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#4261 IraqiWalker

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Posted 22 August 2015 - 07:33 PM

View Postbad arcade kitty, on 22 August 2015 - 05:05 PM, said:


b-but -_-

the main power of ecm it's that they cannot target you from further than 1/4 of their radar range, i.e. for mechs without bap from 200 meters and for those with bap from 250... further than that you are invisible and safe, it doesn't change; ecm umbrella it's like an additional bonus... to cover your allies, to jam enemies... for the most of solo running lights 90 meters is even better than 180 because it allows them to sneak easier without that 'low signal' message on their enemy radars, that 'nerf' (which is actually a buff for stuff like arctic cheetahs) makes harder to cover your allies and harder to swarm and jam a streakboat, and that's all; if anything bap/cap needs an additional buff even with the ecm range nerf


This maybe true for mechs like the raven who hang all the way back, and aren't affected, but mechs like the cheetah, and my brawly lights are impacted negatively. You can't sneak around easily anymore, because BAP will counter you quickly, making it very difficult for you to get close without being spotted, and LRM'd/Streak'd to death in seconds.

I do the "switch ECM to counter mode" trick to get close to my target, but that's usually after putting myself in a location where other enemies won't have a visual line of sight one me, causing them to spot me without them actually paying attention to where I am, simply because a red triangle popped out of nowhere, close by.

For me, ECM needed a re-work, not a range change.

For escort purposes it's excellent, but if I want to sneak around, and back stab someone, I don't really feel like ECM is worth it anymore.

I know the maps like the back of my hand, so I can get anywhere I want, usually without ever being seen by the enemy, anyways.

View PostZoddom, on 22 August 2015 - 04:58 PM, said:

Question: Why do people say they report me for trolling because I play a Jenner when I get TKed by someone who TKed at least one other guy in my team?! Are people stupid?

Yes people are stupid.

Here's what you should do when you see a violation like that:

1- Screen cap the kill statement X killed Y, if you can, plus any other chat that shows the TK'er being the jerk that they are.
2- E-mail moderation@mwomercs.com with your name, the name of TK'er, the map where this happened (ex: Alpine Peaks), and the timestamp of when the match ended (ex: 12:54 AM PDT, 08/21/2015)
3- Describe events, and what happened to the best of your knowledge
4- Attach any screenshots you have, and wait for moderation to render a ruling.

You will not be told what the ruling was, or what they did, or didn't find. However, If that person is a repeat offender, they could very well be on their way to a lifetime ban.

#4262 bad arcade kitty

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Posted 22 August 2015 - 07:41 PM

View PostIraqiWalker, on 22 August 2015 - 07:33 PM, said:


This maybe true for mechs like the raven who hang all the way back, and aren't affected, but mechs like the cheetah, and my brawly lights are impacted negatively. You can't sneak around easily anymore, because BAP will counter you quickly, making it very difficult for you to get close without being spotted, and LRM'd/Streak'd to death in seconds.


but nothing is changing there; that 180 radius doesn't affect the range in which you are seen on the radar in any way, that's a separate range, 1/4 of the radar range, and a mech with bap or a sensor module can target you from further than the bap even counters you, from 250 meters when the bap's range is 240, nothing is changing there

#4263 IraqiWalker

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Posted 22 August 2015 - 08:04 PM

View Postbad arcade kitty, on 22 August 2015 - 07:41 PM, said:


but nothing is changing there; that 180 radius doesn't affect the range in which you are seen on the radar in any way, that's a separate range, 1/4 of the radar range, and a mech with bap or a sensor module can target you from further than the bap even counters you, from 250 meters when the bap's range is 240, nothing is changing there

the 180 affects the range where I can jam someone. With BAP having such a long range, I have to really leg hump my target in order for me to jam them.

