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Short Question, Short Answer


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#4221 Leone

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Posted 06 August 2015 - 10:29 AM

Because your currently working for the FRR, who is not a clan, but an Innersphere house. Hence, no clan mechs until you sign up for a Clan faction. Of course, then you can't bring your Innersphere mechs. It is why some units choose to stay mercenary and keep switching.

~Leone.

Edited by Leone, 06 August 2015 - 10:31 AM.


#4222 Rogue Jedi

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Posted 06 August 2015 - 12:27 PM

View PostN1N3TYN1N3, on 06 August 2015 - 10:11 AM, said:

When I'm in que for a world defence, I have four mechs in the drop ship. Why am I limited to so few chassis and why aren't the clan mechs I own shown for options?

you can use any Inner Sphere Mech, you can chose from trial Mechs or any Mech you own. you can only resporn 3 times, hence only 4 Mechs, as you took a contract with the FRR you can only use IS Mechs, if you took a contract with a Clan you would not be able to use IS Mechs.

#4223 TheCaptainJZ

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Posted 06 August 2015 - 04:33 PM

That's how CW works. Factions mean something there. And there are no infinite respawns. Death carries a price. Every action you take affects the outcome for you and your team. It's just too bad the significance of taking a planet isn't quite there yet.

#4224 Rawnblaed

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Posted 07 August 2015 - 07:01 PM

So on a double xp weekend, do you get triple xp with premium time ((1000 x 2) + 1000)? Or or if you get 1000xp originally do they add half of your original xp with premium time then double the original xp [(1000 x 1.5) + 1000)? I have banked premium time and was wondering if i should activate it to take advantage of this.

#4225 IraqiWalker

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Posted 07 August 2015 - 07:12 PM

View PostRawnblaed, on 07 August 2015 - 07:01 PM, said:

So on a double xp weekend, do you get triple xp with premium time ((1000 x 2) + 1000)? Or or if you get 1000xp originally do they add half of your original xp with premium time then double the original xp [(1000 x 1.5) + 1000)? I have banked premium time and was wondering if i should activate it to take advantage of this.

I believe it's match XP + Premium XP x 2

#4226 Wildstreak

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Posted 08 August 2015 - 04:27 AM

If I buy a level 1-4 weapon module then later upgrade it, does the module auto-upgrade?

#4227 bad arcade kitty

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Posted 08 August 2015 - 05:29 AM

View PostWildstreak, on 08 August 2015 - 04:27 AM, said:

If I buy a level 1-4 weapon module then later upgrade it, does the module auto-upgrade?


general modules auto upgrade so i think weapon ones should too...
you can test on one of them :3

#4228 IraqiWalker

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Posted 08 August 2015 - 05:48 AM

View PostWildstreak, on 08 August 2015 - 04:27 AM, said:

If I buy a level 1-4 weapon module then later upgrade it, does the module auto-upgrade?

Yes they do. I bought my MPL module when it was just tier 2, and when I upgraded to tier 5, so did the module installed in my mech.

#4229 Zookeeper Dan

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Posted 08 August 2015 - 05:59 AM

View PostRawnblaed, on 07 August 2015 - 07:01 PM, said:

So on a double xp weekend, do you get triple xp with premium time ((1000 x 2) + 1000)? Or or if you get 1000xp originally do they add half of your original xp with premium time then double the original xp [(1000 x 1.5) + 1000)? I have banked premium time and was wondering if i should activate it to take advantage of this.


It looks.like the base amounts of XP are doubled. Normally you get 250 for a win but this weekend you get 500. So premium time would be an extra 250.

#4230 Reno Blade

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Posted 08 August 2015 - 06:07 AM

Afaik the boni do all stack the same way (multiplier)

Earned XP subtotal x 1,5% (50% Premium Time bonus) x2 (bonus weekend)
is still the same as
Earned XP subtotal x2 (bonus weekend) x 1,5% (50% Premium Time bonus)
:)

and another x2 for first victory of the day works the same and stacks.

