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#4181 Dan Baxter

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Posted 24 July 2015 - 05:43 PM

When you unlock mech efficiencies, you can only unlock through the consumption of mech xp, or GXP. You cannot use both simultaneously to unlock a single efficiency.

That said, it is a better idea to save your GXP to unlock modules, since the amount of gxp you earn is equal to 10% of the Mech XP you earn in a match.

#4182 IraqiWalker

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Posted 24 July 2015 - 05:57 PM

View PostSidefire, on 24 July 2015 - 05:36 PM, said:

Simple question: Is it possible to use both Mech XP and General XP at the same time to unlock mech efficiencies? I'm pretty sure I've been able to do it once or twice, but it seems almost random, and I can't really replicate it. I find it really annoying to come out of a match with something like 50 MXP short of getting a new mech skill, but with 300 GXP just sitting around, unusable.

It's an OR system. Not AND. You either use MXP, OR GXP. Can't combine the two, and like Dan Baxter said. Save your GXP for modules.

#4183 Reno Blade

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Posted 24 July 2015 - 11:18 PM

View PostDan Baxter, on 24 July 2015 - 05:43 PM, said:

When you unlock mech efficiencies, you can only unlock through the consumption of mech xp, or GXP. You cannot use both simultaneously to unlock a single efficiency.

That said, it is a better idea to save your GXP to unlock modules, since the amount of gxp you earn is equal to 10% of the Mech XP you earn in a match.

Isn't it just 5% ?

#4184 SnagaDance

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Posted 25 July 2015 - 04:01 AM

View PostReno Blade, on 24 July 2015 - 11:18 PM, said:

Isn't it just 5% ?

It is.

Got a question for you guys btw, haven't encountered this before in 2 years of playing so here's the issue:

I edited one of my mechs in the mechlab. Fine and dandy, everything saved. Can play with it in matches and all. But it will not set any weapon groups. Doesn't matter if I try it in the Weapon Groups menu (it will not allow me to save) or in game (everything immediately reverts back to weapon group 1 again). Anyone know what the issue is here?

#4185 TercieI

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Posted 25 July 2015 - 07:35 AM

View PostSnagaDance, on 25 July 2015 - 04:01 AM, said:

It is.

Got a question for you guys btw, haven't encountered this before in 2 years of playing so here's the issue:

I edited one of my mechs in the mechlab. Fine and dandy, everything saved. Can play with it in matches and all. But it will not set any weapon groups. Doesn't matter if I try it in the Weapon Groups menu (it will not allow me to save) or in game (everything immediately reverts back to weapon group 1 again). Anyone know what the issue is here?


Wow. That's wonky.

Is it a mech you have more than one of? That's where weapon group bugs usually pop up. There's a file you can delete to get a fresh start that usually fixes it, but it will delete weapon group for all of your mechs, so you need to be sure.

#4186 Rituus

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Posted 25 July 2015 - 09:17 AM

Somebody pls help, I am new user. I stripped my 2 mechs to change guns ams etc, and the game signed that both of them is alerted. As long as alert has been fixed. But I cant change, I cant save my choose, so I cant go in mechlab. How this alert will be fixed? Is it not a bug? Becouse I cant change options in my own mechs in this way, ever.. Thx for help

#4187 AncientRaig

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Posted 25 July 2015 - 11:51 AM

View PostDan Baxter, on 24 July 2015 - 05:43 PM, said:

When you unlock mech efficiencies, you can only unlock through the consumption of mech xp, or GXP. You cannot use both simultaneously to unlock a single efficiency.

That said, it is a better idea to save your GXP to unlock modules, since the amount of gxp you earn is equal to 10% of the Mech XP you earn in a match.

Thanks. I usually do, currently saving up for the level 4 CMPL cooldown module for one of my TBR builds. I must've just saw it wrong then.

#4188 BeaverOnFire

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Posted 25 July 2015 - 12:06 PM

Hey guys, i redeemed a gift code and it sucessfully went through. I was able to pick the faction contents and can choose from them ingame but the most important part is missing: The mechs :) I redeemed it half an hour ago, is this normal?

#4189 TercieI

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Posted 25 July 2015 - 12:07 PM

View PostBeaverOnFire, on 25 July 2015 - 12:06 PM, said:

Hey guys, i redeemed a gift code and it sucessfully went through. I was able to pick the faction contents and can choose from them ingame but the most important part is missing: The mechs :) I redeemed it half an hour ago, is this normal?


Yeah. It takes a while to land. If you don't have them by tomorrow morning, then I'd be concerned.