After sneaking in very close to them, with ECM off, and shooting them in the leg/back. they will usually notice, and once they do, and start turning around, I turn ECM on, and now I'm jamming them. With BAP on a friendly of theirs within 240 meters of us, I can't do that. Meaning that for the purposes of backstabbing, ECM is very ineffective now, unless I run into a single enemy mech, isolated from everyone on their team, and not running BAP. Usually, the only mechs that fit that profile are LRM mechs, and they are all packing BAP.

Because I have to be so close to my target to make sure I can jam them, the chance of me being countered is significantly higher. Meaning that instead, I could just poke from 300 meters, with a non-ECM mech, hit them, and run away, and still achieve the same result if I invested those 1-1.5 tons into ECM.

If I wanted to get close, and brawl them, ECM makes no difference, so I might as well use the tonnage for DHS, and JJs.

Not to mention that the 90 meter bubble is gonna make death balling even more of a thing.


I really want Paul to share some of his future steps for re-working ECM, because that 90 meter bubble only hurts the backstabbing lights, but doesn't impact any other style of ECM play. We still get the bubble of invisibility, we still nullify Streaks and LRMs, and stacked ECM is still a massive problem. Though at least multiple BAPs can counter that, though I can count the number of times we've had matching numbers of BAP to ECM on one hand.

#4264 bad arcade kitty

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Posted 22 August 2015 - 08:08 PM

why do you want to jam them? non missile mechs simply don't care if they jammed or not (that's why bap is mostly run on lrm and streakboats)

the main use of ecm it's that 1/4 radar range thingy, not the jamming

Edited by bad arcade kitty, 22 August 2015 - 08:08 PM.


#4265 IraqiWalker

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Posted 22 August 2015 - 08:14 PM

View Postbad arcade kitty, on 22 August 2015 - 08:08 PM, said:

why do you want to jam them? non missile mechs simply don't care if they jammed or not

the main use of ecm it's that 1/4 radar range thingy, not the jamming

I jam them so their allies an't tell I'm there.

I turn off ECM to make sure my first strike is guaranteed to land where I need to. Then, as soon as they notice and start turning towards me, I turn it on, so my red dorito doesn't pop up on enemy HUDs, because at short ranges (I think it's within 180 meters), a mech can still lock on to an ECM mech, and if it's within the ECM bubble, it can't share that information.

However, if I am at 100 meters from my target, they are locked on to me, and sharing the information, without me being able to jam that.

Meaning that in the zone between 180-90 meters, a mech can lock on to an ECM mech, and share the information with the team. Without needing an Active Probe.

Now if that minimum lock range is tweaked, then it's not as big of a nerf, but if it's not tweaked, then the 90 meter range has relegated many ECM mechs to escort duty, and long range poke.

EDIT: Yes, I know I could just stay outside the 180 meter range, but that makes dealing with assault mechs even harder, since it gives them the distance they need to line up those warm and toasty 80+ point alphas.

Edited by IraqiWalker, 22 August 2015 - 08:16 PM.


#4266 bad arcade kitty

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Posted 22 August 2015 - 08:24 PM

View PostIraqiWalker, on 22 August 2015 - 08:14 PM, said:

I jam them so their allies an't tell I'm there.


they can tell it on voip... or their teammates can simply see that their ally is dancing on the place, that's how i realize when somebody is in a fight and is either jammed or doesn't want to lock... or they can launch an uav... also they are usually not alone and others will just see you with eyes anyway

Quote

I turn off ECM to make sure my first strike is guaranteed to land where I need to. Then, as soon as they notice and start turning towards me, I turn it on, so my red dorito doesn't pop up on enemy HUDs, because at short ranges (I think it's within 180 meters), a mech can still lock on to an ECM mech, and if it's within the ECM bubble, it can't share that information.

However, if I am at 100 meters from my target, they are locked on to me, and sharing the information, without me being able to jam that.

