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Short Question, Short Answer


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#4301 Torezu

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Posted 31 August 2015 - 07:00 AM

The only IS heavy that mounts ECM at the moment is the Cataphract (CTF-0XP), which does not have missiles (none of the CTFs use many of them), but has enough energy hardpoints that you could mount 3-4 big lasers (which it's quirked for) or possibly PPCs. Something like this would be all right, I suppose, though you could replace those with 4 large lasers or ERLL as long as you were careful to group fire to avoid ghost heat. It'll run kind of hot, and I'm not too thrilled about the low-mounted arm hardpoints, but at least you'll be able to defend yourself against lights. Of course, that design's only if you insist on no ballistics. Otherwise, stick an AC/10 or AC/20 on it, along with 4 smaller lasers (MLs or MPLs), and you'll make a decent brawler.

#4302 Timicon

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Posted 31 August 2015 - 07:10 AM

View PostTorezu, on 31 August 2015 - 07:00 AM, said:

The only IS heavy that mounts ECM at the moment is the Cataphract (CTF-0XP), which does not have missiles (none of the CTFs use many of them), but has enough energy hardpoints that you could mount 3-4 big lasers (which it's quirked for) or possibly PPCs. Something like this would be all right, I suppose, though you could replace those with 4 large lasers or ERLL as long as you were careful to group fire to avoid ghost heat. It'll run kind of hot, and I'm not too thrilled about the low-mounted arm hardpoints, but at least you'll be able to defend yourself against lights. Of course, that design's only if you insist on no ballistics. Otherwise, stick an AC/10 or AC/20 on it, along with 4 smaller lasers (MLs or MPLs), and you'll make a decent brawler.


Yeah, I was also thinking in the near future of getting a Capathract, but befor ai do,, I was to finishing mastering the Quickdraw (and mayne Wolverine ti mastery level)

#4303 Torezu

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Posted 31 August 2015 - 07:17 AM

View PostLeif Tanner, on 31 August 2015 - 07:10 AM, said:

Yeah, I was also thinking in the near future of getting a Capathract, but befor ai do,, I was to finishing mastering the Quickdraw (and mayne Wolverine ti mastery level)

The WVR-6K is an absolute monster with the Right Arm Laser Fist of Death. I've actually managed to clear 1k damage with the thing. Just...don't get focused. I guess that applies to basically everything, though. I run it with an XL 300, 1 ML in the head, 3 LL in the RA, and an LRM 5 in the LT just to annoy people. I had an SRM 4, but it just wasn't doing enough to justify keeping. I'd happily use a bigger engine, but haven't been able to afford one yet - I've been putting my money into a BNC-3M build.

#4304 Timicon

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Posted 31 August 2015 - 10:22 AM

I also apologise for my spelling mistakes in my posts - playing the game repeatedly, I tend to mash the keys down, which results in a lot of erros when posting, so I hope that most, if not all of you can get the general idea of what I am trying to say most of my replies to thesome o pf my posts s


#4305 Audacious Aubergine

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Posted 01 September 2015 - 06:21 AM

Is there a sub-forum to suggest features to the devs? I would still love a button in the mech lab to toggle the weapon doors on a mech that has them so I can see what it looks like with them open. Bonus points for also including the open/close animation on the model
EDIT: NEVER MIND, I FOUND IT

Edited by FreebirthToad18999, 01 September 2015 - 06:24 AM.


#4306 IraqiWalker

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Posted 01 September 2015 - 06:24 AM

View PostFreebirthToad18999, on 01 September 2015 - 06:21 AM, said:

Is there a sub-forum to suggest features to the devs? I would still love a button in the mech lab to toggle the weapon doors on a mech that has them so I can see what it looks like with them open. Bonus points for also including the open/close animation on the model

It's literally it's own forum

http://mwomercs.com/...re-suggestions/

#4307 Swiftx71

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Posted 05 September 2015 - 05:23 PM

I just purchased the Shadowcat Pack of the Clan WAve III collection. When will my mechs and other items appear in-game for me to use?

