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#3181 Reno Blade

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Posted 11 January 2015 - 09:20 AM

After a month of Steiner pugging, I have to choose a new contract.
Now I'm not sure of certain circumstances where you might shed some light on for me.
- If under any contract, joining a unit with different faction would be possible, right?
-- would you get the same x-days cooldown when joining a unit of another faction as you do if you break your solo contract (if not in a unit) to switch factions?

-- do you become aligned to any faction if you leave a unit or have the choice again?
--- would you get a cooldown in this case?

#3182 IraqiWalker

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Posted 11 January 2015 - 09:39 AM

View PostReno Blade, on 11 January 2015 - 09:20 AM, said:

After a month of Steiner pugging, I have to choose a new contract.
Now I'm not sure of certain circumstances where you might shed some light on for me.
- If under any contract, joining a unit with different faction would be possible, right?

Not in-game. If you are part of a unit, you follow the unit leader's faction allegiance.

View PostReno Blade, on 11 January 2015 - 09:20 AM, said:

-- would you get the same x-days cooldown when joining a unit of another faction as you do if you break your solo contract (if not in a unit) to switch factions?


I don't know.

View PostReno Blade, on 11 January 2015 - 09:20 AM, said:

-- do you become aligned to any faction if you leave a unit or have the choice again?

I think you remain a member of the faction you were with before leaving the unit. (Also, not sure if you inherit the contract from your unit after leaving it)

View PostReno Blade, on 11 January 2015 - 09:20 AM, said:

--- would you get a cooldown in this case?


I don't know.

#3183 DEMAX51

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Posted 11 January 2015 - 11:00 AM

View PostReno Blade, on 11 January 2015 - 09:20 AM, said:

After a month of Steiner pugging, I have to choose a new contract.
Now I'm not sure of certain circumstances where you might shed some light on for me.
- If under any contract, joining a unit with different faction would be possible, right?


If you are currently under a contract, you will have to break your contract to join a unit unless the Unit is under the exact same contract as you. And when I say exact, I mean EXACT. This will most likely not be the case, and you will almost undoubtedly have to break your contract or wait it out.

Quote

-- would you get the same x-days cooldown when joining a unit of another faction as you do if you break your solo contract (if not in a unit) to switch factions?


Any time you terminate your contract there is a Cooldown period before you can accept a contract with a different Faction. When you join a unit, you automatically inherit their contract. So, generally, yes, there will be a cooldown time before you can join a Unit.

The exception is when you and the Unit you are joining are contracted with the same Faction. In this case you may still need to break your contract (if you and the Unit have Contracts of different lengths), but because you are not joining a completely different Faction, you can accept their Unit invite immediately.

Quote

-- do you become aligned to any faction if you leave a unit or have the choice again?

When you leave a unit, you retain whatever contract you had under the Unit. If your Unit had a permanent contract with Steiner, and you leave your Unit, you, personally, will still have a permanent contract with Steiner.

Quote

--- would you get a cooldown in this case?

There is no Cooldown just for leaving a Unit, but since you retain the Unit's contract (as explained above) you may need to break that contract to join a new Unit, in which case there will be a cooldown for having terminated your contract.

Hope that answers your questions :)

Edited by DEMAX51, 11 January 2015 - 11:09 AM.


#3184 Legal Insurrection

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Posted 11 January 2015 - 02:35 PM

so, in the pilot skill tree i purchased the med laser range 1 for 500 gxp, then i go to mech lab, weapon modules and see the c-er med laser range 1. It says available 0 locked. i have enough creds and 2 open module slots. How can i use the module?

#3185 Rogue Jedi

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Posted 11 January 2015 - 02:44 PM

Medium laser and Clan ER Medium laser are 2 different weapons,

if you unlocked "Medium laser range" that will only work on an IS Mech because the Clans have ER Mediums and Medium pulse Lasers but do not have Medium Lasers, even if it was a weapon of which the Clans have an identicly named version I believe you still have separate unlocks for IS and Clan, any Clan weapon module will be clearly labeled like your C-ERML range module.

It is silly that IS weapon modules are not also labeled as IS to remove the possibility of this confusion.

Edited by Rogue Jedi, 11 January 2015 - 02:45 PM.


#3186 Legal Insurrection

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Posted 11 January 2015 - 02:50 PM

View PostRogue Jedi, on 11 January 2015 - 02:44 PM, said:

Medium laser and Clan ER Medium laser are 2 different weapons,

if you unlocked "Medium laser range" that will only work on an IS Mech because the Clans have ER Mediums and Medium pulse Lasers but do not have Medium Lasers, even if it was a weapon of which the Clans have an identicly named version I believe you still have separate unlocks for IS and Clan, any Clan weapon module will be clearly labeled like your C-ERML range module.

It is silly that IS weapon modules are not also labeled as IS to remove the possibility of this confusion.




have the nova prime with the c-er med lasers, in pilot tree unlocked the Med Laser Range, so that is the wrong one to unlock yep, found the right one all good now thx.

#3187 MLM13

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Posted 12 January 2015 - 09:45 AM

Has anybody tried playing with a controller? If yes, how was it and what controller?

#3188 DEMAX51

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Posted 12 January 2015 - 10:07 AM

View PostMLM13, on 12 January 2015 - 09:45 AM, said:

Has anybody tried playing with a controller? If yes, how was it and what controller?

I've never done it, but I expect it would be less than ideal. Unless you are physically unable to use a mouse and keyboard (or, I've heard some people like a mouse to look/aim and a Flight Stick for movement), I wouldn't bother even trying.