Meaning that in the zone between 180-90 meters, a mech can lock on to an ECM mech, and share the information with the team. Without needing an Active Probe.


firstly it's the zone between 200 and 90, between 200 and 180 right now without bap/cap and the sensor module, 250 and 90(180) with either the module or bap/cap and 300 and 90(180) with both the module and bap/cap

secondly, so they can target you and what? all the weapons but missiles work perfectly without you being targeted... that's why bap/cap is ignored by non-missile boats

missiles have a double lock time even in that zone btw

Quote

Now if that minimum lock range is tweaked, then it's not as big of a nerf, but if it's not tweaked, then the 90 meter range has relegated many ECM mechs to escort duty, and long range poke.


well imo it will nerf the escort function and will rather buff the solo usage making mechs easier to sneak without some ecm switching (which can be recognized by countering enemy ecm btw)

#4267 IraqiWalker

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Posted 22 August 2015 - 11:32 PM

View Postbad arcade kitty, on 22 August 2015 - 08:24 PM, said:


they can tell it on voip... or their teammates can simply see that their ally is dancing on the place, that's how i realize when somebody is in a fight and is either jammed or doesn't want to lock... or they can launch an uav... also they are usually not alone and others will just see you with eyes anyway



firstly it's the zone between 200 and 90, between 200 and 180 right now without bap/cap and the sensor module, 250 and 90(180) with either the module or bap/cap and 300 and 90(180) with both the module and bap/cap

secondly, so they can target you and what? all the weapons but missiles work perfectly without you being targeted... that's why bap/cap is ignored by non-missile boats

missiles have a double lock time even in that zone btw

Do you notice instantly? It takes you a while before you see an ally spinning in a circle, and even then, you might be too busy firing at your targets, or getting hit by them, to notice.

If they can target me, they can announce my location to the whole team, and while on VoIP they can announce it, 90% of the time in the solo queue, they won't be using the VoIP.

Fr me, it boils down to a difference of a few seconds. That's what makes the difference between getting a kill, letting your target escape, or even getting killed.

View Postbad arcade kitty, on 22 August 2015 - 08:24 PM, said:

well imo it will nerf the escort function and will rather buff the solo usage making mechs easier to sneak without some ecm switching (which can be recognized by countering enemy ecm btw)

Leg humping your allies with the enemies far away is a lot easier than leg humping your enemies.

#4268 Zoddom

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Posted 23 August 2015 - 07:56 AM

View PostIraqiWalker, on 22 August 2015 - 07:33 PM, said:


Yes people are stupid.

Here's what you should do when you see a violation like that:

1- Screen cap the kill statement X killed Y, if you can, plus any other chat that shows the TK'er being the jerk that they are.
2- E-mail moderation@mwomercs.com with your name, the name of TK'er, the map where this happened (ex: Alpine Peaks), and the timestamp of when the match ended (ex: 12:54 AM PDT, 08/21/2015)
3- Describe events, and what happened to the best of your knowledge
4- Attach any screenshots you have, and wait for moderation to render a ruling.

You will not be told what the ruling was, or what they did, or didn't find. However, If that person is a repeat offender, they could very well be on their way to a lifetime ban.

thanks for the advice! I didnt know you could report someone.
The problem is that thats why I have neither made a screenshot nor saved any match details. And also his name was like lllllllllllllllll an you couldnt really count the number of l's... I guess he did that on purpose so people cant report him that easily when hes being a d*ck.

#4269 Rogue Jedi

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Posted 23 August 2015 - 10:50 AM

View PostZoddom, on 23 August 2015 - 07:56 AM, said:

thanks for the advice! I didnt know you could report someone.
The problem is that thats why I have neither made a screenshot nor saved any match details. And also his name was like lllllllllllllllll an you couldnt really count the number of l's... I guess he did that on purpose so people cant report him that easily when hes being a d*ck.


if you have a screenshot then it does not matter if you remember how to spell the offenders name because the screenshot will show it.

when it happens press "print screen" or "prt scr" that will take a screenshot and save it to
%userprofile%\Saved Games\MechWarrior Online\ScreenShots
you can literally copy and paste the above line into your file browser and it will take you straight to the screenshots folder
then submit the screenshot with the report, if you see something flash up in chat and it is gone too fast for you to do anything about then just press the relevant button for chat to bring up the last 4 or so messages, then screenshot that.

