

Short Question, Short Answer
#10381
Posted 17 August 2025 - 02:16 PM
As for your Mediums not having enough ammo, you might be missing more while you adjust, or just be facing a different mix of enemies with superior armor quirks, damage-spreading skill, 'mech architecture, etc. Multiple balance passes have been implemented in the time you were away, so some stuff is going to feel wrong - or have different quirking than years prior.
Also welcome back!
#10382
Posted 17 August 2025 - 02:20 PM
Tesunie, on 17 August 2025 - 02:08 PM, said:
Those are outliers, taken from a very little sample. I'm pretty sure those games were very high on tonnage, damage and score.
This will not be representative of your global scores and PSR evolution.
To give you an example on a larger number of games, my average match score this month is 320, and I would go up in PSR if I was not already maxed out. From my experience, 300 MS is more than enough to globally go up.
edit: I just though about a thing
my experience comes from T1-3 matches, but since you're tier 3 you also have T3-5 games. I have no idea how these games play out. I would not be surprised the overall damage was higher in the low tier games, thus the MS a bit higher.
Edited by epikt, 17 August 2025 - 02:23 PM.
#10383
Posted 17 August 2025 - 02:30 PM
Void Angel, on 17 August 2025 - 02:16 PM, said:
Also welcome back!
I know my accuracy isn't as good at the moment. Not horrible, as I can keep lasers on target, but not on a single component like I use to. At least, as I work my rust out. However, I tend to be emptying my LRM bins dry now, where as before I use to not and still get decent scores. (I also use other weapons, do not worry.)
I've noticed the perk changes. I'm not sure if I'm up to changing my mech builds yet. Most of them still match the mech perks, except my Crab. I've been monitoring the perk changes via patch notes, and noted a general upward trend of health and a more generalization of weapon boons. Doesn't translate perfectly until you play it though.
For PSR, I do understand how it works and goes up or down. So at least I'm being told that it's not normal to have such inflated match scores in a given match. That was the part I didn't know, as that's not something covered in a patch note log.
It feels good to be back. Now if I can keep my courage up and keep playing... PvP is still intimidating for me. Always has been.
epikt, on 17 August 2025 - 02:20 PM, said:
This will not be representative of your global scores and PSR evolution.
To give you an example on a larger number of games, my average match score this month is 320, and I would go up in PSR if I was not already maxed out. From my experience, 300 MS is more than enough to globally go up.
edit: I just though about a thing
my experience comes from T1-3 matches, but since you're tier 3 you also have T3-5 games. I have no idea how these games play out. I would not be surprised the overall damage was higher in the low tier games, thus the MS a bit higher.
We also should keep in mind, a MS event is in progress right now, so some people might purposefully be attempting to inflate their scores. That might also be a culprit.
#10384
Posted 31 August 2025 - 07:12 AM
When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.
#10385
Posted 31 August 2025 - 10:49 AM
MaNiaCSPeC, on 31 August 2025 - 07:12 AM, said:
When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.
#10386
Posted 31 August 2025 - 11:04 AM
MaNiaCSPeC, on 31 August 2025 - 07:12 AM, said:
When purchasing old mech packs, there are several badges and titles included, but it is unclear which ones they are. As far as I understand, not all of them are visible within the game through the badges or titles tab.
I don't know of any badges that can't be seen in the game; I don't think it's even possible - how would you use them if they don't show up in the interface where you pick badges and titles? Which packs are you looking at?
#10387
Posted 31 August 2025 - 12:41 PM
KursedVixen, on 31 August 2025 - 10:49 AM, said:
Void Angel, on 31 August 2025 - 11:04 AM, said:
Yes, I found them. Thx
They're all in the Badges tab. I was interested in the Money Maker, which is in the Marauder package, in a collector's version.
#10388
Posted 31 August 2025 - 08:43 PM
#10389
Posted 22 September 2025 - 02:38 AM
And what are the highest DPS laser snipers?