#4308 Redshift2k5

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Posted 06 September 2015 - 03:43 AM

It can take time before payment is processed. (which could take minutes or days depending on your payment method and payment service middle-men)

Once they've received payment the system checks on an hourly basis and sends out content.

Edited by Redshift2k5, 06 September 2015 - 03:43 AM.


#4309 Timicon

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Posted 10 September 2015 - 09:56 PM

When you get a component shot off your 'Mech (such as a weapon in your arm(s) or heat sinks destroyed, why is it that when the match ends and you return to the MechLab, do you still have those weapons and heat sinks that were destroyed in battle?
Sure, I know it would cost a good deal to have to rebuy them for your 'Mech(s) if they are destroyed in battleand considering the measly amount of C-Bills you earn from most drops, but it does not really add much to the realism of a real 'Mech battle if they are destroyed in battle only to find that you still have them on your 'Mech after the match is over.
So, my question, I suppose I should put forward is this: would most people prefer the realism of having to rebuy the conponents that they lost in battle rather than just having them magically appear back in the MechLab and on your 'Mech, or does the cost of repairing your 'Mech if you are killed in a drop (20,000 C-Bills, I believe is the aright amount for complete 'Mech repairswhen you die) also cover repairing the components that were either damaged or destroyed in battle?

Edited by Leif Tanner, 10 September 2015 - 09:58 PM.


#4310 Timicon

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Posted 10 September 2015 - 10:09 PM

Also, another question, sorry (this time about purchasing MC)

I was thinking that as soon as I get back in the game, I will purchase MC, but I having a little trouble deciding what would be best to spend the MC on. I do not really care about buying Champion or Hero packages(I am content with the regular C-Bill variety 'Mech that you can purchase), but what do most people think is better to spend MC on when they have it? Cockpit items, converting exp from currently owned mastered 'Mechs so that you can then use that new exp you get to help level up the tiers on the 'Mechs you have that need the exp to fully master them or new Mech Bays?
I currently have 8 Mech Bays which will be filled once I finish mastering up the Quickdraw, Wolverine and Jenners, and since I want to buy at least the 12,000 MC package, whatwould be best to spend it on? Should I use some of it to buy new Mech Bays for when I finally decide to start expanding my heavy 'Mech class or split it up so that I use some to buy new MechLabs and the rest to convert exp of already mastered 'Mechs to level up the tiers of the 'Mechs that are only halfway through the Elite tier?
(I am not much interested in buy cockpit items with MC, since I find the majority of them distracting when playing and you can get already get a lot of them for free through sponsored Events like the last Oceanic Server Event)?

#4311 Leone

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Posted 10 September 2015 - 11:29 PM

Honestly, I'd suggest waiting to buy mechbays until you need them, or there's a mechbay sale on. That said, I would definitely save some for a mechbays.

After that, it's to taste. There's a hero sale on tomorrow, but if you don't care for heroes, then why not get a colour to paint up your mechs? I'd suggest only one shot schemes, if you want to scheme em up though.

As for XP conversion, that's more a 'do it for the modules' thing for me than a 'Master my mechs faster' thing for me. And since you don't seem to mind the cbill grind, I'm betting you don't mind skilling up your mechs either. I'd atleast just XP convert when there's a sale on.

About that... There will be tomorrow.

~Leone.

Edited by Leone, 10 September 2015 - 11:30 PM.


