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#181 Rascula

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Posted 26 October 2013 - 01:16 AM

View PostShar Wolf, on 25 October 2013 - 01:05 PM, said:


It was my understanding that they can post... but only 5 times a day or something like that.
Am I wrong? :)


Damn your quite right.. Doh B)

#182 chrislocho

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Posted 26 October 2013 - 04:38 AM

Say if I have no/ no more armor on my mech, what are the "health points" of my internal structures?

#183 cleghorn6

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Posted 26 October 2013 - 05:45 AM

Half max armor (except head, which has 15).

#184 Denolven

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Posted 26 October 2013 - 07:11 AM

What happens with my UAV when I die while it's acvtive?

#185 scJazz

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Posted 26 October 2013 - 07:15 AM

Nothing... it waits out its timer then goes away. Unless someone shoots it down first.

#186 Roper Band

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Posted 26 October 2013 - 07:48 AM

How can you tell what your FPS is?

#187 LauLiao

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Posted 26 October 2013 - 07:56 AM

View PostRoper Band, on 26 October 2013 - 07:48 AM, said:

How can you tell what your FPS is?

f9 will put an FPS Meter in your top left screen along with coordinates I believe.

#188 Junkman7mgte

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Posted 26 October 2013 - 07:58 AM

View PostRoper Band, on 26 October 2013 - 07:48 AM, said:

How can you tell what your FPS is?


Press F9, it will be in the upper left corner, along with your location on the map. It can be red, yellow, or green ..... Red = you're probably not gonna be doing very well, Yellow = not to bad, Green = good. I've been on computers that have been in all 3 ranges. The difference is amazing.

#189 Robert Montjoy

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Posted 26 October 2013 - 08:29 AM

Hello Everybody!

Thanks a lot for the quick answers. Unfortunately I'm a bit handycapped with my fingers (rheumatism) but never the less I do love this game. I used to use my Mech a bit like a Fighterplane. Closing in on the Enemy, releasing a volley/alphastrike, try to get away, turn and start again. I'm a bit limited in my tactics else of mentioned above and using Fire and Forget Misiles :-(

Hence my Questions. Steering the Mech and aiming have to be rather limited for me or I can't play at all. In previous MW-Versions the Torso could be fixed to the Legs, assuming that the Weapons by itselfs had a little play for fine corrections. And with this fine corrections I went quite well. I hope somebody remembers and I could make myself understandable. Also in previous games the Torso would adjust/center to the legs automaticly (e.g. without pressing a certain key on the keyboard) after a short while. This were Options in the Mech-Setup/Configuration that I do really miss here. And so I would like to clearify my questions:


1.) Is there somewhere the feature hidden to automaticaly center your Torso? (I mean without pressing a certain key)
2.) Is it possible to configure the mouse steering the Mech instead of the Torso? (already answered... I try this out soon)


Furthermore:
I would be really thankful for some advise to to play MWO with an absolut Minimum of different key pressing. I'm real embarassed acting like a complete fool on the Battlefield (after over 25 Years of Battletech Experience) due to the fact that I can't move my fingers fast enough. Hey I mean... Justin Allard only had one hand ;-)

So Mates, some advise for me, an old handycapped Vet, how to be useful for the team other than beeing the guy shot down after 1 Minute?

Many thanks in advance
Robert Montjoy

Edited by Robert Montjoy, 26 October 2013 - 08:34 AM.


#190 Redshift2k5

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Posted 26 October 2013 - 08:47 AM

View PostRobert Montjoy, on 26 October 2013 - 08:29 AM, said:

Hello Everybody!

Thanks a lot for the quick answers. Unfortunately I'm a bit handycapped with my fingers (rheumatism) but never the less I do love this game. I used to use my Mech a bit like a Fighterplane. Closing in on the Enemy, releasing a volley/alphastrike, try to get away, turn and start again. I'm a bit limited in my tactics else of mentioned above and using Fire and Forget Misiles :-(

Hence my Questions. Steering the Mech and aiming have to be rather limited for me or I can't play at all. In previous MW-Versions the Torso could be fixed to the Legs, assuming that the Weapons by itselfs had a little play for fine corrections. And with this fine corrections I went quite well. I hope somebody remembers and I could make myself understandable. Also in previous games the Torso would adjust/center to the legs automaticly (e.g. without pressing a certain key on the keyboard) after a short while. This were Options in the Mech-Setup/Configuration that I do really miss here. And so I would like to clearify my questions:


1.) Is there somewhere the feature hidden to automaticaly center your Torso? (I mean without pressing a certain key)
2.) Is it possible to configure the mouse steering the Mech instead of the Torso? (already answered... I try this out soon)


Furthermore:
I would be really thankful for some advise to to play MWO with an absolut Minimum of different key pressing. I'm real embarassed acting like a complete fool on the Battlefield (after over 25 Years of Battletech Experience) due to the fact that I can't move my fingers fast enough. Hey I mean... Justin Allard only had one hand ;-)

So Mates, some advise for me, an old handycapped Vet, how to be useful for the team other than beeing the guy shot down after 1 Minute?

