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Did Crimson Strait Get Playtested?


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#1 Slanter4444

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Posted 01 October 2013 - 08:19 PM

No, really?

Since ECM isn't factored into team balance at all, whichever side gets some stomps the snot out of whichever side gets shafted, er, gets none.

ONE ECM equipped Mech shielding the rain of death is about all it takes.

Please recognize that balance needs to be a bit more than a tonnage equation. Especially when systems behave differently than the board game that inspired them.

Have the devs drop in 100 matches with one side getting ECM and the other not and see what they can do with it. I'll bet the statistical results will shock them.

It's a beautiful map. It's an unbalanced map given the current design of the "matchmaker."

#2 Polarice

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Posted 01 October 2013 - 09:19 PM

Disagree, ive had great matches on that map so far. Ecm although handy is not really a game breaker with the majority of weapons being direct fire.

#3 Slanter4444

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Posted 02 October 2013 - 09:55 PM

The point is that all it takes is for one team to have both a single ECM mech and several LRM boats and the other team to have no ECM and the result is essentially guaranteed. That's a balance issue. Especially given the amount of Crimson Strait that is wide open water.

Just because you've had some good matches doesn't invalidate the point. In my experience, 100% of my Crimson Strait encounters have followed that pattern. In most of the cases I've been on the receiving team (not fun at all) and only in one case was I lucky enough to be on the "giving" side (still not really much fun).

You can claim I'm a terrible player but I was only 1 of 12. Maybe we were all awful. Or maybe, just maybe, there's actually a problem with the match making, map, or both.

#4 Asyres

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Posted 02 October 2013 - 10:07 PM

There's ample cover in crimson strait. I had one game against an lrm team, and my team piled under the cargo gantry and waited for them in total safety.

The open bay is another story, but I doubt most players would spend much time out there even if there were no lrms at all.

#5 Jonathan Paine

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Posted 02 October 2013 - 10:30 PM

So much cover! fighting under the dock, in the tunnel! Best map ever! (Gamemodes suck, but that is a different story).

#6 Texas Merc

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Posted 02 October 2013 - 10:37 PM

its a big map play it some more and adapt.

#7 80sGlamRockSensation David Bowie

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Posted 02 October 2013 - 10:42 PM

View PostJonathan Paine, on 02 October 2013 - 10:30 PM, said:

(Gamemodes suck, but that is a different story).


#8 100mile

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Posted 02 October 2013 - 10:48 PM

You have more options for cover on that map than on any other....I'm not sure why you would be fighting out in the bay on Assault...natural flow of the battle brings you too the platforms/Gantry by the D5 pass.There is absolutely no reason to be out in the bay at all...If you are playing conquest then concentrate on the other cap points...There ECM problem solved... ;)

#9 ShinVector

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Posted 02 October 2013 - 10:57 PM

View PostSlanter4444, on 01 October 2013 - 08:19 PM, said:

No, really?

Since ECM isn't factored into team balance at all, whichever side gets some stomps the snot out of whichever side gets shafted, er, gets none.

ONE ECM equipped Mech shielding the rain of death is about all it takes.

Please recognize that balance needs to be a bit more than a tonnage equation. Especially when systems behave differently than the board game that inspired them.

Have the devs drop in 100 matches with one side getting ECM and the other not and see what they can do with it. I'll bet the statistical results will shock them.

It's a beautiful map. It's an unbalanced map given the current design of the "matchmaker."



Just wondering.. How to do you in Caustic Valley ?
Strangely enough Caustic and Blood Bay as similar sized maps.
Guess which map has more cover against LRMs ? ;)

#10 SirSlaughter

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Posted 02 October 2013 - 11:31 PM

Great map

#11 Sephlock

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Posted 03 October 2013 - 12:27 AM

You can see where this is going.

"I CALL ECM!"

"**** YOU I ALREADY CALLED IT!"

Posted Image

#12 Burke IV

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Posted 03 October 2013 - 10:08 AM

View PostSlanter4444, on 01 October 2013 - 08:19 PM, said:

No, really?.........

......unbalanced map given the current design of the "matchmaker."



Did you drop into a pug? ever consider it might be alot more balanced for competative play?

Game isnt balanced around ur random blast drops. It would be a joke if it was.


Edit: op does make some valid points, its just that you cant cry ecm balace in pugs. Its not the map its the players even if the match maker is suspect

Edited by Burke IV, 03 October 2013 - 10:12 AM.


#13 NRP

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Posted 03 October 2013 - 10:16 AM

Sounds like another LRM boater whining about how ineffective his build is on this map. Too bad.

This map is great!

#14 Burke IV

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Posted 03 October 2013 - 10:23 AM

Well its funny you say that cause i always suspected the match maker deliberately sets LRM builds against 5 ecm atlas teams. I thought to myself that it might even be exploitable in some way, if you understood how it looks at your loadout. Not saying its worth it or anything :D

#15 W00DSTER

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Posted 03 October 2013 - 10:28 AM

too bad beta was squandered away.

#16 Steel Claws

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Posted 03 October 2013 - 10:37 AM

I've yet to see a missile rain effective on this map. Especially if its LRM 5s which so many seem to be using despite the fact that AMS takes out almost all of them - especially when chained like so many are doing. I like this map though I haven't had it that much. There's enough cover to ambush mechs and enough long lines of sight for sniping.

#17 Prezimonto

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Posted 03 October 2013 - 10:42 AM

The issue isn't the map, mostly, it's ECM shutting down LRM's. The Bay is the only place where I could a few well placed ships would help provide a little extra cover.

#18 Bront

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Posted 03 October 2013 - 10:49 AM

If what you're saying is true (I haven't played the map yet), it's an ECM issue more than a map issue. That said, there are plenty of ways around ECM, and LRMs shouldn't be the best option on every map.

#19 Macbrea

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Posted 03 October 2013 - 10:53 AM

Oddly, the mech I have the most luck on this map is my Catapult-A1 (2 LRM15, 4 SSRM2) with the mulit-level play I end up on the top above the garage area, shooting at mechs brawling below. Damage racks up quickly in that fashion.





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