C Lochiel, on 07 November 2013 - 12:51 PM, said:
Gimme a sec to dig it up - i did the (mostly right math) on that a while ago
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Your friend has a point - it is much easier to outright miss with a pulse laser, making those untrained in them unhappy with hunting lights (Large and Medium pulse do their damage over 0.6 seconds - comparable to the Large and Medium standard lasers 1.0 seconds)
You also have a point though - each pulse on the Pulse lasers is worth more, so that slight hit from a pulse laser is worth more than a similar time from a standard laser.
Large Pulse does... what? 1.7 damage a pulse, (approx?)
(10.6 damage over 0.6 seconds doing damage every 0.1 seconds?)
As opposed to the LL's 0.9?
(9.0 damage over 1.0 seconds doing damage every 0.1 seconds?)
Edited Edit:
Normal lasers (the 1sec burn ones) appear to do their damage every .2 to .25 (1/5 to 1/4 second) pulses
So they may do more damage per pulse, but you are more likely to 'miss' or not hit the target when the pulse happens.
C Lochiel, on 07 November 2013 - 12:51 PM, said:
Machine Guns do 1 damage a second, doing .1 damage every 1/10 a second (like lasers)
They have a chance of doing more on the internal structure of the mech.
They are not -quite- useless against armor, but they are the second worst weapon for burning through external armor values.
(worst being the flamer - .7 damage a second)
Edited by Shar Wolf, 07 November 2013 - 01:42 PM.