#4190 BeaverOnFire

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Posted 25 July 2015 - 12:09 PM

Alright then. thx for your fast response! :)

#4191 TercieI

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Posted 25 July 2015 - 12:11 PM

View PostBeaverOnFire, on 25 July 2015 - 12:09 PM, said:

Alright then. thx for your fast response! :)


I need a hobby. ;)

#4192 Rogue Jedi

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Posted 25 July 2015 - 02:58 PM

View Postdarqueen, on 25 July 2015 - 09:17 AM, said:

Somebody pls help, I am new user. I stripped my 2 mechs to change guns ams etc, and the game signed that both of them is alerted. As long as alert has been fixed. But I cant change, I cant save my choose, so I cant go in mechlab. How this alert will be fixed? Is it not a bug? Becouse I cant change options in my own mechs in this way, ever.. Thx for help

sorry, it is not clear what you mean,

do you mean that you have an alert because the Mechs have no weapons, no engine, less than 8 omnipods or less than 10 heatsinks and so cannot enter a match?
if that is the case then you can save and alter the Mech, you just cannot enter a match until the problem is fixed, you should be able to enter the Mechlab regardless of any alerts on a Mech.

or is it just a warning that you are missing ammo or will suffer heat scale penalties because of having more than a certain number of a specific weapon type, if it is that sort or warning then you can enter a match

#4193 LittleHorus

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Posted 25 July 2015 - 08:16 PM

Hey, so I just bought the Executioner D variant that is available in the gift and I don't have the option to buy Omni pods from that variant to put into my other 3 chassis'. Do I need to do something special to unlock this ability? Or does it simply take a while to be available? Sorry if this is a dumb question. This is my 1st time buying clan mechs.

#4194 IraqiWalker

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Posted 25 July 2015 - 08:27 PM

View PostLittleHorus, on 25 July 2015 - 08:16 PM, said:

Hey, so I just bought the Executioner D variant that is available in the gift and I don't have the option to buy Omni pods from that variant to put into my other 3 chassis'. Do I need to do something special to unlock this ability? Or does it simply take a while to be available? Sorry if this is a dumb question. This is my 1st time buying clan mechs.


When a mech is only available through the gift store, it's pods are not available for the other variants. You'll have to wait until the D is available for MC/C-Bills for the pods to be available.

EDIT: Try stripping it's pods down. That might allow you to put them on other variants. It will leave the D inoperable, though.

Edited by IraqiWalker, 25 July 2015 - 08:35 PM.


#4195 Vlad Striker

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Posted 26 July 2015 - 02:16 AM

Pods will be stripped but will not be available for other chasises until C-bill sells.

#4196 TheCaptainJZ

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Posted 26 July 2015 - 05:32 AM

Just a small note that the strip button will not remove the omnipods but you can click each section and drag it off. Then save the mech, ignore the invalid warnings, and they will be in your inventory for use on another mech.

#4197 Tylerchu

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Posted 26 July 2015 - 08:21 AM

I'm searching around for a laptop so I can MWO a bit in college.
I'm given the option to upgrade screen resolutions; the screen size is a 15.6 inch diagonal.
Do I stay with 1366x768 or pay $70 to upgrade to 1920x1080?
My deciding factor will probably be the different mechlab screens. What's the minimum resolution required to show the full window'd mode? Not fullscreen, but the other one.
I forgot what it's called...sorry...

#4198 Reno Blade

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Posted 26 July 2015 - 08:55 AM

View Postdarqueen, on 25 July 2015 - 09:17 AM, said:

Somebody pls help, I am new user. I stripped my 2 mechs to change guns ams etc, and the game signed that both of them is alerted. As long as alert has been fixed. But I cant change, I cant save my choose, so I cant go in mechlab. How this alert will be fixed? Is it not a bug? Becouse I cant change options in my own mechs in this way, ever.. Thx for help

I noticed a similar issue with the Select mech menu on my Omni mechs which I stripped off of omni pods.
I could not select them anymore in the HOME screen -> select mech menu.
But I can select hem if I go to the MECHLAB screen and use the select mech menu on the left.
Try this and see if it works for you too.

#4199 Timicon

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Posted 29 July 2015 - 07:17 AM

On another question, when it comes to the smoothness/acceleratoion and sensitivity barin the setting seconds,I am having trouble trying to find the right combination for optimal game play. I did have it a few hours ago, before it magically disappeared mid-game ost pilot Medium 'Mechs (The Hunchback 4J being my personal favourite followed by the Light 'Mech Raven 3L (which would be allthe more themore if you have jump jets on it *hint hint*) and- all my setting converted to the original settings,actually) so I was wondering, since I since I cannot find the right balance i once had, I was wondering if some people would be so kind as to tellme what three settings are you running on, so I can have a better basis of fixing mine?

Cheers,
L.T.

#4200 Vlad Striker

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Posted 30 July 2015 - 11:39 AM

Put acceleration to 1 click.





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