Earned XP subtotal x2 (bonus weekend) x2 (daily bonus double xp bonus) x 1,5% (50% Premium Time bonus)
for a whooping 6 times the xp

#4231 cleghorn6

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Posted 08 August 2015 - 07:11 AM

View PostWildstreak, on 08 August 2015 - 04:27 AM, said:

If I buy a level 1-4 weapon module then later upgrade it, does the module auto-upgrade?


Yep.

#4232 bad arcade kitty

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Posted 09 August 2015 - 11:55 PM

how many weapon modules (i mean weapon only, not that mech/weapon which you get for mastering the chassis) does arctic cheetah have? 1 or 2?

#4233 Rogue Jedi

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Posted 10 August 2015 - 12:02 AM

View Postbad arcade kitty, on 09 August 2015 - 11:55 PM, said:

how many weapon modules (i mean weapon only, not that mech/weapon which you get for mastering the chassis) does arctic cheetah have? 1 or 2?

2

I do not think any Mech has less than 2 weapon module slots, as far as modules go the Artic Cheetah without skills unlocked has space for:

1 Mech module, 2 weapon modules, 2 consumable modules

#4234 bad arcade kitty

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Posted 10 August 2015 - 12:07 AM

the strong clan mechs like timber or crow have only 1 weapon slot; thank you

Edited by bad arcade kitty, 10 August 2015 - 12:08 AM.


#4235 TercieI

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Posted 10 August 2015 - 10:35 AM

View PostRogue Jedi, on 10 August 2015 - 12:02 AM, said:

2

I do not think any Mech has less than 2 weapon module slots, as far as modules go the Artic Cheetah without skills unlocked has space for:

1 Mech module, 2 weapon modules, 2 consumable modules


There are few: LCTs (hilariously since they rarely have multiple weapon types), BJ-3 and AWS-8Q have 3 weapon module slots.

Edited by Terciel1976, 10 August 2015 - 10:35 AM.


#4236 Audacious Aubergine

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Posted 12 August 2015 - 12:38 AM

If you use a consumable (air strike, artillery strike, cool shot, UAV) in the training grounds, does it get used up for real?

#4237 Rogue Jedi

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Posted 12 August 2015 - 01:01 AM

I do not think so, others have tested it and said it does not.

#4238 Reno Blade

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Posted 12 August 2015 - 05:27 AM

View PostFreebirthToad18999, on 12 August 2015 - 12:38 AM, said:

If you use a consumable (air strike, artillery strike, cool shot, UAV) in the training grounds, does it get used up for real?

View PostRogue Jedi, on 12 August 2015 - 01:01 AM, said:

I do not think so, others have tested it and said it does not.

No, consumables are not spend in testing grounds.
The testing ground is like playing offline.
You don't have any sync with the server, so you will not have the same effect for hit registration (host state rewind runs on the server) and you will not waste your consumables.

#4239 Calebos

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Posted 12 August 2015 - 11:06 AM

Have you changed host servers in North America after EU patch? I have monstrous packet loss from these times ...

PS: your support didn't help me so I have to get info myself.

Edited by Calebos, 12 August 2015 - 11:10 AM.


#4240 Rogue Jedi

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Posted 12 August 2015 - 12:01 PM

sorry Calebos this is players helping other players, it is extremely unlikely you will get a response from PGI in new player help. if you want an official response try sending an email to technical@mwomercs.com or general@mwomercs.com

To the best of my knowledge PGI have made no announcement about changing the servers but I have noticed my ping to the NA servers (from the East of England) has improved by about 5, it has usualy been between 95 and 100 since the EU servers came on line, before that it was usualy between 100 and 105, so it is plausible that the servers may have moved closer to the UK

Edited by Rogue Jedi, 12 August 2015 - 12:04 PM.






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