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Short Question, Short Answer


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#3341 SethAbercromby

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Posted 17 February 2015 - 04:07 AM

I noticed the server authority gets really wonky during collisions. It can oftentimes jerk you back for a collision you avoided or suddenly displace you during a collision you wanted to cause. Unfortunately for me, with a 100-120 ping I usually end up getting the short end of the stick in that situation.

#3342 aGentleWarrior

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Posted 17 February 2015 - 04:15 AM

OK another question from my side regarding to quirks,
just because I read someting regarding it around page 106 of that nice topic.

Cooldown 10% means longer cooldown = slower shooting or 10 % faster = faster shooting.
Smurfy's mechlab is contradicting to the stated answer in that topic, cooldown 10% is bad while green is good, because Smurfy's mark positive cooldown values green.

For example Hunchback 4 SP:SRM 6 COOLDOWN: 20.00 %
I hoped so far that SRM6 on Hunchback SP fire 20% faster (or should switch to SRM4?? :huh: )

Or Stalker 4N: LARGE LASER COOLDOWN: 10.00 %

It seems 10% cooldown mean indeed 10% increase of rate of fire...
A indication for this would be also that never a particular weapon gets a nerv, but a buff, while only some type of weapon gets a nerv on a chassis (energy cooldown on some chassis)

I have large lasers on that Stalker 4N, all that buff quirks seem to stack nice for me. Firing large lasers feels nearly as fast as medium lasers on some other mechs.
Can you confirm? Or is it just wishfull thinking from my side?

And from my understanding 10% cooldown means i can fire faster, but of course when i keep firing asap, the heat will raise also faster, right? Or has this cooldown also some positive influence of the overall heat?

regards!

Edited by aGentleWarrior, 17 February 2015 - 04:17 AM.


#3343 Ballimbo

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Posted 17 February 2015 - 06:52 AM

View PostaGentleWarrior, on 17 February 2015 - 04:15 AM, said:

OK another question from my side regarding to quirks,
just because I read someting regarding it around page 106 of that nice topic.

Cooldown 10% means longer cooldown = slower shooting or 10 % faster = faster shooting.
Smurfy's mechlab is contradicting to the stated answer in that topic, cooldown 10% is bad while green is good, because Smurfy's mark positive cooldown values green.

For example Hunchback 4 SP:SRM 6 COOLDOWN: 20.00 %
I hoped so far that SRM6 on Hunchback SP fire 20% faster (or should switch to SRM4?? :huh: )

Or Stalker 4N: LARGE LASER COOLDOWN: 10.00 %

It seems 10% cooldown mean indeed 10% increase of rate of fire...
A indication for this would be also that never a particular weapon gets a nerv, but a buff, while only some type of weapon gets a nerv on a chassis (energy cooldown on some chassis)

I have large lasers on that Stalker 4N, all that buff quirks seem to stack nice for me. Firing large lasers feels nearly as fast as medium lasers on some other mechs.
Can you confirm? Or is it just wishfull thinking from my side?

And from my understanding 10% cooldown means i can fire faster, but of course when i keep firing asap, the heat will raise also faster, right? Or has this cooldown also some positive influence of the overall heat?

regards!



Hi.

Cooldown 10% means:
The time the weapon takes to "cool down" and be ready to fire again is reduced by 10%.
So you can shoot 10% faster (or sooner, to be precise).

This increases your damage output over a given time period (or DPS), but it also increases the generated heat over that time period. So your heat will raise accordingly "faster", or again, sooner, and you'll ring the shutdown bell faster ;)
There are other quirks affecting heat generation.

#3344 aGentleWarrior

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Posted 17 February 2015 - 07:53 AM

View PostBallimbo, on 17 February 2015 - 06:52 AM, said:



Hi.

Cooldown 10% means:
The time the weapon takes to "cool down" and be ready to fire again is reduced by 10%.
So you can shoot 10% faster (or sooner, to be precise).

This increases your damage output over a given time period (or DPS), but it also increases the generated heat over that time period. So your heat will raise accordingly "faster", or again, sooner, and you'll ring the shutdown bell faster ;)
There are other quirks affecting heat generation.


THX for confirmation, exactly what i was expecting, however felt not sure about that.

EDIT: as i didnt find any, is it right there are no heat or ghost heat reducing modules for mechs?

Edited by aGentleWarrior, 17 February 2015 - 08:28 AM.


#3345 Reno Blade

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Posted 17 February 2015 - 09:29 AM

View PostaGentleWarrior, on 17 February 2015 - 07:53 AM, said:


THX for confirmation, exactly what i was expecting, however felt not sure about that.

EDIT: as i didnt find any, is it right there are no heat or ghost heat reducing modules for mechs?

