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#10381 Void Angel

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Posted 17 August 2025 - 02:16 PM

PSR is a zero-sum system, so it's quite possible to get that high of a match score and still go down - if the other pilots in the match have high scores as well. So in general, if you get that high of a match score you'll go up, but it's all about your relative placement, not any particular level of match score.

As for your Mediums not having enough ammo, you might be missing more while you adjust, or just be facing a different mix of enemies with superior armor quirks, damage-spreading skill, 'mech architecture, etc. Multiple balance passes have been implemented in the time you were away, so some stuff is going to feel wrong - or have different quirking than years prior.

Also welcome back!

#10382 epikt

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Posted 17 August 2025 - 02:20 PM

View PostTesunie, on 17 August 2025 - 02:08 PM, said:

I'm talking, I just picked things up again a couple days ago. Played maybe 6 matches so far. I know 2 of them had match scores that said 450ish and 500+. The 450 was a PSR down and the 500+ was PSR equal. My first two matches I got around a match score of just over 100, with around 150 damage each. The other two matches I got around 300 damage, with a match score I can't recall. All PSR down, and only the 500+ was PSR equal.

Those are outliers, taken from a very little sample. I'm pretty sure those games were very high on tonnage, damage and score.
This will not be representative of your global scores and PSR evolution.

To give you an example on a larger number of games, my average match score this month is 320, and I would go up in PSR if I was not already maxed out. From my experience, 300 MS is more than enough to globally go up.

edit: I just though about a thing
my experience comes from T1-3 matches, but since you're tier 3 you also have T3-5 games. I have no idea how these games play out. I would not be surprised the overall damage was higher in the low tier games, thus the MS a bit higher.

Edited by epikt, 17 August 2025 - 02:23 PM.


#10383 Tesunie

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Posted 17 August 2025 - 02:30 PM

View PostVoid Angel, on 17 August 2025 - 02:16 PM, said:

As for your Mediums not having enough ammo, you might be missing more while you adjust, or just be facing a different mix of enemies with superior armor quirks, damage-spreading skill, 'mech architecture, etc. Multiple balance passes have been implemented in the time you were away, so some stuff is going to feel wrong - or have different quirking than years prior.

Also welcome back!


I know my accuracy isn't as good at the moment. Not horrible, as I can keep lasers on target, but not on a single component like I use to. At least, as I work my rust out. However, I tend to be emptying my LRM bins dry now, where as before I use to not and still get decent scores. (I also use other weapons, do not worry.)

I've noticed the perk changes. I'm not sure if I'm up to changing my mech builds yet. Most of them still match the mech perks, except my Crab. I've been monitoring the perk changes via patch notes, and noted a general upward trend of health and a more generalization of weapon boons. Doesn't translate perfectly until you play it though.

For PSR, I do understand how it works and goes up or down. So at least I'm being told that it's not normal to have such inflated match scores in a given match. That was the part I didn't know, as that's not something covered in a patch note log.

It feels good to be back. Now if I can keep my courage up and keep playing... PvP is still intimidating for me. Always has been.

View Postepikt, on 17 August 2025 - 02:20 PM, said:

Those are outliers, taken from a very little sample. I'm pretty sure those games were very high on tonnage, damage and score.
This will not be representative of your global scores and PSR evolution.

To give you an example on a larger number of games, my average match score this month is 320, and I would go up in PSR if I was not already maxed out. From my experience, 300 MS is more than enough to globally go up.

edit: I just though about a thing
my experience comes from T1-3 matches, but since you're tier 3 you also have T3-5 games. I have no idea how these games play out. I would not be surprised the overall damage was higher in the low tier games, thus the MS a bit higher.


We also should keep in mind, a MS event is in progress right now, so some people might purposefully be attempting to inflate their scores. That might also be a culprit.

#10384 MaNiaCSPeC

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Posted 31 August 2025 - 07:12 AM

Where can I see all the possible badges and titles?

When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.

#10385 KursedVixen

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Posted 31 August 2025 - 10:49 AM

View PostMaNiaCSPeC, on 31 August 2025 - 07:12 AM, said:

Where can I see all the possible badges and titles?

When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.
i think you can view them all in game where you change your badge and title ,but other than that i have no idea.

#10386 Void Angel

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Posted 31 August 2025 - 11:04 AM

View PostMaNiaCSPeC, on 31 August 2025 - 07:12 AM, said:

Where can I see all the possible badges and titles?

When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.


I don't know of any badges that can't be seen in the game; I don't think it's even possible - how would you use them if they don't show up in the interface where you pick badges and titles? Which packs are you looking at?

#10387 MaNiaCSPeC

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Posted 31 August 2025 - 12:41 PM

View PostKursedVixen, on 31 August 2025 - 10:49 AM, said:

i think you can view them all in game where you change your badge and title ,but other than that i have no idea.

View PostVoid Angel, on 31 August 2025 - 11:04 AM, said:

I don't know of any badges that can't be seen in the game; I don't think it's even possible - how would you use them if they don't show up in the interface where you pick badges and titles? Which packs are you looking at?


Yes, I found them. Thx
They're all in the Badges tab. I was interested in the Money Maker, which is in the Marauder package, in a collector's version.

#10388 Void Angel

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Posted 31 August 2025 - 08:43 PM

Sweet! Glad you got it worked out.

#10389 DavidStarr

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Posted 22 September 2025 - 02:38 AM

What are the highest alpha laser sniper mechs?
And what are the highest DPS laser snipers?

