Tylerchu, on 15 April 2015 - 08:47 PM, said:
What is the 50% armor strength quirk I see on the Locusts in Smurfy?
http://mwo.smurfy-ne...ght_innersphere
What does it do? Add armor or make armor tougher (how does one make armor tougher)?
Praetor Knight, on 15 April 2015 - 09:27 PM, said:
I hope it adds armor, I'm not sure how to test it on my own and would need to look around more, if there has been any testing. Ideally, if you have 8 armor on the arm, then the quirk should add 4 points to that for a total of 12 armor.
The reason I'm not sure is that a similar quirk was taken off of another mech that had something similar, so that got me curious, because depending on how the game engine processes the math / coding there remains a possibility that instead of adding armor, the quirk might reduce armor instead.
For example 50% of 8 is 4 | 150% of 8 is 12
decimals wise, 0.5 x 8 = 4 | 1.5 x 8 = 12
or 8 + (50% of 8) = 12 | 8 + (0.5 x 8) = 12
So the key for me to be certain, is to know how the engine sees this quirk!
There are two kind of quirks for armor and structure.
One one side there are + Structure and + Armor quirks.
These are just flat additional points (e.g. Centurion left arm: '
ADDITIONAL ARMOR (LA): 16.00')
Note the '
additional' part.
Even if you have 0 armor on that section, the quirk will add 16 points.
Then there are the % quirks like on the Locust legs usually saying 'ARMOR
STRENGTH (LA): 50.00
%'
Note the % at the end and the '
strength' instead of additional.
It will be a boost to your used armor in that location.
In the case of using 16 max armor of the Locust leg, you get additional 50% (wich is 50% of the used 16 points = 8 additional armor) for a total of 16 + 8 = 24 points.
If you only use 10 points of armor on the Locust leg, you will only get 50% of that = 5 extra points of armor for a total of 15.
Hope this helps