#4312 IraqiWalker

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Posted 11 September 2015 - 12:38 AM

View PostLeif Tanner, on 10 September 2015 - 09:56 PM, said:

When you get a component shot off your 'Mech (such as a weapon in your arm(s) or heat sinks destroyed, why is it that when the match ends and you return to the MechLab, do you still have those weapons and heat sinks that were destroyed in battle?
Sure, I know it would cost a good deal to have to rebuy them for your 'Mech(s) if they are destroyed in battleand considering the measly amount of C-Bills you earn from most drops, but it does not really add much to the realism of a real 'Mech battle if they are destroyed in battle only to find that you still have them on your 'Mech after the match is over.
So, my question, I suppose I should put forward is this: would most people prefer the realism of having to rebuy the conponents that they lost in battle rather than just having them magically appear back in the MechLab and on your 'Mech, or does the cost of repairing your 'Mech if you are killed in a drop (20,000 C-Bills, I believe is the aright amount for complete 'Mech repairswhen you die) also cover repairing the components that were either damaged or destroyed in battle?

We had re-arm and repair, and the system proved too hostile. First, it discourages you from running good engines in your mechs. It discourages running expensive mechs. It even makes play styles worse, because people are terrified of losing even a single point of armor, since that comes out of their winnings. You think farming for a big XL engine is hard? Wait until you have to pay to replace when it's destroyed, 3 matches in a row.

All in all, the system ended up making the game worse on too many levels to remain viable. Especially since it was HORRIBLE, for new players. At least many of us have a lot of mechs, and many millions of C-Bills stored, so we can run actually decent builds. A new player will be stuck with stock builds, and will not get the chance to do much before they are bankrupt.

BTW, you need to double check the prices. ONE Double Heatsink sets you back about 12,000 C-Bills. If your mech gets fully destroyed, you're looking at upwards of 5+ million C-Bills in expenses, before factoring in the engine cost.

Edited by IraqiWalker, 11 September 2015 - 12:40 AM.


#4313 Timicon

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Posted 11 September 2015 - 07:05 PM

View PostIraqiWalker, on 11 September 2015 - 12:38 AM, said:

We had re-arm and repair, and the system proved too hostile. First, it discourages you from running good engines in your mechs. It discourages running expensive mechs. It even makes play styles worse, because people are terrified of losing even a single point of armor, since that comes out of their winnings. You think farming for a big XL engine is hard? Wait until you have to pay to replace when it's destroyed, 3 matches in a row.

All in all, the system ended up making the game worse on too many levels to remain viable. Especially since it was HORRIBLE, for new players. At least many of us have a lot of mechs, and many millions of C-Bills stored, so we can run actually decent builds. A new player will be stuck with stock builds, and will not get the chance to do much before they are bankrupt.

BTW, you need to double check the prices. ONE Double Heatsink sets you back about 12,000 C-Bills. If your mech gets fully destroyed, you're looking at upwards of 5+ million C-Bills in expenses, before factoring in the engine cost.


So something of that nature was in the game when it was first released but proved too much, considering the low amount of C-Bill rewards per match to be viable to continue? I can understand that, considering that with the newer players and how much much more harder it is to get C-Bills per match that it would prove too much and turn a lot of people away from the game, if they had to re-buy each component destroyed when trying to save up for new 'Mechs and equipment. Thanks for clearingt hat up.
I guess that I am just one of those people that likes a lot more realism to games that I play, but considering that this is just a game, it would take too much fun out of it if you had to continually replace things on your 'Mech after each drop/match.

As for doubling the prices for certain things, like DHS being 12,000 C-Bills in comparison to 6,000 C-Bills for SHS, I understand that perfectly well; I just used the 20,000 C-Bill full 'Mech repair after being killed in a drop as an example, since you lose 20,000 C-Bills each time you die in a match, whereas you do not get it taken away if you are on the losing side of a match and come out of it alive (as in cap drops or base capture matches), not to indicate repairing each component individually.

View PostLeone, on 10 September 2015 - 11:29 PM, said:

Honestly, I'd suggest waiting to buy mechbays until you need them, or there's a mechbay sale on. That said, I would definitely save some for a mechbays.

After that, it's to taste. There's a hero sale on tomorrow, but if you don't care for heroes, then why not get a colour to paint up your mechs? I'd suggest only one shot schemes, if you want to scheme em up though.

