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Pc Gamer: Mwo Upcoming Community Warfare Expansion Detailed


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#101 Corvus Antaka

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Posted 07 October 2013 - 02:42 PM

Funny. I never told anyone to stop being critical.

No PGI, no mechgame. That's about how it is, and that is what we are stuck with.

Constructive critisicm is useful.

90% of this drivel is not.

#102 Heffay

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Posted 07 October 2013 - 02:49 PM

View PostColonel Pada Vinson, on 07 October 2013 - 02:42 PM, said:

90% of this drivel is not.


You're being generous on that 90% figure.

#103 Draconis March

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Posted 07 October 2013 - 04:24 PM

View PostColonel Pada Vinson, on 07 October 2013 - 02:42 PM, said:

Funny. I never told anyone to stop being critical.

No PGI, no mechgame. That's about how it is, and that is what we are stuck with.

Constructive critisicm is useful.

90% of this drivel is not.

View PostHeffay, on 07 October 2013 - 02:49 PM, said:


You're being generous on that 90% figure.

It's pretty cute watching you two just high-fiving each other back and forth, liking every post the other makes. :)

#104 Chronojam

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Posted 07 October 2013 - 04:47 PM

View PostColonel Pada Vinson, on 07 October 2013 - 02:42 PM, said:

Funny. I never told anyone to stop being critical.

No PGI, no mechgame. That's about how it is, and that is what we are stuck with.

Constructive critisicm is useful.

90% of this drivel is not.

Basically every week or so you pull up this "You aren't being constructive! Why aren't you making your own mech game?" nonsense. One time, I asked you if you had a least-favorite movie and then asked how you could be critical of it when you are not a filmmaker poised to create your own release. It's awfully tired Panda.

The best part is I've seen you drift between two different threads within the same week, first asking why we don't have the ability to produce fan content such as new maps in one thread, while asking a critic in another thread why mech fans aren't making the change they desire to see.

Awfully disingenuous of you, when you know we neither have the ability to provide content or feedback for this mech game and the last fan group that was making a mech game lost the license -- in favor of this one.

#105 MechFrog1

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Posted 07 October 2013 - 05:24 PM

I don't have to be a heart surgeon to criticize the doctor who stitches me up with a scalpel left inside.

In my career, I face the occasional piece of criticism. The immature childish response of, "oh well you should just shut up unless you can do better!" would get me fired in a nanosecond.

Why you think that kind of discourse is appropriate here is quite telling.

Edited by mint frog, 07 October 2013 - 05:25 PM.


#106 CrashieJ

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Posted 07 October 2013 - 08:55 PM

you want that "work on your own mech-game" {Scrap}?

HERE, YOU SONNAVABITCH

http://www.heavygear.com/

I've sent an application to work on their team as a designer, so SUCK IT.

#107 Corvus Antaka

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Posted 07 October 2013 - 09:05 PM

View PostChronojam, on 07 October 2013 - 04:47 PM, said:

Basically every week or so you pull up this "You aren't being constructive! Why aren't you making your own mech game?" nonsense. One time, I asked you if you had a least-favorite movie and then asked how you could be critical of it when you are not a filmmaker poised to create your own release. It's awfully tired Panda.

The best part is I've seen you drift between two different threads within the same week, first asking why we don't have the ability to produce fan content such as new maps in one thread, while asking a critic in another thread why mech fans aren't making the change they desire to see.

Awfully disingenuous of you, when you know we neither have the ability to provide content or feedback for this mech game and the last fan group that was making a mech game lost the license -- in favor of this one.


more useless personal attacks.

Feel like writing another 4 paragraphs of nothing to reply to these 2 sentences?

View PostDraconis March, on 07 October 2013 - 04:24 PM, said:

It's pretty cute watching you two just high-fiving each other back and forth, liking every post the other makes. :)


I thought so too :D

#108 KharnZor

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Posted 07 October 2013 - 10:05 PM

View Postgavilatius, on 07 October 2013 - 08:55 PM, said:

you want that "work on your own mech-game" {Scrap}?

HERE, YOU SONNAVABITCH

http://www.heavygear.com/

I've sent an application to work on their team as a designer, so SUCK IT.

Posted Image

#109 Riptor

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Posted 07 October 2013 - 10:31 PM

View PostHeffay, on 02 October 2013 - 06:00 PM, said:

False duality. MWO can survive just fine without giving you the info you demand. Or without you. Not enough people on your island to affect the game either way.


If i get to choose between an island and a sinking ship.

Ill take the island thank you very much.

#110 CrashieJ

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Posted 08 October 2013 - 01:07 AM

View PostHeffay, on 05 October 2013 - 01:45 PM, said:


That's what I'm hoping for.

We're a forgiving lot. Anger only lasts until the nex..."OMG MARAUDER!!!"


DID SOMEBODY SAY MARAUDER?

Posted Image

Edited by gavilatius, 08 October 2013 - 01:11 AM.


#111 Riptor

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Posted 08 October 2013 - 01:39 AM

View Postgavilatius, on 08 October 2013 - 01:07 AM, said:


DID SOMEBODY SAY MARAUDER?

Posted Image



Wich model is that? As in type of marauder?

Also looks an awfull lot like the cataphract (i mean the shoulders are basically the same)... way to broad shilouette and its legs are not birdlike enough.. so while the design is cool it just doesnt say "marauder" to me.

The marauder was the grandfather of alot of birdlike mechs, pioneering alot of their system. This here looks more like a humanoid mech then a birdleg mech.

