Jump to content

- - - - -

Short Question, Short Answer


10417 replies to this topic

#4361 Kaptain

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,284 posts
  • LocationNorth America

Posted 22 September 2015 - 09:21 AM

View PostIraqiWalker, on 21 September 2015 - 10:08 PM, said:

It is a community warfare match where your team faces no opponents. In CW if you wait for about 10 minutes and the enemy team can't get 12 people together, you will drop into the map unopposed.


Thank you. Is this considered a bug?

#4362 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,191 posts
  • LocationThe Far Country

Posted 22 September 2015 - 09:25 AM

View PostKaptain, on 21 September 2015 - 09:54 PM, said:

What is a "ghost drop" ?

Thank you.


It's a CW drop where a full team forms on one side but not the other and you "fight" turrets/bases. It still counts for a win on the planet, but it's a super boring waste of time and doesn't make much CB once you consider the 10 minute clock before it happens.

Hm. Drifted into editorial there. :)

#4363 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 22 September 2015 - 10:29 AM

Hi Kaptain, Ghost drops are not considered a bug, they are a designed feature, the alternatives are after one side is assembled they potentially wait for hours for the other side to form or wait for 10 minutes then be declared the winner and are retuned to the queue automatically
I really wish quotes would work on my phone while I am without home Internet for a few weeks.

#4364 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 22 September 2015 - 08:14 PM

View PostTaddok, on 22 September 2015 - 07:32 AM, said:

How do "Beam Duration" quirks interact with PPC/ERPPC?

View PostDan Baxter, on 22 September 2015 - 07:41 AM, said:

beam duration quirks interact with lasers and (I think) pulse lasers. They have no effect on either form of PPC.

Beam duration only interacts with lasers, and pulse lasers.


View PostKaptain, on 22 September 2015 - 09:21 AM, said:

Thank you. Is this considered a bug?

Nope. It's an intended feature. The alternative being that you can't get a drop, and thus the planet is saved, and perfectly defended by having ZERO defenders on it, since you can't drop to capture it.

Edited by IraqiWalker, 22 September 2015 - 08:15 PM.


#4365 Takashi Uchida

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 496 posts

Posted 22 September 2015 - 11:04 PM

I was poking around in the store and noticed that the Urbanmech is available for MC. Kinda tempted to use the few hundred MC I got from the event on one, but when I buy mechs I try to buy in threes, and I need that MC for moar bays.

How long have they been available for MC, and is there a cbill date?

#4366 aGentleWarrior

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 254 posts

Posted 23 September 2015 - 12:13 AM

Although the last question hasn't been aswered yet I would like to ask another one...

The new tutorials are really well made, I passed the basic tutorial and got a nice reward.

How about the academy? Are there also any rewards??
I tried some of the tasks, like running cored shooting turrets, targeting mechs, where I managed to complete some rounds (1-3).
Are there any rewards there too (at which point? )?
Or is this just more for trial, training and fun?

#4367 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 23 September 2015 - 12:14 AM

View PostTakashi Uchida, on 22 September 2015 - 11:04 PM, said:

I was poking around in the store and noticed that the Urbanmech is available for MC. Kinda tempted to use the few hundred MC I got from the event on one, but when I buy mechs I try to buy in threes, and I need that MC for moar bays.

How long have they been available for MC, and is there a cbill date?

to the best of my knowledge there has been no release date set, however Mechs from packs usualy go on sale for MC about a month before cbill release

#4368 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,035 posts

Posted 23 September 2015 - 12:31 AM

View PostTakashi Uchida, on 22 September 2015 - 11:04 PM, said:

I was poking around in the store and noticed that the Urbanmech is available for MC. Kinda tempted to use the few hundred MC I got from the event on one, but when I buy mechs I try to buy in threes, and I need that MC for moar bays.

How long have they been available for MC, and is there a cbill date?


They've been available for MC since only recently. No longer than about two weeks, since that's about when I started considering them

#4369 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 3,708 posts
  • LocationUnited States

Posted 23 September 2015 - 05:30 AM

They just made them available for Mc and probably 2 weeks or a month until they are available for cbills. I think they forgot about them until there were town hall questions asking. After that, they released them for Mc :)

#4370 Tim East

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,422 posts

Posted 23 September 2015 - 04:16 PM

I've heard a bit of talk about being able to see your player skill rating now, and I feel like mine must a bit low or something because I can't for the life of me figure out where they put it. Is it in stats?

I know I've been gone for a little bit, but I'm feeling like there is rust in the gears of my brain over this.

#4371 Takashi Uchida

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 496 posts

Posted 23 September 2015 - 04:22 PM

So far it's in-client only. Right when you log on, there's a panel that says your name, and some other info. It says "Pilot Skill Rating." You will be Tier 1-5, 1 highest/leet and 5 lowest/nub. There will also be a small bar under that shows your progress to the next tier. There's no numbers or anything other than that. Though, after each game, if you click on the match score breakdown, you'll either get a green upward arrow (you made progress), a red downward arrow (you regressed), or equal sign.