#10390
Posted 22 September 2025 - 09:14 AM
As for DPS, I don't actually know off the top of my head; there are simply too many variables, because you're looking at space constraints as well as tonnage to max out cooling in support of laser builds. Probably it'll be an IS laser sniper, because their lasers are a bit cooler at the cost of being bulkier and shorter-ranged.
#10391
Posted 22 September 2025 - 09:20 AM
And nice to see you around, I've been away from MWO for a long while, and I remember you answering my questions what feels like 10 years ago!
Edited by DavidStarr, 22 September 2025 - 09:24 AM.
#10392
Posted 22 September 2025 - 09:43 AM
#10393
Posted 22 September 2025 - 12:18 PM
#10394
Posted 22 September 2025 - 07:58 PM
Kaiyalai, on 22 September 2025 - 12:18 PM, said:
Welcome back!
I would actually recommend to test ALL trial mechs, they offer a wild spectrum of gameplay and it will allows you to decide what first mechs you want to buy.
But to answer your question: there's not a lot of laser boats among the trial mechs. Mostly two: the Stalker-4N and the Hunchback-IIC-A, and maybe we could add the Incubus-2.
#10395
Posted 22 September 2025 - 08:16 PM
Thus, for your question, I'd go with the Incubus 1, the Hunchback IIC-A, the Stalker 4N, and the Dire Wolf B - since it's an omnimech and mixing pods is quite viable despite losing the Set of 8 bonuses. I'd also recommend that Night Gyr if you're willing to branch out into Gaussvomit builds.
#10396
Posted 22 September 2025 - 09:46 PM
Trying to work the gamepad controls into something at least vaguely similar to MW5's has been a challenge. I think I have something mediocre (as in, not awful) set up so far, but can anyone point me towards a resource for setting it up better? I know it's not ideal but, well... it's what works for me.
#10397
Posted 22 September 2025 - 09:50 PM
#10398
Posted 22 September 2025 - 11:31 PM
Kaiyalai, on 22 September 2025 - 09:46 PM, said:
Trying to work the gamepad controls into something at least vaguely similar to MW5's has been a challenge. I think I have something mediocre (as in, not awful) set up so far, but can anyone point me towards a resource for setting it up better? I know it's not ideal but, well... it's what works for me.
Like Ekson says, you do not want to use a first-order controller in a game with mouse and keyboard - because the mouse in particular is a zero-order controller.
This means that every action you take with a mouse is one action - if you want to change your point of aim, you move the mouse to that point. With a gamepad, it's a first-order controller: you have to mover your point of aim in the direction you want it to go (with much less granularity) and then stop once you get there. You're literally going through twice the cognitive steps, with less accuracy, and that includes every correction you try to make to hit an evading target.
If you have a one-handed controller like a joystick, you should be able to set that up to move and do non-firing tasks like dropping airstrikes or using coolshots. But as you love your sanity, do not use a gamepad for MWO.
Edited by Void Angel, 22 September 2025 - 11:32 PM.
#10399
Posted 24 September 2025 - 03:20 AM

Edited by DavidStarr, 24 September 2025 - 03:21 AM.
#10400
Posted 25 September 2025 - 09:56 AM
DavidStarr, on 24 September 2025 - 03:20 AM, said:

Actually, no. The Thanatos is a more advanced 'mech than some others - so while the Thunderbolts (not on sale) are actually the same price as the Thanatos variants, the Sun Spider, a Clantech 'mech that comes with numerous upgrades and a large XL engine, is a better comparison - and it's more than double the Thanatos' price.
Of course, I don't see the Thanatos around too much; I think it's easy to isolate those huge torsos. On the other hand, that 4P you're looking at is remarkably agile for a 75--ton Battlemech, and the combination of jump jets, ECM, and strong offensive quirks make it look pretty fun for Quick Play (you can drop down to an LEF 270 if you need more durability.)
In any case, if you're interested in the chassis, rest assured that the pricing is correct. The Thanatos just comes with a lot of expensive upgrades and equipment out of the box.
Edited by Void Angel, 25 September 2025 - 10:06 AM.
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