Short Question, Short Answer
#141
Posted 23 October 2013 - 07:36 AM
#142
Posted 23 October 2013 - 07:39 AM
#143
Posted 23 October 2013 - 07:46 AM
#144
Posted 23 October 2013 - 07:55 AM
#145
Posted 23 October 2013 - 08:06 AM
#146
Posted 23 October 2013 - 08:10 AM
EDIT: Yes, Advanced Sensor Range and BAP stack and result in a max lock range of 1200m (missiles will still auto-explode at 1000m). and by the way, the missile distance is your distance to target, not the flight distance. If you shoot at 1200m and then run closer to 1000m before they arrive, the missiles will deal damage, even if the real flight distance was 1200m.
Edited by Denolven, 23 October 2013 - 08:13 AM.
#147
Posted 23 October 2013 - 08:35 AM
#148
Posted 23 October 2013 - 08:40 AM
Denolven, on 23 October 2013 - 08:10 AM, said:
Ummm no, 1000m of flight distance, not range to target. There is an entertaining spot on Forest Colony where I often park and snipe almost exactly 1000m from where the enemy LRM boats normally stop moving and start spamming Lock and Fire. I have watched with total amusement Lurmers who suck firing on me at 999m distance and watching the LRMs explode over my head.
MicroVent, on 23 October 2013 - 08:35 AM, said:
Engine crits are not currently enabled so there is part one. Part Two per TableTop rules Endo and Ferro are considered empty for Crit purposes.
#149
Posted 23 October 2013 - 08:44 AM
scJazz, on 23 October 2013 - 08:40 AM, said:
Engine crits are not currently enabled so there is part one. Part Two per TableTop rules Endo and Ferro are considered empty for Crit purposes.
For weapon protection in the torsi I guess then. I suspected there was no crit benefit. thnx
#153
Posted 23 October 2013 - 01:34 PM
scJazz, on 23 October 2013 - 08:40 AM, said:
Then how do you explain that I always use that in my Trebuchet? I fire at 160m while increasing distance, and when the missiles arrive I have 190m distance and they do damage.
EDIT: Nevermind, I just tested it in training grounds and it behaves like we would expect - fligth distance matters.
It's been a while since I used the Treb (Victor, Commando and Shadowhawk getting in the way), but I swear I used that technique to increase time windows.
Edited by Denolven, 23 October 2013 - 01:36 PM.
#154
Posted 23 October 2013 - 02:01 PM
#155
Posted 23 October 2013 - 08:53 PM
What's an Overlord, Storm or Guardian?
#156
Posted 23 October 2013 - 09:39 PM
Brenden, on 23 October 2013 - 08:53 PM, said:
What's an Overlord, Storm or Guardian?
Phoenix Package tiers
Talon gets you 3 Locusts
Storm gets you 3 Shadowhawk (+above)
Guardian gets you 3 Thunderbolt (+above)
Overlord gets you 3 Battlemaster (+above)
1 of each will be roughly equivalent to a hero or founder (there is more, but lets keep this short )
On the home-page banner thing there is a link to the page where you can order them (or google MWO Phoenix)
#157
Posted 24 October 2013 - 05:23 AM
Denolven, on 23 October 2013 - 02:01 PM, said:
It extends the lock decay time period. So an ally with it works as effectively as you firing on the target with it yourself.
I've thrown it onto my Cataphract just for giggles at times. Heck sometimes I even throw the TAG onto my Cataphract
Edited by scJazz, 24 October 2013 - 05:33 AM.
#158
Posted 24 October 2013 - 11:22 AM
EXample. I just level up my seismic sensor ability to level two. will any seismic sensors I had prior to level two automatically become level two, or will I have to shell out six million C-Bills for a properly level module?
#159
Posted 24 October 2013 - 11:49 AM
#160
Posted 24 October 2013 - 10:02 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users