

Short Question, Short Answer
#3381
Posted 22 February 2015 - 08:18 AM
#3382
Posted 22 February 2015 - 09:08 AM
I'm not sure if that wreckage is always on/in the same position, so it might be different for your opponent and his shots go through.
Best to not shoot stuff if you are right at/in the wreckage and risk your shots going into that.
Using friendly/enemy mechs or wrackage is also part of your cover, not just terrain or buildings

#3383
Posted 22 February 2015 - 10:37 AM
#3384
Posted 22 February 2015 - 10:39 AM
Metafox, on 21 February 2015 - 04:31 PM, said:
I believe it was possible in the early beta, but there are still lots of crazy stuff.
Could be, River City is weird. There is a position there where You can hurt enemies and receive hundreds of hits without damage. There is a price - your eyes will bleed from high frequency screen flashing because your mech will be caught in loop jumping at extreme frequency (no way out).
.
@TheCaptainJZ: Your explanation is closest, that was on a way up to caldera from lake side, path between the rocks. It looked so real , my eyes popped out.
Edited by ExoForce, 22 February 2015 - 10:46 AM.
#3385
Posted 23 February 2015 - 01:59 AM
However its AMS kept firing. Is that normal? That distracted many players (noobs like me) and they kept firing on that raven, while other enemy mechs kept firing on them.
Is this normal? Or a very unfortunate bug which costed us the victory?
#3386
Posted 23 February 2015 - 04:26 AM
aGentleWarrior, on 23 February 2015 - 01:59 AM, said:
However its AMS kept firing. Is that normal? That distracted many players (noobs like me) and they kept firing on that raven, while other enemy mechs kept firing on them.
Is this normal? Or a very unfortunate bug which costed us the victory?
it is a bug, it does happen occaisionaly, I am guessing about 1 game in 1,000 I have seen it happen with Jumpjets, AMS, Flamer and Machine Guns..
It has happened to Mechs which still function as (I once had someone on teamspeek with me whose AMS would not stop firing, he ran out of ammo before we found the enemy) well as dead Mechs
#3387
Posted 23 February 2015 - 04:27 AM
#3388
Posted 24 February 2015 - 07:34 AM
#3389
Posted 24 February 2015 - 08:32 AM
Richgar, on 24 February 2015 - 07:34 AM, said:
Once a target info is gathered, anyone switching to that target will receive the info instantly.
My quick Q...
Anyone know off hand what a Large pulse lasers stats are with modules?
3.25 recharge
365-730 range..
Trying to decide if i should unlock um and get a couple modules for my a Spider 5K
Edited by JC Daxion, 24 February 2015 - 08:35 AM.
#3390
Posted 24 February 2015 - 08:52 AM
http://mwo.smurfy-ne...eptmodule_range for all modules.
#3391
Posted 26 February 2015 - 02:03 PM
Statistically if i would be "average" i would have nearly 50% win rate.
Are there any conspiracy theories about MM?
I play bad, team plays bad we loose -ok
I play better, like 563 dmg one kill, multiple assists - we loose....
I manage to kill a jenner and a dire wolf (200dmg) with my locust (which is a big achievement for me) - we loose (at that point that achievement gets a bad taste) ....
In CW I won like 3 of 30 battles so far. I am individual for fun player, do not want to "organize" drops, want to have spontaneous fun. But in CW it seems i am always in a team of 12 individuals which are matched again a organized team/lance (however you call it here).
Why is the Matchmakin so stupid??????
No possibility to match 2 lances with filling up empty spaces with "individual players" like me?
Finally - the ceasefire- WTF?!?!
Ronal needs help, sure I can help, then I wait 6 minutes in a queue to get info that cease fire has started?
How annoying, What is this ceasefire for?
When i play on evening eu time, i can/want to play 1-2 hours. 40 min of that is ceasefire, 20 minutes is waiting for queues.
Today I was ill and was at home and tried to play on afternoon - again ceasefire....
Am I the only one annoyed by that? What do you against that?
#3392
Posted 26 February 2015 - 02:10 PM
There's no real remedy to the EU ceasefires but to wait patiently until they have passed. If you don't want to wait for ages on a drop then look for a planed that already has large ques going for it. Empty plantes attract just as few attackers as defenders.