#10390 Void Angel

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Posted 22 September 2025 - 09:14 AM

Well, the first question is much easier to answer. 'Mechs using lasers at long range will be using ERLLs, so you go to GrimMechs and Filter for "ERLL." That'll give you a bunch of options, but the standout is going to be the Supernova-1, since its HSL quirk allows it to fire its 6 ERLLs in just two volleys (normally the Clans can only fire two.) If you're looking for a laser trading build, you'll need to filter for "LL" and then look down the list for a likely build in the range bracket that you want (filter for Assaults.)

As for DPS, I don't actually know off the top of my head; there are simply too many variables, because you're looking at space constraints as well as tonnage to max out cooling in support of laser builds. Probably it'll be an IS laser sniper, because their lasers are a bit cooler at the cost of being bulkier and shorter-ranged.

#10391 DavidStarr

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Posted 22 September 2025 - 09:20 AM

Thanks!
And nice to see you around, I've been away from MWO for a long while, and I remember you answering my questions what feels like 10 years ago!

Edited by DavidStarr, 22 September 2025 - 09:24 AM.


#10392 Void Angel

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Posted 22 September 2025 - 09:43 AM

Happy to help - and glad to see you back.

#10393 Kaiyalai

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Posted 22 September 2025 - 12:18 PM

Coming (back) to MWO from mainly playing MW5Mercs (and to a lesser extent, MW5Clans) with gamepad, what Trial mechs would you recommend a fan of Laserboats use for/while finding their feet?

#10394 epikt

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Posted 22 September 2025 - 07:58 PM

View PostKaiyalai, on 22 September 2025 - 12:18 PM, said:

Coming (back) to MWO from mainly playing MW5Mercs (and to a lesser extent, MW5Clans) with gamepad, what Trial mechs would you recommend a fan of Laserboats use for/while finding their feet?

Welcome back!
I would actually recommend to test ALL trial mechs, they offer a wild spectrum of gameplay and it will allows you to decide what first mechs you want to buy.
But to answer your question: there's not a lot of laser boats among the trial mechs. Mostly two: the Stalker-4N and the Hunchback-IIC-A, and maybe we could add the Incubus-2.

#10395 Void Angel

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Posted 22 September 2025 - 08:16 PM

The Trial 'mechs come with quirks that simulate a fully-skilled 'mech, so try any that you find enticing. They're also designed to be user-friendly, viable builds.

Thus, for your question, I'd go with the Incubus 1, the Hunchback IIC-A, the Stalker 4N, and the Dire Wolf B - since it's an omnimech and mixing pods is quite viable despite losing the Set of 8 bonuses. I'd also recommend that Night Gyr if you're willing to branch out into Gaussvomit builds.

#10396 Kaiyalai

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Posted 22 September 2025 - 09:46 PM

Thanks, I'll look into those!

Trying to work the gamepad controls into something at least vaguely similar to MW5's has been a challenge. I think I have something mediocre (as in, not awful) set up so far, but can anyone point me towards a resource for setting it up better? I know it's not ideal but, well... it's what works for me.

#10397 Ekson Valdez

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Posted 22 September 2025 - 09:50 PM

The thing is, while MW5 has integrated aim assist that helps you hitting targets, MWO does not. I'd highly recommend not playing with a controller.

#10398 Void Angel

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Posted 22 September 2025 - 11:31 PM

View PostKaiyalai, on 22 September 2025 - 09:46 PM, said:

Thanks, I'll look into those!

Trying to work the gamepad controls into something at least vaguely similar to MW5's has been a challenge. I think I have something mediocre (as in, not awful) set up so far, but can anyone point me towards a resource for setting it up better? I know it's not ideal but, well... it's what works for me.


Like Ekson says, you do not want to use a first-order controller in a game with mouse and keyboard - because the mouse in particular is a zero-order controller.

This means that every action you take with a mouse is one action - if you want to change your point of aim, you move the mouse to that point. With a gamepad, it's a first-order controller: you have to mover your point of aim in the direction you want it to go (with much less granularity) and then stop once you get there. You're literally going through twice the cognitive steps, with less accuracy, and that includes every correction you try to make to hit an evading target.

If you have a one-handed controller like a joystick, you should be able to set that up to move and do non-firing tasks like dropping airstrikes or using coolshots. But as you love your sanity, do not use a gamepad for MWO.

Edited by Void Angel, 22 September 2025 - 11:32 PM.


#10399 DavidStarr

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Posted 24 September 2025 - 03:20 AM

Says 50% OFF - only on MC price? The credit price is regular?

Posted Image

Edited by DavidStarr, 24 September 2025 - 03:21 AM.


#10400 Void Angel

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Posted 25 September 2025 - 09:56 AM

View PostDavidStarr, on 24 September 2025 - 03:20 AM, said:

Says 50% OFF - only on MC price? The credit price is regular?

Posted Image

Actually, no. The Thanatos is a more advanced 'mech than some others - so while the Thunderbolts (not on sale) are actually the same price as the Thanatos variants, the Sun Spider, a Clantech 'mech that comes with numerous upgrades and a large XL engine, is a better comparison - and it's more than double the Thanatos' price.

Of course, I don't see the Thanatos around too much; I think it's easy to isolate those huge torsos. On the other hand, that 4P you're looking at is remarkably agile for a 75--ton Battlemech, and the combination of jump jets, ECM, and strong offensive quirks make it look pretty fun for Quick Play (you can drop down to an LEF 270 if you need more durability.)

In any case, if you're interested in the chassis, rest assured that the pricing is correct. The Thanatos just comes with a lot of expensive upgrades and equipment out of the box.

Edited by Void Angel, 25 September 2025 - 10:06 AM.






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