#4372 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,035 posts

Posted 23 September 2015 - 10:04 PM

Do clan AC2/UAC2 fire single shots now?

#4373 Takashi Uchida

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 496 posts

Posted 23 September 2015 - 10:09 PM

Smurfy no longer has the (i) on the damage section of CAC2/CUAC2 that tells you X projectiles for Y damage each. Of course, can always check in game, but if you're only seeing one shot it's probably how it is now.

http://mwo.smurfy-net.de/equipment

#4374 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 23 September 2015 - 11:34 PM

View PostFreebirthToad18999, on 23 September 2015 - 10:04 PM, said:

Do clan AC2/UAC2 fire single shots now?

The class 2s fire one shot now.

In fact, all clan ballistics have had their shot count reduced by 1.

#4375 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,466 posts
  • LocationGermany

Posted 24 September 2015 - 12:11 AM

View PostFreebirthToad18999, on 23 September 2015 - 10:04 PM, said:

Do clan AC2/UAC2 fire single shots now?

As IraqiWalker said, the Clan ACs had their shots per burst reduced by 1.
Around that time they also reduced the time between each bullet to 0.11sec on all of the ACs (i think).

Before:
AC2 = 2 x 1 dmg
AC5 = 3 x 1.33 dmg
AC10 = 4 x 2.5 dmg
AC20 = 5 x 4 dmg

Now:
AC2 = 1 x 2 dmg
AC5 = 2 x 2.5 dmg
AC10 = 3 x 3.33 dmg
AC20 = 4 x 5 dmg

#4376 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,035 posts

Posted 24 September 2015 - 05:04 AM

On fire with the questions today, I guess.
I use a trackball http://www.logitech....-trackball-m570 and earlier today dialed the mouse sensitivity down to .75. Is this a good idea? I haven't noticed a change but then I haven't been sniping and I've been using an Urbie today

#4377 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 24 September 2015 - 06:03 AM

View PostFreebirthToad18999, on 24 September 2015 - 05:04 AM, said:

On fire with the questions today, I guess.
I use a trackball http://www.logitech....-trackball-m570 and earlier today dialed the mouse sensitivity down to .75. Is this a good idea? I haven't noticed a change but then I haven't been sniping and I've been using an Urbie today

Well, I play at 0.19 sensitivity. Many play around the 0.20-0.25 range. So maybe if you drop that low you'll notice something?

#4378 Takashi Uchida

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 496 posts

Posted 24 September 2015 - 11:35 PM

Does MASC affect stationary turn rate?

It doesn't seem to affect it, nor does it seem to affect torso twist rate. If it does I can't really tell. Just want to know for sure.

#4379 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,466 posts
  • LocationGermany

Posted 24 September 2015 - 11:46 PM

View PostTakashi Uchida, on 24 September 2015 - 11:35 PM, said:

Does MASC affect stationary turn rate?

It doesn't seem to affect it, nor does it seem to affect torso twist rate. If it does I can't really tell. Just want to know for sure.

It should affect turn rate.

From the news:
https://mwomercs.com...13405-16jun2015
From the same patch notes as forum post:
http://mwomercs.com/...05-16-jun-2015/
  • While active, MASC does the following:
    • Imparts its bonuses on the 'Mech (see below).
    • Fills a gauge that appears near the center of the screen.
    • Shakes the 'Mech’s targeting reticle.
      • When MASC is deactivated, there is a slight cooldown before the reticle returns to normal.
    • When MASC is not active, the gauge automatically drains.
  • If the MASC item is destroyed, it immediately ceases to function.
    • There are no other effects from its destruction.
  • If the gauge reaches 75% or higher, damage is immediately applied to the internal structure of each of the 'Mech’s legs.
    • The damage is randomly determined based on the stats of the MASC item.
    • If MASC remains active, and the gauge remains at 75% or above, the damage is reapplied every 0.5 seconds.
      • If MASC is not active, damage will not be applied, regardless of where the gauge sits.
Stats common to all MASC items:
  • Acceleration bonus: +175%
  • Deceleration bonus: +150%
  • Turn rate bonus: +25%
  • Gauge fill rate: 10% per second
  • Gauge drain rate: 2% per second
  • Damage threshold: 75%

Edited by Reno Blade, 24 September 2015 - 11:48 PM.


#4380 Taddok

    Member

  • Pip
  • Ace Of Spades
  • 10 posts

Posted 25 September 2015 - 01:40 PM

If a buy a module (say, Small Pulse Cooldown 1), then upgrade my Small Pulse Cooldown skill to 5, does the module go up to 5? Or do I have to buy another version of it?





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users