As for XP conversion, that's more a 'do it for the modules' thing for me than a 'Master my mechs faster' thing for me. And since you don't seem to mind the cbill grind, I'm betting you don't mind skilling up your mechs either. I'd atleast just XP convert when there's a sale on.

About that... There will be tomorrow.

~Leone.


Well,, since I only have 2 Mech Bays free and i plan on using them both first to buy the last two Quickdraws to level up their tiers, I think buying at least 4 more Mech Bays is first on my list, but I will take your recommendation to wait to buy them when the sales are on, so as not to waste any MC needlessly, the same with exp conversion.
I honestly had not thought much about a colour scheme for my 'Mechs - personally, while some look quite cool, I just do not see any real need to purchase a colour scheme for any of my 'Mechs and stick with the default. Although that may change if any new colour schemes become available that I would really want to get.

Thanks kindly to the both of you. :-)

#4314 IraqiWalker

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Posted 11 September 2015 - 08:36 PM

View PostLeif Tanner, on 11 September 2015 - 07:05 PM, said:

since you lose 20,000 C-Bills each time you die in a match,

Source for that please. I don't remember that being in the game at all.

#4315 Timicon

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Posted 12 September 2015 - 12:33 AM

View PostIraqiWalker, on 11 September 2015 - 08:36 PM, said:

Source for that please. I don't remember that being in the game at all.


If I could provide a screen shot of it, I would, however I do not know how to paste images on the forums yet (never bothered to learn how).
However, the next time you drop in a match and die, look at the match statistics and it shows that you have 20,000 C-Bills deducted from your earnings for your death, although that could simply be the amount of money you would have gotten had you not died.

#4316 Reno Blade

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Posted 12 September 2015 - 12:45 AM

View PostLeif Tanner, on 12 September 2015 - 12:33 AM, said:


If I could provide a screen shot of it, I would, however I do not know how to paste images on the forums yet (never bothered to learn how).
However, the next time you drop in a match and die, look at the match statistics and it shows that you have 20,000 C-Bills deducted from your earnings for your death, although that could simply be the amount of money you would have gotten had you not died.

The only negative numbers come from Teamkills. This sounds very strange.

If you press "Print" on your keyboard, the game will save a JPG image in your user\saved games\Mechwarrior Online folder, which you can upload to imgur or other picture hosting websites (most which are free).
With the image uploaded you can link it in here.
(You can not just drag&drop or upload images on the forum itself)

#4317 IraqiWalker

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Posted 12 September 2015 - 12:56 AM

View PostLeif Tanner, on 12 September 2015 - 12:33 AM, said:


If I could provide a screen shot of it, I would, however I do not know how to paste images on the forums yet (never bothered to learn how).
However, the next time you drop in a match and die, look at the match statistics and it shows that you have 20,000 C-Bills deducted from your earnings for your death, although that could simply be the amount of money you would have gotten had you not died.

Only way for you to have -20,000 pop up in your end screen is if you team killed two players.

That is the only death you get penalized for.

#4318 Audacious Aubergine

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Posted 12 September 2015 - 01:39 AM

I have what I assume is an abysmal KDR (0.27) but I have never once seen being charged c-bills for dying

#4319 Rogue Jedi

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Posted 12 September 2015 - 01:44 AM

You do not get charged for dying, at current the only downsides to dying early are that you have less chance to gain extra income from earning rewards and that you cannot use that Mech again until that match has ended.

There was long ago a repare and rearm mechanic but that was removed before MWO made it into open beta almost 3 years ago

#4320 TheCaptainJZ

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Posted 12 September 2015 - 04:42 AM

The only penalty in game is team kills, intentional or accidental, the game won't know but it's 10,000 against you and some xp. 2 team kills is -20,000.
You can still loose money if you are using and buying consumables but don't make enough in match to cover the cost. But that won't show explicitly on any screen, certainly not the end of round screen.





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