out more than they take to keep in operation), but otherwise, it's scifi, as in an attempt to extrapolate future developments through current understanding of science.
#69
Posted 04 November 2011 - 11:15 AM
You can tell me you wouldn't pay for this.
But you'd be lying.
#70
Posted 04 November 2011 - 11:17 AM
#71
Posted 04 November 2011 - 12:50 PM
Tsen Shang, on 04 November 2011 - 11:15 AM, said:
You can tell me you wouldn't pay for this.
But you'd be lying.
I would buy this in a heartbeat.
#72
Posted 06 November 2011 - 06:07 PM
As for my favorites, PPCs and gauss rifles, PPC looked really good in the trailer, but I'd like it to look just a bit more electrical, maybe some sparks coming off of it IMHO. As for gauss rifles, I liked it best in MW2, where it was actually pretty accurate to real life, real gauss rifles are virtually silent unless they produce a sonic boom, and they don't have a muzzle flash, smoke, or a tracer, making them a lot more stealthy than a normal gun.
#73
Posted 06 November 2011 - 06:14 PM
#74
Posted 06 November 2011 - 06:15 PM

But because I don't actually know them myself...
Large - Purple
Medium - Green
Small - Red
TAG - Blue
No point in going with "scientific fact" on this one. If your lasers phase out of existence at 400m, then you've effectively kicked science to the curb. I suppose we could make them lose power drastically after X distance due to some psuedoscientific reason, like scattering.
Edited by Zakatak, 06 November 2011 - 06:18 PM.
#75
Posted 05 June 2012 - 01:00 PM
irishwarrior, on 02 November 2011 - 06:49 PM, said:
Yeah, damage causing lasers in Real life are virtually invisible since they are of the Infrared wavelength. I think all mechs on the same team should be firing lasers of the same color either Red or Green. The color is provided by a laser sight showing where the infrared beam are hiting. PPCs should be thick whitish electrical beam. Gauss rifle should be a swirly contrail with sonic boom. Autocannon should have tracers and smoke trails.
Edited by Rodney28021, 05 June 2012 - 01:00 PM.
#76
Posted 05 June 2012 - 01:05 PM
#77
Posted 05 June 2012 - 01:08 PM
Edited by Technoviking, 05 June 2012 - 01:09 PM.
#78
Posted 06 June 2012 - 07:42 AM
Though for battletech the idea of a differing color per laser size is a bit much, a good pilot can tell by beam diameter as the size of the laser beam effect was very different in size. I do agree that for the sake of game play between technology bases there might need to be a difference ie clan tech versus IS tech but otherwise it's just uneeded fluff.
#79
Posted 06 June 2012 - 08:24 AM

#80
Posted 06 June 2012 - 08:40 AM
PPC would also be too fast to really see, other than, perhaps, a trail of ionized air that followed the path of the shot.
Since this IS a game, you need things to see that spice it up--I don't really care what colors they are (my vote is for user selected colors) as I believe it would be standard practice (if the beams were visible) to use a variety of colors for shooter ID purposes (tracer) and to mask exactly what type of laser you are shooting.
There really shouldn't be any meaningful range limitation on lasers, either (meaning that you are essentially instantaneous LOS weapons). The range limitation comes from the beam spreading over distance or the energy being absorbed in the medium between source and target. Short, medium and large should all have the same range, just delivering less/more energy.
There are a lot of problems with the technology presented in BT (mostly WRT to how to simulate it and the actual tactical employment)--but that is neither here nor there. Blowing stuff up in a giant robot is fun

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