the report ideally wants to consist of:
why you are making the report, what was the offensive action (e.g. use of vulgar language, national/racial/gender based insults, non participation, team killing, real life threats, publicizing methods of cheating or none MWO based advertising to name some report worthy activities)
name of player(s) you are reporting
date and time of the match, including timezone
map you were on
server you were on (EU, US, Ocienac)
screenshot or link to video of the offense

you do not need to include all of the above but the more you include the easier it is for PGI to do something about it.

send the report to:
moderation@mwomercs.com.

unfortunately unless you are recording the match I do not know of a way to provide evidence of VOIP based violations, but still take note of the players name and send a report at the end of the match if someone is disobeying the rules over VOIP

#4270 Zoddom

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Posted 23 August 2015 - 04:29 PM

View PostRogue Jedi, on 23 August 2015 - 10:50 AM, said:

if you have a screenshot then it does not matter if you remember how to spell the offenders name because the screenshot will show it. when it happens press "print screen" or "prt scr" that will take a screenshot and save it to %userprofile%\Saved Games\MechWarrior Online\ScreenShots you can literally copy and paste the above line into your file browser and it will take you straight to the screenshots folder then submit the screenshot with the report, if you see something flash up in chat and it is gone too fast for you to do anything about then just press the relevant button for chat to bring up the last 4 or so messages, then screenshot that. the report ideally wants to consist of: why you are making the report, what was the offensive action (e.g. use of vulgar language, national/racial/gender based insults, non participation, team killing, real life threats, publicizing methods of cheating or none MWO based advertising to name some report worthy activities) name of player(s) you are reporting date and time of the match, including timezone map you were on server you were on (EU, US, Ocienac) screenshot or link to video of the offense you do not need to include all of the above but the more you include the easier it is for PGI to do something about it. send the report to: moderation@mwomercs.com. unfortunately unless you are recording the match I do not know of a way to provide evidence of VOIP based violations, but still take note of the players name and send a report at the end of the match if someone is disobeying the rules over VOIP

thank you very much! However I didnt take any notes or screenshots whatsoever, because I didnt know there was a reporting system :(

#4271 mailin

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Posted 23 August 2015 - 06:32 PM

Well, now you know for next time.

Is there any word on when the changes to ECM will be taking place? As an aside, I really think this change is going to help those who use lrms, and I'm really not very happy about this change. I liked being able to get my fatties to the front lines without having to worry about them getting torn up by lurmmage.

#4272 IraqiWalker

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Posted 23 August 2015 - 06:47 PM

View PostRogue Jedi, on 23 August 2015 - 10:50 AM, said:


if you have a screenshot then it does not matter if you remember how to spell the offenders name because the screenshot will show it.

when it happens press "print screen" or "prt scr" that will take a screenshot and save it to
%userprofile%\Saved Games\MechWarrior Online\ScreenShots
you can literally copy and paste the above line into your file browser and it will take you straight to the screenshots folder
then submit the screenshot with the report, if you see something flash up in chat and it is gone too fast for you to do anything about then just press the relevant button for chat to bring up the last 4 or so messages, then screenshot that.

the report ideally wants to consist of:
why you are making the report, what was the offensive action (e.g. use of vulgar language, national/racial/gender based insults, non participation, team killing, real life threats, publicizing methods of cheating or none MWO based advertising to name some report worthy activities)
name of player(s) you are reporting
date and time of the match, including timezone
map you were on
server you were on (EU, US, Ocienac)
screenshot or link to video of the offense

you do not need to include all of the above but the more you include the easier it is for PGI to do something about it.

send the report to:
moderation@mwomercs.com.

unfortunately unless you are recording the match I do not know of a way to provide evidence of VOIP based violations, but still take note of the players name and send a report at the end of the match if someone is disobeying the rules over VOIP


F12 is the automatic screenshot button for MWO. Much safer than the print screen function, which in my experience, only saves one screen shot, to your windows clipboard.