If you mouse-over a mech in the mech bay /store you can see the quirk list on the popup details.
Green = good, Red = bad. (e.g. 20% increased cool down speed for SRM on the HBK-4SP is green = it is faster/better than without)

There are only range and cooldown modules. No heat modules available or currently planed.

#3346 bomkallo

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Posted 17 February 2015 - 11:25 AM

One question to "webdevs". Do you really need to use that kind of font, line-height and almost *pitch-white colour in the news section which I've just clicked during the patching?:) Really, white fonts are wrong fonts when on dark background, they are bold as well, so they become erppc from less than 90m hitting your eye directly:P

#3347 Reno Blade

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Posted 17 February 2015 - 11:38 AM

View Postbomkallo, on 17 February 2015 - 11:25 AM, said:

One question to "webdevs". Do you really need to use that kind of font, line-height and almost *pitch-white colour in the news section which I've just clicked during the patching? :) Really, white fonts are wrong fonts when on dark background, they are bold as well, so they become erppc from less than 90m hitting your eye directly:P

sorry, this is not a good threat to post such things in.
If you just want to give feedback about the forum, please go here: http://mwomercs.com/...-website-forum/

#3348 bomkallo

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Posted 17 February 2015 - 11:48 AM

Sorry, haven't had bad intentions.

#3349 Alaskan Nobody

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Posted 17 February 2015 - 11:51 AM

View Postbomkallo, on 17 February 2015 - 11:48 AM, said:

Sorry, haven't had bad intentions.

No worries then :)

#3350 Lukoi Banacek

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Posted 17 February 2015 - 01:36 PM

With the constant quirkenings I'm starting to lose track of some things.

So, with that in mind....

When it says "laser duration", does that only apply to regular lasers or does that quirk apply to pulse lasers and ER-lasers as well?

When it says "energy _____," that applies to PPC/ERPC as well correct?

For those clarifying/answering this one, anyone got a link that explains this fully by chance?

#3351 Reno Blade

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Posted 17 February 2015 - 01:43 PM

View PostLukoi Banacek, on 17 February 2015 - 01:36 PM, said:

With the constant quirkenings I'm starting to lose track of some things.

So, with that in mind....

When it says "laser duration", does that only apply to regular lasers or does that quirk apply to pulse lasers and ER-lasers as well?

When it says "energy _____," that applies to PPC/ERPC as well correct?

For those clarifying/answering this one, anyone got a link that explains this fully by chance?

All lasers are affected by "beam" quirks.
and "energy ..." includes PPCs and flamers too, they use a energy hardpoint :)

#3352 bomkallo

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Posted 17 February 2015 - 03:48 PM

When I'm team killed, logs are made probably, I won't paste screens, there is no button to submit a person, so what's then?

#3353 TheCaptainJZ

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Posted 17 February 2015 - 04:20 PM

Email support@mwomercs.com

#3354 SethAbercromby

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Posted 17 February 2015 - 04:28 PM

View Postbomkallo, on 17 February 2015 - 03:48 PM, said:

When I'm team killed, logs are made probably, I won't paste screens, there is no button to submit a person, so what's then?

Since the game has FF enabled, accidents can and will eventually happen. We had one match where 3 people in our team ended up dying because of accidental misfires (one of those caused by me accidentally swiping one of my beams on an exposed component, triggering a chain reaction).

Please only report a person when there was a clear malicous intend. Support is already pretty busy with a very large ticket backlog.

#3355 Tim East

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Posted 17 February 2015 - 05:44 PM

Why can't I mount command console in the ENF-5P? Is CC only available to certain chassis/variants?

#3356 TheCaptainJZ

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Posted 17 February 2015 - 06:05 PM

Yes, IS heavies or assaults I'm pretty sure.

#3357 Alaskan Nobody

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Posted 17 February 2015 - 06:06 PM

View PostTim East, on 17 February 2015 - 05:44 PM, said:

Why can't I mount command console in the ENF-5P? Is CC only available to certain chassis/variants?

Heavies and Assaults

#3358 Tim East

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Posted 17 February 2015 - 06:07 PM

View PostShar Wolf, on 17 February 2015 - 06:06 PM, said:

Heavies and Assaults

Figures. The one time I have leftover tonnage for the blasted thing in all my mechs. :\

#3359 Alaskan Nobody

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Posted 17 February 2015 - 06:07 PM

View PostTim East, on 17 February 2015 - 06:07 PM, said:

Figures. The one time I have leftover tonnage for the blasted thing in all my mechs. :\

Tried BAP and AMS?

#3360 Tim East

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Posted 17 February 2015 - 06:43 PM

Already fitted BAP. Implying I would ever put CC in before BAP...madness.

I don't use AMS.





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