Iron Harlequin, on 08 October 2013 - 07:25 PM, said:
Right....so because you've never seen it, that means it doesn't exist. Also I'm almost certain that wireframe is better than anything you could put together or me for that matter. I think he did a nice job for something he did as a joke, but I'll leave you to your crayons and refrigerator art to make a better model.
Also here:
- "MAD-4X - This variant was made at Ronin Incorporated's facility on Wallis in 3039. Techs removed the standard weaponry from a Marauder and replaced the arm mounted weapons with a Binary Laser Cannon in each arm, while the torso mounted autocannon was replaced by twin SRM-6 launchers backed by one ton of ammunition. The Marauder-4X was also noteworthy because it used a Prototype Endo Steel chassis. To keep the heat under control technicians installed twelve single heat sinks and six prototype Double Heat Sinks.[24] "
- "MAD-5D - The 5D Marauder is an upgrade of the 3D model. The 'Mech's engine has been upgraded to an XL Engine to save weight, and the entire weapons payload has been stripped out and upgraded. The 5Ds primary weapons are two ER PPCs, which increase the PPCs range. The Large Laser has been replaced with a Large Pulse Laser, and the Medium Lasers have been replaced with two Medium Pulse Lasers. A Streak SRM-2 launcher has also been added to the 'Mech for more close range protection. It is protected by fourteen tons of armor. The 5D has a jumping capability of up to 120 meters.[25] BV (1.0) = 1,504,[13] BV (2.0) = 1,787[26]"
- "MAD-9M - A departure from the standard Marauder design philosophy, the 9M is built using an XL engine and twelve and a half tons of Valiant Chainmail Ferro-Fibrous armor. The 'Mech carries, as its primary weapons, four ER Large Lasers for long-range combat. In the event that the 'Mech closes, it has two Guided Technologies 2nd Generation Streak SRM-6 launchers. The 9M also carriesTAG to designate targets for Arrow IV artillery strikes and an ECM Suite for protection against electronic warfare systems.[45] BV (1.0) = 1,383,[20] BV (2.0) = 1,704[46]"
I even bolded the parts that mention missiles so you can find them.
http://www.sarna.net/wiki/Marauder
Very well, let's look at your suggestions:
MAD-4X: Has 2 SRM6 launchers. Not an LRM15. And this model has no AC/GR..the missile launchers were -in place of- this weapon mount.
MAD-5D: Has a single SSRM2. Not an LRM15, and certainly not a launcher with 15 tubes.
MAD-9M: This mech has 4 ERLL, which would be assumed to be in the hands of the model pictured, and twin Streak SRM6s. Avoiding the issue of using weapons that don't exist in MWO, those missiles, again, replace the AC/GR mount.
So, you have not provided any sort of Marauder with 2 heavy beam weapons, 2 smaller beam weapons, a full 15-tube missile system and a heavy cannon mount as well, which supports my statement, not disproves it. I knew very well that there were Marauder models with missile systems, but none of them mounted the kind of weaponry illustrated in the picture. As I did claim, the mech illustrated is someone's 'dream mech', done without regards to construction rules or established models. It's easy to make a good-looking picture, but if that picture doesn't match what is possible and it is supposed to be, then it is just a fantasy of the illustrator.
If you are going to illustrate a mech and call it a Marauder, it has to match what a Marauder is. Posting a picture of a MDG-1A Rakshasa and calling it a Marauder would be no different. The Rakshasa is not a Marauder, despite whatever you might want to say...it is a Rakshasa. The reason it is a Rakshasa is because of the attributes that make it a Rakshasa (weapons configuration, handling, mission profile), and just because it shares the shape of a Marauder does not make it one.
And, I have come up with published mech designs myself, so don't be too quick with the 'crayons and refrigerator art' comment. Unlike the picture you posted, I actually had to draw mine by hand. Also unlike the picture posted, I had to make sure the mechs I illustrated matched what was possible in the game I was illustrating for (yes, I had to learn and gain quite a bit of experience with what was possible in a mech of a certain tonnage, tech level, and year of production).
Edited by Jakob Knight, 11 October 2013 - 10:43 AM.