Take away these things and it becomes just another wishy washy design like many of the current ones.

EDITH:

Waaaait a second.. isnt that just a kitbashed cataphract?

Edited by Riptor, 08 October 2013 - 01:41 AM.


#112 themoob

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Posted 08 October 2013 - 01:42 AM

Lol wtf! The Awesome in the article is actually my Awesome.

Posted Image

#113 Rascula

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Posted 08 October 2013 - 02:25 AM

View Postgavilatius, on 08 October 2013 - 01:07 AM, said:


DID SOMEBODY SAY MARAUDER?

Posted Image


Nice effort but requires more work to ensure maximum rage from the forum!

#114 CrashieJ

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Posted 08 October 2013 - 03:26 AM

View PostRiptor, on 08 October 2013 - 01:39 AM, said:

Waaaait a second.. isnt that just a kitbashed cataphract?


actually the "Cataphract" is a Kitbashed "Marauder, ShadowHawk and PheonixHawk" so that means I merely

tried to do a Iglesified version of this
Posted Image

ended up making a version all its own... like them heroes

View PostRascula, on 08 October 2013 - 02:25 AM, said:


Nice effort but requires more work to ensure maximum rage from the forum!


at least my Effort is actual EFFORT and not just whining on the forums

"make your own game" this
"you'd make a horrible artist" that

yeah, people need to stop bashing others who have the drive and actually do something productive... like kitbashing mechs together

#115 Silent

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Posted 08 October 2013 - 04:07 AM

View PostChronojam, on 07 October 2013 - 02:15 PM, said:

You're telling people if they can't make a better mech game, they should stop being critical? Fine, how's this: If you can't make posts on my level, you should stop replying in a critical way to others.

You need to earn about 30,000 more "likes" but at least you won't need to wrest an expensive license away from a timid owner!


I like how Heffay visited your profile.

"N-noo. He can't have that many likes it can't be!"

#116 sokitumi

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Posted 08 October 2013 - 07:46 AM

View PostColonel Pada Vinson, on 02 October 2013 - 09:58 AM, said:


Right. and they had nothing else to accomplish in the past 2 years that was more important to do first, like finish the mech combat part...

By finish you mean just remove things that they couldn't 'figure out' i.e collision? Or do you mean endless wild weapon balances? Or do you mean failing for MONTHS to fix yellow screen drop bug? Or do you mean adding 3pv? Or do you mean consistently underestimating the time to develop their game and giving dates that were just way too optimistic? Do you mean making a mech game in the 21st century with 0 destructible world art?

Edited by sokitumi, 08 October 2013 - 07:47 AM.


#117 Rascula

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Posted 08 October 2013 - 08:10 AM

View Postgavilatius, on 08 October 2013 - 03:26 AM, said:



at least my Effort is actual EFFORT and not just whining on the forums

"make your own game" this
"you'd make a horrible artist" that

yeah, people need to stop bashing others who have the drive and actually do something productive... like kitbashing mechs together


Your quite right, I was mid rage at something else and it splashed over.. Apologies are due so sorry Gavilatius!

#118 HammerSwarm

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Posted 08 October 2013 - 08:34 AM

View PostAdamBaines, on 02 October 2013 - 05:55 AM, said:


I just wonder...where do you see a promise? I see a line about their plan to deliver community warfare over the next 6 months in three phases. I don't see promises. Plan are plans, not promises on what will be delivered. I fully expect that in 6 months, we will have parts of CW, and maybe even 3 phases, but for sure things will get left off and deferred and etc. And this is not me defending PGI, its me understanding the software industry as a whole, especially if their SDLC is Agile/Sprint based as they say they work. That's the whole purpose. Be flexible but still be able to deliver something that works and can be improved on.


Let your words be your word. They shouldn't have to say I promise, and then have us inspect their hands to see if their fingers were crossed. When they say, UI 2.0 in 4 weeks it should come out in 4 weeks or they should explain why. Community warfare in 6 months? sure we'll start a clock.

No one believes them because we're currently 12 months past the first 6 month deadline and nary a word about what caused the delay.

Just say this, "The net code wasn't where we wanted it to be when we had to choose to refocus the team on community warfare or fix the underlying game 18 months ago, in that time we've made numerous systems changes and improved the net code drastically. We're finally to the point where we're looking for cracks in the foundation and not deciding whether to rebuild the house or not. That was where we wanted to be before CW became the major focus of the team, and we've hit that mark."

See how that one paragraph both accepts responsibility and explains what you're taking responsibility for?

Let your words be your word.

#119 Chronojam

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Posted 08 October 2013 - 09:40 AM

View PostColonel Pada Vinson, on 07 October 2013 - 09:05 PM, said:


more useless personal attacks.

Feel like writing another 4 paragraphs of nothing to reply to these 2 sentences?


Well where are YOUR well-written posts with a 4.8:1 like:post ratio? Maybe you ought to stop being so critical until you can achieve a 4.8:1 like:post ratio. I'd hope you could see what I'm getting at.

#120 Corvus Antaka

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Posted 08 October 2013 - 11:08 AM

View PostChronojam, on 08 October 2013 - 09:40 AM, said:


Well where are YOUR well-written posts with a 4.8:1 like:post ratio? Maybe you ought to stop being so critical until you can achieve a 4.8:1 like:post ratio. I'd hope you could see what I'm getting at.


and yet another worthless post.

Wonder what you will cook up in reply to this one.





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