Many thanks in advance
Robert Montjoy


There is no automatic center function. Centering legs to torso and centering torso to legs are available button commands.

Driving your leg rotation with the mouse sounds theoretically possible, but I doubt it would ever be functional in any way similar to using A and D to turn. how would you aim your torso and arms if you are using a mouse for the leg turn? (Unfortunately I expect a 'leg turn only' approach would still result in you being a less than useful teammate)

If you have limited mobility I suggest looking into peripherals such as joysticks and rudder pedals. Mapping pedals to A and D would let you turn without using the keyboard, and joysticks come with a slew of ergonomic buttons which may make it easier for you to access key functions. You can also set a joystick's twist to the mech turn function iirc.

Edited by Redshift2k5, 26 October 2013 - 08:52 AM.


#191 Koniving

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Posted 26 October 2013 - 08:48 AM

(Not an answer but a thought.. Now would be the perfect time to mention a Locust if it wasn't given a torso that twists instead of a turret.)

Have you tried something like this?
Not this specific joystick but something of the sort (a HOTAS).
Spoiler


I use the throttle side of it personally for control of my mech. Puts it at one hand and it makes the speed and turning very easy to access. Throttle by the stick. Two HUGE buttons (like two fingers on each huge) for left and right turning. Though rudder pedals could satisfy the need for turning just as well. I personally do not use the joystic component but you could do that in theory. I use my mouse as a preference. For a lower cost you might actually be able to find just a throttle control with multiple buttons.

If you do want to use the stick as well, I recommend looking for a zero-channel (mode?) control. It means the joystick is so accurate that you could literally replace your mouse with it for everyday clicky-stuff. Problem is they are hard to find and not cheap.

#192 Robert Montjoy

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Posted 26 October 2013 - 09:02 AM

@ Koniving

Sorry for Off-Topic... but you're right. Mechs with no Arms are my Favourites (Locust, Rifleman, Stalker) but this game handles them quite exactly the Way as if they had Arms... exept the Fact to be able to shoot at different targets quite a bit appart.

Thanks at all for the advise with the Joysticks. It seems to me I have to visit my local Electronics Dealer, honestly I had no Idea that there are such sophisticated devices around... shame on me.

But another Question / Suggestion (for an upgrade)

If I remember correctly there used to be a Mech Enhancement called a Gyro-Stabilizer which made the Mech shaking and bouncing much less. That would be something I would spent my C-Bills on.

#193 Koniving

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Posted 26 October 2013 - 09:05 AM

View PostRobert Montjoy, on 26 October 2013 - 09:02 AM, said:

If I remember correctly there used to be a Mech Enhancement called a Gyro-Stabilizer which made the Mech shaking and bouncing much less. That would be something I would spent my C-Bills on.


"Advanced Gyro Module
The screenshake amount is reduced by [33%]"

Late November.

Source.

Side note: Below are five vids with 4 different mechs where I'm using the throttlestick and mouse.
Spoiler

Edited by Koniving, 26 October 2013 - 09:19 AM.


#194 Kaosity

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Posted 26 October 2013 - 04:50 PM

View PostRobert Montjoy, on 26 October 2013 - 08:29 AM, said:


1.) Is there somewhere the feature hidden to automaticaly center your Torso? (I mean without pressing a certain key)
2.) Is it possible to configure the mouse steering the Mech instead of the Torso? (already answered... I try this out soon)


Somewhere in these forums a user has written a macro generator to keep the TAG key pressed 100%of the time. Possibly that same macro generator could be used to keep adjusting the legs to follow the torso 100% of the time without a required key press by you. If so then both problems solved. The torso and legs would stay together and by driving the torso with your mouse (the default) you would also get the legs to follow, in essence steering with your mouse. Does anyone else know where said macro generator can be found?

#195 Mahws

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Posted 26 October 2013 - 10:47 PM

That's an excellent idea. A macro would do it perfectly.

View PostRobert Montjoy, on 26 October 2013 - 08:29 AM, said:

1.) Is there somewhere the feature hidden to automaticaly center your Torso? (I mean without pressing a certain key)
2.) Is it possible to configure the mouse steering the Mech instead of the Torso? (already answered... I try this out soon)


1. Download autohotkey from here: http://www.autohotkey.com/
2. Install autohotkey
3. Download the script from here: https://docs.google....t?usp=drive_web
4. Place the script file (CenterTorso.ahk) on your desktop.