Apart from the lack of pinpoint precision when aiming, there are just way too many controls to map compared to the number of buttons there are on most controllers.

Edited by DEMAX51, 12 January 2015 - 10:08 AM.


#3189 Redshift2k5

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Posted 12 January 2015 - 10:40 AM

Koniving has talked about using a wired X-box controller. The sticks are zero-order input.

#3190 MLM13

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Posted 12 January 2015 - 09:01 PM

View PostRedshift2k5, on 12 January 2015 - 10:40 AM, said:

Koniving has talked about using a wired X-box controller. The sticks are zero-order input.

Any link to the topic? It would be awesome to play on bigscreen in my living room and pass the controller around with friends

#3191 TheCaptainJZ

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Posted 13 January 2015 - 01:07 AM

View PostMLM13, on 12 January 2015 - 09:01 PM, said:

Any link to the topic? It would be awesome to play on bigscreen in my living room and pass the controller around with friends

It's actually an off brand PS3 controller that he has mentioned that he picked up at walmart. You should PM him for specfics.

#3192 GreyNovember

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Posted 13 January 2015 - 06:05 AM

I notice clan mechs don't have a lot of Leg/Torso space to work with if they want to fit a big gun somewhere.

Does ammo usually go to arms then?

#3193 TercieI

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Posted 13 January 2015 - 06:19 AM

View PostEonai, on 13 January 2015 - 06:05 AM, said:

I notice clan mechs don't have a lot of Leg/Torso space to work with if they want to fit a big gun somewhere.

Does ammo usually go to arms then?


Ammo placement is more art than science, taking into account available space, order of consumption, planned ablation, etc. The many fixed slots in clan mechs can make this challenging and sometimes just reduce it to "anywhere it fits."

#3194 Redshift2k5

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Posted 13 January 2015 - 06:43 AM

Clan mechs also get free spaceless/weightless CASE is all sections, so ammo in an arm or ST where it might otherwise be dangerous is not so bad in a clan mech (ie, explosion will not travel to multiple sections and kill you)

#3195 IraqiWalker

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Posted 13 January 2015 - 07:47 AM

View PostEonai, on 13 January 2015 - 06:05 AM, said:

I notice clan mechs don't have a lot of Leg/Torso space to work with if they want to fit a big gun somewhere.

Does ammo usually go to arms then?


Pretty much the above 2 posts. However, keep in mind that clan mechs tend to fit the ammo where the weapons are if there are multiples of it (this is to prevent an ammo explosion in one section from depriving you of all your ammo for said weapon). Also, ammo explosions may not kill the mech like IS ones, they still take out the section they are in. Making them very useful.

Clan mechs tend to have a lot of fixed equipment slots forcing ammo to be put in the STs, and the arms. So aim there when you can. Very few mechs have room in their legs for ammo (the DWF has 2 slots in it's right leg only).

#3196 Scout Derek

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Posted 13 January 2015 - 07:52 AM

Gold Summoner or Gold Stormcrow? (I'm better at piloting the Summoner, but I'm good with Stormcrow too)

#3197 TercieI

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Posted 13 January 2015 - 08:13 AM

View PostScout Derek, on 13 January 2015 - 07:52 AM, said:

Gold Summoner or Gold Stormcrow? (I'm better at piloting the Summoner, but I'm good with Stormcrow too)


If you have to ask which gold mech to buy, the answer is probably "neither." If you aren't super-psyched about a mech, that seems like a weird purchase.

#3198 Scout Derek

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Posted 13 January 2015 - 09:24 AM

View PostTerciel1976, on 13 January 2015 - 08:13 AM, said:


If you have to ask which gold mech to buy, the answer is probably "neither." If you aren't super-psyched about a mech, that seems like a weird purchase.

Well no I'm not psyched about the purchase, it's just that I'm not too sure which one to get, as CW is my main objective with it. Either way, a gold mech will be bought. Not because I just want one, but because I'd like to get that C-bill bonus with a clan mech instead on the IS hero 'mechs all the time.

#3199 DEMAX51

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Posted 13 January 2015 - 09:33 AM

View PostScout Derek, on 13 January 2015 - 09:24 AM, said:

...Not because I just want one, but because I'd like to get that C-bill bonus with a clan mech instead on the IS hero 'mechs all the time.


You know you don't actually have to buy a Gold Mech to get a 30% c-bill boost, right? Any of the Prime (I) variants will give you that boost, so you can buy just a regular 'Mech pack or an A La Carte pack to get one or more of those "Heros".

#3200 TercieI

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Posted 13 January 2015 - 10:37 AM

View PostScout Derek, on 13 January 2015 - 09:24 AM, said:

Well no I'm not psyched about the purchase, it's just that I'm not too sure which one to get, as CW is my main objective with it. Either way, a gold mech will be bought. Not because I just want one, but because I'd like to get that C-bill bonus with a clan mech instead on the IS hero 'mechs all the time.

View PostDEMAX51, on 13 January 2015 - 09:33 AM, said:


You know you don't actually have to buy a Gold Mech to get a 30% c-bill boost, right? Any of the Prime (I) variants will give you that boost, so you can buy just a regular 'Mech pack or an A La Carte pack to get one or more of those "Heros".


^^This! I have 13 CB bonus Clan mechs and not a single goldie. All Invasion (I) Prime variants have the same CB bonus as a Gold (G) mech. The Gold mech is really, truly, just a status symbol thing. It has absolutely no functional difference from an Invasion Prime.





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