View PostZoddom, on 23 August 2015 - 04:29 PM, said:

thank you very much! However I didnt take any notes or screenshots whatsoever, because I didnt know there was a reporting system :(

It's okay if you didn't that's not a problem. These guys tend to do this often, and they will get reported by someone else, if not you.

#4273 Rogue Jedi

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Posted 23 August 2015 - 11:00 PM

View PostIraqiWalker, on 23 August 2015 - 06:47 PM, said:


F12 is the automatic screenshot button for MWO. Much safer than the print screen function, which in my experience, only saves one screen shot, to your windows clipboard.


I did not know F12 did that, and Print Screen in MWO has always saved a screenshot for me, this is literally the first time I have seen anyone say that print screen sometimes does not save a screenshot while in game,

silly question but are you sure you are not on another window when print screen fails?

Edited by Rogue Jedi, 23 August 2015 - 11:00 PM.


#4274 IraqiWalker

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Posted 23 August 2015 - 11:25 PM

View PostRogue Jedi, on 23 August 2015 - 11:00 PM, said:

I did not know F12 did that, and Print Screen in MWO has always saved a screenshot for me, this is literally the first time I have seen anyone say that print screen sometimes does not save a screenshot while in game,

silly question but are you sure you are not on another window when print screen fails?


I do play on full window, instead of full screen, so that could be it.

#4275 Rogue Jedi

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Posted 23 August 2015 - 11:28 PM

View PostIraqiWalker, on 23 August 2015 - 11:25 PM, said:


I do play on full window, instead of full screen, so that could be it.

yes, windowed is almost definitely the problem, that would explain it, windows inbuilt print screen functionality is taking precedence over MWOs functionality for print screen

Edited by Rogue Jedi, 23 August 2015 - 11:29 PM.


#4276 Torezu

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Posted 24 August 2015 - 09:51 AM

There's an ECM changes thread, guys. Just so you know.

#4277 Timicon

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Posted 24 August 2015 - 11:26 PM

Regarding Tier levels, I was just wondering about you go about finding which one you are in?
I know in the lowest right now (Tier 5), but that is mostly because I have only been playing for about 6 months but hopefully as I improve more, I will move up on the Tier system, given time.

#4278 Rogue Jedi

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Posted 25 August 2015 - 12:16 AM

View PostLeif Tanner, on 24 August 2015 - 11:26 PM, said:

Regarding Tier levels, I was just wondering about you go about finding which one you are in?
I know in the lowest right now (Tier 5), but that is mostly because I have only been playing for about 6 months but hopefully as I improve more, I will move up on the Tier system, given time.

Right now you cannot see your or anyone elses tier,

PGI are planning to give you access to your own, at some later date

There is at current a pole up about weather or not you want tier levels to be public (with 3 options, public, private, or opt in)
http://mwomercs.com/...ill-rating-psr/

#4279 Torezu

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Posted 25 August 2015 - 06:55 AM

You may be surprised. People start in Tier 4, actually, unless past history puts them in 5. However, it's not yet possible to see what Tier you are in. There's a poll going on here, and the results of that will be used to help PGI decide how and where to display Tier rankings. From past posts, it's very likely that you will at least be able to see yours - the question remains as to whether you will be able to see others' ranks or not.

#4280 Timicon

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Posted 25 August 2015 - 11:16 PM

View PostRogue Jedi, on 25 August 2015 - 12:16 AM, said:

Right now you cannot see your or anyone elses tier,

PGI are planning to give you access to your own, at some later date

There is at current a pole up about weather or not you want tier levels to be public (with 3 options, public, private, or opt in)
http://mwomercs.com/...ill-rating-psr/


Yeah, I read that forum thread, but not quite understand i understand it all that well.
I know the best pilots in the game are closer to the top tier, but does anyone know yet how it is calculated that ut you in a specific tier?





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