Now every time you start up the game just double click on CenterTorso.ahk to get it ready then once you're in a match press F1 to run the script. Every .5 seconds it'll press 'f' (which is the default center legs to torso key). When you want to stop the script just press F2 for one second to stop it.

Unfortunately the center legs to torso function is a little buggy, so it jolts the camera a little sometime. It's not a huge issue, but if it bugs you turn "arm lock" on in the options. It won't get rid of it completely, but it makes it much less frequent.

If you'd like to change the script you can just right click on it and select 'edit script'. It'll open in notepad and you can change the key to start the script, the key to stop it, the key it repeats (to free up the F key) and how frequently the script runs (if you want to see how it feels if it's faster or slower). Then just save and double click on the script to start the new version.

I've commented the code so you'll be able to find everything easily, but if you're having trouble or want it to do something more/else (for example having a TAG laser fire constantly or setting two or more weapon groups to fire with one button press so you can sync weapons with different fire rates or mix chain fire with regular fire) just ask and I'll change things for you then upload it again.

View PostRobert Montjoy, on 26 October 2013 - 08:29 AM, said:

Furthermore:
I would be really thankful for some advise to to play MWO with an absolut Minimum of different key pressing. I'm real embarassed acting like a complete fool on the Battlefield (after over 25 Years of Battletech Experience) due to the fact that I can't move my fingers fast enough. Hey I mean... Justin Allard only had one hand ;-)

If you haven't already in the options turn off "Throttle Decay" so you don't have to hold down the forward/reverse keys to keep moving. Also consider changing your w/s keys from throttle up/throttle down to step throttle up/step throttle down (it's faster which means less time holding the key) or set throttle 100% and invert throttle (one key press instead of holding).

Other than that I'd really recommend getting a mouse with more than 3 buttons if you don't have one already. Even just a single button under your thumb can really help.

As a side note, try looking into mechs/builds to find one that works well for you. LRM mechs can be a good option to help get back into the saddle, it doesn't involve a lot of quick reflexes and twitch shooting to be successful, it's more about strategic thinking, getting yourself into the best firing positions, hitting the most vulnerable targets.

But above all just enjoy the game, as long as you're having fun everything else is secondary.

Edited by Mahws, 26 October 2013 - 11:44 PM.


#196 Denolven

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Posted 27 October 2013 - 04:51 AM

View PostRobert Montjoy, on 26 October 2013 - 08:29 AM, said:

So Mates, some advise for me, an old handycapped Vet, how to be useful for the team other than beeing the guy shot down after 1 Minute?

Welcome to the 21st Century. Thankfully, nowaday it's less "your problem, go die in a corner" and more "look, this guy has invented a really cool device to help if you are not 16 anymore". Switching to an input device that suits you better is the way to go - you might want to ask our friend google what other possibilities are available already, starting with the one Koniving showed.

And welcome to MWO :P
Here is your welcome present: How to ride the Kuratas
Vote for smile shot!

Edited by Denolven, 27 October 2013 - 04:54 AM.


#197 Mercer Skye

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Posted 27 October 2013 - 09:47 AM

View PostLauLiao, on 25 October 2013 - 02:31 PM, said:

Trial mechs never receive XP or perks. However, if you were to repurchase a non-trial version of a mech that you previously leveled up, it would retain all the pilot skills you achieved already.


I have to contest with part of this, at least. I've yet to purchase an Atlas at all, and in the efficiencies, I've racked up near 6k experience for the RS variant. Never owned one. Same for the Cent, Spider, and Dragon trial 'mechs.

Question of my own however. When selling a 'mech, the experience and efficiencies stay, but do you really have to strip all the gear off? I see there is a checkbox for item value, but that's hardly specific. If that's not checked, do you retain everything that was on the 'mech, or do you just keep the crit slot items?

Edited by Mercer Skye, 27 October 2013 - 10:03 AM.


#198 Denolven

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Posted 27 October 2013 - 09:50 AM

If my UAV gets XP/credits by spotting, do I get those rewards?
Does damage from other modules like Airstrike count as "my" damage/kills? Do I get those bonuses like saviour kill etc. for the modules?

Does the cap accelerator increase capping of the zone, or my personal capping speed?

Edited by Denolven, 27 October 2013 - 01:25 PM.


#199 scJazz

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Posted 27 October 2013 - 04:22 PM

I can only answer the CAP question. Your personal speed.

#200 Kaosity

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Posted 27 October 2013 - 06:19 PM

Confusion regarding modules and mastering.

I took 3 Jagers to elite. When my first one got to 21500 exp I did the master module upgrade. However I haven't unlocked modules for this mech or any other. Do I need to do all 3 variants here too or am I missing something?

EDIT: I think I found it on a search. Need lots and lots of GXP, right?

Edited by WhenReaperComes, 27 October 2013 - 06:41 PM.






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