#3393
Posted 26 February 2015 - 02:35 PM
SethAbercromby, on 26 February 2015 - 02:10 PM, said:
There's no real remedy to the EU ceasefires but to wait patiently until they have passed. If you don't want to wait for ages on a drop then look for a planed that already has large ques going for it. Empty plantes attract just as few attackers as defenders.
Is there a guide how to read/interprete that cw userinterface???
#3395
Posted 26 February 2015 - 05:23 PM
That sounds stupid, but I think the money is supposed to directly go to PGI. So Karma Koin wouldn't be accepted, right? But if they were though then I'd probably go and buy one Clan package.
#3396
Posted 26 February 2015 - 11:40 PM
aGentleWarrior, on 26 February 2015 - 02:35 PM, said:
Is there a guide how to read/interprete that cw userinterface???
http://mwomercs.com/...ue-information/
^Title looks promising, plus the second post links to Paul's post.
#3397
Posted 26 February 2015 - 11:46 PM
aGentleWarrior, on 26 February 2015 - 02:03 PM, said:
Statistically if i would be "average" i would have nearly 50% win rate.
Are there any conspiracy theories about MM?
I play bad, team plays bad we loose -ok
I play better, like 563 dmg one kill, multiple assists - we loose....
I manage to kill a jenner and a dire wolf (200dmg) with my locust (which is a big achievement for me) - we loose (at that point that achievement gets a bad taste) ....
In CW I won like 3 of 30 battles so far. I am individual for fun player, do not want to "organize" drops, want to have spontaneous fun. But in CW it seems i am always in a team of 12 individuals which are matched again a organized team/lance (however you call it here).
Why is the Matchmakin so stupid??????
No possibility to match 2 lances with filling up empty spaces with "individual players" like me?
Finally - the ceasefire- WTF?!?!
Ronal needs help, sure I can help, then I wait 6 minutes in a queue to get info that cease fire has started?
How annoying, What is this ceasefire for?
When i play on evening eu time, i can/want to play 1-2 hours. 40 min of that is ceasefire, 20 minutes is waiting for queues.
Today I was ill and was at home and tried to play on afternoon - again ceasefire....
Am I the only one annoyed by that? What do you against that?
Ok, the ceasefires are in effect at the same times every day. There are 3 of them at 8 hour intervals. The purpose is to stop all action (CW matches last 30 mins and give 10 for matchmaking prior) then recalculate the map and give control of planets to their new owners if they claimed a majority of the zones at that time.
There is no matchmaking in CW except for forming groups of 12. It will not do this on a first come first serve basis however. If you have a partial team and then a 12-man jumps in, they will be bumped ahead of you since they form a complete team already. Likewise, small groups will be Tetris'd together until they form a team. A single player may make up the missing man or may get bumped to the next group. It really just depends.
The reason it works this way is because not many players play CW overall so the matchmaker doesn't really have enough players to do anything creative with matching. It has a hard enough time simply forming teams as it is. Pro-tip--start playing about 2 hrs before a ceasefire begins, then use all the queue information at your disposal to pick which planets to try to launch on. Look for active planets with the majority of a team waiting in a queue. Read the above posted thread.
Ok, as for the first part of your post, over a long period of time it should balance out nicely. But can and will have long streaks of winning or losing. Question, are you new to playing lights? Have you played a lot of lights already? Do you do better in those over your Locust? Are these matches even all in the same mech anyway? You have 4 Elo scores--1 for each weight class. If your team wins, and the MM predicted you'd lose, your Elo score goes up. The reverse is also true. But if the MM's prediction was right and you won when it thinks you will or vice versa, your Elo score will not change much if at all. It's statisically possible that it predicted your team will lose several those times and as such, your Elo score didn't change much. But there really is no way of knowing what it predicted. And also, it's not based on your performance alone but the team as a whole. In this way, some players may find themselves pulling up the rest of their team (or their team is dragging them down) but that's not how it's intended to work. It does try to get everyone with the same Elo score within both teams. It uses the average of both team's Elo scores to make the actual prediction, but it doesn't try to put a great player with a poor player to meet a certain average. If those are the only 2 players available, it will have to grab them though.
Edited by TheCaptainJZ, 26 February 2015 - 11:55 PM.
#3398
Posted 27 February 2015 - 05:36 PM
How do I post with spoiler drop down in the forum?
#3399
Posted 27 February 2015 - 05:40 PM
#3400
Posted 27 February 2015 - 05:44 PM
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